Reviews from

in the past


Here are my loose unorganized thoughts on this game based on what I can remember from playing it like half a year ago:
-The tutorial fairy is cute
-The little story bits in general are cute, even if it's yet another soft reboot of the Pac-Man universe
-Music's pretty good
-The controls are weird as hell and they make my hands hurt

People who dislike this game are going to die faster then those who stan it.

Lets all be on the same page: This game's kinda stupid, yeah? Its a complete novelty of a game made to experiment with a new gimmick in a really weird way. Its not aiming to be some paragon of solid game design or emotionally invigorating, masterclass game, I'm sad to report. Its a stupid game at its core, and thats exactly what drew me to buy it for the five bucks I found it for. A platformer with no jumping, controlled with whats essentially a trackball? I HAD to see what the hell this even was, and if there's anything to be gained from its gimmick.

And, I mean, kinda?

It feels like a game that taps into knowing how inherently fun it is to interact with its systems, like how Mario 64 was made so open ended to make its fully analog controls really feel natural and worthwhile. What you get here then is a bunch of ramps, slopes, straightaways and seesaws that all highlight the simple joy of Being Ball, but unlike Monkey Ball its not made to be ballbustingly challenging and demanding you master its physics: Rather, it just asks you to have fun with them.

Honestly the vibe of the game in general feels extremely N64, not just with the aforementioned "lookit our cute gimmick" game feel that stuff like Glover or Chameleon Twist had but also just its visuals and sounds. Its a lot more vibrant, yet simple compared to Pac-Man World. It has that very specific "5th gen 3D game" kind of design where it kind of has objectives and escalating challenges, but it feels more interested in just letting you faff around, not really endangering you until way late in the game.

And sure, there are collectibles, much like the Pac-Man Worlds, which are more traditionally structured "escalating challenge" 3D platformers, yet it doesnt feel like Pac N Roll is all too interested in you getting 100% completion. (Though, having unique Time Attack layouts for all levels is a nice touch)

And, well yeah, the game does honestly feel quite nice to control to where I wouldnt have been opposed to 100%ing this if I was a kid. The Pacster stops with a still tap of the screen but otherwise rolls with the momentum you give him, mixed with whatever the slopes are up to. There's a level near the end of the game thats all just one big slide a la Mario 64, except here due to the great sense of Ball you have it feels really intense and satisfying to get through, but you still are able to stop yourself at any time. Its such an interesting setup! The last two worlds in general are when the gloves come off and the game actually starts doing stuff with its insane setup, having stuff like multiple seesaws in a row you need to manipulate carefully to move across, bumpers that send you careening off stage, etc

For as middling as the experience can feel theres a kind of charm to seeing them try to add depth to such a gimmicky setup. Like, the speed burst move you get by stopping the stylus at the very edge of the screen, or the power-up hats that make you lighter or heavier. Silly stuff for sure, and they dont really ever test your prowess in Gaming, but theyre there just to add a little more sauce to the weird meal you're having. Same kinda goes for the bosses, theyre not really that hard but just toss you about in a new way from before.

All around, yeah, its a pretty ho-hum game--EXCEPT that the final boss, I shit you not, is a 5-phase GAUNTLET that is as big in level design length as the game's actual levels. Its genuinely insane but it has some of the most creative concepts in the game. Controlling the ball in a pinball machine? How about controlling the ball on a platform thats teetering all kinds of wild directions unpredictably! How about controlling one in a funnel, where taking any moment to rest sends you rolling toward the pit in the center?

Its this kind of variety, paired with the game's unreplicateable control setup, that makes me sad we'll probably never get a game like this again. These kinds of medium-budget, "hey this idea seems funny" games just don't happen anymore outside of...idk, mobile? VR? Its sad, but we should appreciate the quirkiness we got. Go hunt down those weird games! Concept seem ridiculous? Try it!

Typing of the Dead, Yoshi Topsy-Turvy, DK Jungle Climber, Sonic & the Secret Rings...Are all of these games great? No, not really! But their attempts at the bizarre concepts nobody else dared to try are worth experiencing, remembering, and learning from

Playtime: 10 Hours
Key word: Silly

why did it beat this this was boring


I don't get why World fans treat this as some great gem when the game's controls feel very off and gets really boring even despite all the good elements in there

< 1er vistazo #100 >
-> When tienes una PS2 para jugar la secuela del primer Pac-Man World, pero, en lugar de buscar alguna oferta de ello, decides mejor darle una oportunidad a un título portátil... que quizá sea más simple de lo que uno esperaba :P...
-> Uhm... veamos... aunque no es una entrega con el clásico control de un título plataformero en 3D, logra utilizar la pantalla táctil para brindar un buen manejo de Pac-Man :3, cuyo aspecto está justificado por la historia misma :O.
-> Lo que es indispensable por la distribución de los escenarios, priorizando tanto la velocidad, debido a todos esos tramos que conectan las plataformas, como los obstáculos B), para evitar que nuestro ritmo se vea muy afectado o.O.
-> Aunque todo podría dar la impresión de que solo debemos rodar de punto A a punto B, sin algún tipo de reto, también están presentes los coleccionables :D, siendo necesario cumplir con algunos requisitos adicionales, en plan tiempo.
-> Claro que los niveles también aprovechan la temática de los distintos "mundos" que visitamos para buscar marcar la diferencia entre ellos, aportando uno que otro memorable debido a ciertas peculiaridades en algunos trayectos :3.
-> Y casi me olvido de los power ups... si bien son un número reducido, se les brindó el uso necesario para justificar su presencia en la aventura... aunque tampoco puedo negar que se les pudo sacar más provecho en el tramo final u.U.
-> En retrospectiva, el manejo del personaje resulta tan ameno que, acompañado por todo el entorno elaborado, da una "impresión" de ser un juego de Pac-Man en 3D de los conocidos World :U (espero haberlo dado a entender... bien xP).
-> También podría spoilear cierto añadido en el "mundo secreto", pero ya lo dejaré en caso realice un video opinión... por lo que sería mejor comentar un poco de la historia... pues... tiene uno que otro elemento bastante curioso :O.
-> No obstante, tampoco te voy a decir que es la más elaborada de todas o algo del estilo :P... siendo que destaca por su planteamiento inicial, por el aspecto que mencioné antes, junto a la presencia de otros personajes "conocidos".
-> Una vez logra establecer la problemática, esos diálogos e interacciones van disminuyendo cada vez más... notándose una oportunidad perdida para uno que otro momento cómico, considerando que Pac-Man viaja acompañado por Krystal :O.
-> UUUFFF... acabo de recordar todo el reto para sacar el 100% de la aventura... esto logra poner a prueba todo lo que uno aprendió en el transcurso de los niveles... ya que hay tiempos máximos que... parecen imposibles de cumplir xD.

NOTE: Played the Remix version, originally released on Wii.

goes from baby easy to brutal the moment you reach world 4

Yeah it lacks some of the things World 2 has, and is probably more backtracky. But if you ask me, it's underrated. It was a cool spin on Pac-Man as a platformer, and had more creative theming like in World 1. For me, it's the 2nd best platformer entry.

Fun early DS game with great momentum and level design, bosses were rather mediocre.

It's a bit of a generic platformer sometimes, but I have a really soft spot for it.

It can get really fun when it starts incorporating momentum in its level design! Gyro Jungle and Flaming Fortress are some of the best for this. The extra content in the DS version are a fun touch, too - especially the original Pac-Man and a recreation of it in Pac 'n Roll's engine and mechanics.

At the end of the day, it was still one of the best 3D platformers for the DS.