Reviews from

in the past


Yeah, it's the Unity asset exploration game. I feel like these kind of 'calm' 'adventure' games make themselves a little too comfortable in their world of overly long walking routes and supposed storytelling. Even with the best graphics, best sound and music, they would not work because walking is simply different in real life. Other games make you do other stuff to cover large distances, be it interaction with surroundings in Abzû or a primitive rhythm game like in NaissanceE, but here, you just walk without the breeze on your neck, the sun on your skin and the dirt beneath your feet.

Walking yawn... simulator.

Maybe it wouldn't be that bad if the walking wasn't so slow.