Reviews from

in the past


No tan bueno como IS pero sigo pensando que hace parte de la "finest hour" de la franquicia

tatsuya ng+ (the most hype moment of the game is him opening a door). i could tell u everything about this game but ima keep it simple: if youre not a fan of the words: peak fiction, goat, raw, fire? click off the video


IT TOOK FOREVER BUT I BEAT IT

AND IT WAS SO WORTH IT.

The journey to me beating this game was over a year long. I definitely enjoyed the gameplay and story more than Innocent Sin, especially Tatsuya just being so interesting here.


no se por que pega tan duro este juego

The Persona series is no stranger to follow-up games that further explore the story, setting, and characters of each numbered sequel. Among them, Persona 2: Eternal Punishment is unique. It's not a rhythm game, it's not a fighting game, it's not an action-RPG, but rather a full proper sequel that effectively qualifies as the second half of a duology, carrying on Innocent Sin's mechanics and themes in a way that feels like a natural progression. Two halves of a whole.

Eternal Punishment is even further differentiated by how it shifts the narrative focus away from teenagers for the first and only time in the franchise, instead putting the player in control of a group of adults with decidedly adult problems. Maya (former party member turned silent protagonist) works a full-time job writing for a fashion magazine, her roommate Ulala was conned out of a substantial amount of money by her boyfriend, Baofu is a professional extortionist, and even returning characters from Persona 1 are now adults who have far more weight placed upon their shoulders. What is normally portrayed as a sort of out-group in the Persona series - often times antagonistic or simply incapable of appreciating what teenagers go through - is instead represented in a different light. Maybe adults are disconnected from the troubles of youth, but likewise, teens don't know how difficult being an adult can be.

"Is it hard being an adult? No, nevermind... Forget about it..."

"What about you?"

"....."


"It's the same. Nothing feels good. The pain just keeps growing..."


I mean, a key plot point is that "society" is literally Jokerfying people. I'd love for another Persona game to feature a cast of 20-to-30-somethings who are too busy getting wasted to form Social Links. Ain't nobody is making friends after 30. Unfortunately, even if Atlus did this, I'm sure they'd find some way to put you on the other end of the high schooler-dating-adult dynamic. Would that be more creepy? Ah, I'd rather not think about it.

Overall, I enjoyed the cast dynamic better than the first game, and I found it resulted in some really fun dialog options when attempting to negotiate with demons. The rumor system also feels more robust, though still not quite as in-depth as I'd like to be. There's so much potential there, but I can see why they weren't able to live to it at the time. At least it's better here than it was in Innocent Sin, and t's definitely worth fussing with enough that you're able to unlock the secret Nekomata hiding in the detective agency's bathroom. The battle system is pretty much unaltered, so you'll probably get the same mileage out of it, though I did find Eternal Punishment to be more challenging overall, which is appropriate if you treat this as the second half of a single game as I did. Going from Innocent Sin straight to this feels good, and that's probably the best way to approach Eternal Punishment, especially considering the plot won't really make a whole lot of sense without the context of the last game. I can't imagine jumping into this back in the year 2000 with no way to appreciate the story of Innocent Sin, there's so much here that is set up prior to the start of the game, and cameos by Innocent Sin's party members would just feel hollow without all the emotional baggage of the first game.

If you have the time and the wherewithal to dig up the Innocent Sin English patch (I'll be damned if I can find it now...) and are willing to grab a PSX ISO for Eternal Punishment, and you have an interest in PlayStation era Shin Megami Tensei games, then I'd strongly suggest seeking both parts of Persona 2 out and playing them as a pair. Of course, it would be way easier if Atlus would just port these to modern consoles, but given their track record, they'd find some way to fuck that up.

I wish Atlus make games about something again.

didn't play it, soundtrack just bumps

Je suis un grand fan de persona je les aime tous alors ça va être la même review pour tous (sauf le 5 et le 1) : histoire incroyable, ost incroyable, histoire incroyable, bref tout est incroyable la dedans

This game is home to amazing sprite work with beautiful settings, although its combat feels rather dated in the way that the moves happen in a sequence and not as you input them which hasnt left a good impression in me both in this game and its predecessor (innocent sin). What stands out about this game is its phenomenal story, Persona 2 is a masterclass of storytelling in the persona franchise, not only from the perspective of the characters own stories and relationship developments, but in how well paced it all is, in terms of Persona stories, theres this and then theres everything else

This review contains spoilers

I was legitimately surprised what a large leap this was over Innocent Sin. That's not to say that EP fixes every issue but it feels like a much more complete product overall.

The combat feels way more involved and interesting without becoming too easy either. It felt like I was actually meant to plan out each turn and not just autobattle everything to death which was a nice change of pace, and made SP management way less of a nuisance and fusion spells way more fun to use. It compensates by making battles more difficult, which is a welcome change and there are plenty of ways it throws a wrench into your setup. I won't go as far as to call it perfect, because I still ended up estoma-ing through some dungeons, but it's probably the best way to maximize this system. The dungeon layouts are probably the area that's seen the least improvement, probably the weakest aspect of the P2 duology as a whole. The less random traps is nice but the sprawling layouts didn't really do much more for me.

I would be lying though if I said the story isn't where this game is at it's best. The cast is absolutely fantastic and made me actively want to talk to them in every location, I'm honestly surprised so many people seem to like IS' cast better. There's a really strong overarching theme with how each of them struggles with adulthood, from past regrets to uncertainty about the future, and the new drive they each get at the end feels really satisfying. I really enjoyed the spin on Tatsuya's character as well, Innocent Sin really helped to put you in his shoes and EP delivers on that. It does a really good job of showing the pain he's been through, and his struggle with leaving behind his friends feels powerful after having a whole game to see those bonds. There were real stakes at play and they were delivered on excellently by the ending, I appreciate how it has real consequences for Tatsuya even if it is tragic. Also worth mentioning how amazing the last FMV is too, while Maya doesn't have the character she had in IS due to being the protagonist I think it was a great way to show how she's learned from others to not let the past torment her.
(Side note but I don't have much to say about the Persona 1 stuff since I haven't played it yet, though I knew enough for it to be enjoyable enough)

This game was a much different tone and feel than the other Persona games I've played, but I appreciate it a lot for that. I'm not sure whether they'll make something like this again, and that speaks to how unique it feels, like it was on the border between old and new Persona and Atlus as a whole. EP really brings out the best of what IS does well, while making a lot of it's own improvements and bringing a really strong story and cast to the table as well.

I've never wanted to kill myself more than when playing this game.

This review contains spoilers

Innocents sin story gave me mental damage
Eternal punishments gameplay gave me mental damage

IS is braindead easy but EP isn't and it really shows the cracks in p2s gameplay when you actually have to try, its not the hardest rpg ever or anything if you have patience for the old school style grind kind of similar to p1, then you get a pretty solid game with, decent themes about adults who are still figuring themselves out.

It is kind of nice to show that stuff doesn't magically go away when you reach adulthood, as well as tatsuya being a mopey kind of nerd who was the one who couldn't let go it recon textualizes how he acts in Innocent sin and the fact hes still a teenager who doesn't know how to ask for help as opposed to the adults who also don't know how but know better.

Maya is very expressive but I really wish she could talk and have banter like she did in innocent sin especially with her roommate ulala who has a better relationship with baofu than she does with maya because baofu and her can talk to eachother and grow a relationship, baofu also has a great relationship with katsuya because their good cop bad cop approach is entertaining and they learn.

I feel the p1 fanservice is a bit heavy handed in this game and personally was handled better in innocent sin.

I guess I prefer IS but only because of a few things including gameplay, I want to say the party dynamic as a whole in IS is better since you have 4 characters who talk to each other while EP you have Ulala, Baofu and katsuya their interactions are insanely good and hit me when I didn't expect them but because the additional p1 party member is more for plot and as stated maya is silent and tatsuya really only gets connections during the end, it really is just 3 characters.

not a bad game though if you can handle the grind you'll love it

I prefer innocent sin but still a pretty smt game

Como que había juegos antes del 3?

my new favorite persona game with the best characters, best story, and best ending. i was a mess by the credit roll

combat is such a huge improvement over the previous games. extremely challenging and rewarding at the same time. its so satisfying to see one of your fusion moves fuck up an entire squad of 5 enemies but random encounters can just as well kill you and squad wipe you if you're not careful. not to mention it is soooo much faster. literal game changer. only thing weird is that the attack order changes every time but the menus are so fast you get used to it.

i didnt mention this in the last review but i dont really like the whole thing of choosing every party member's persona -- having 5 party members each with their own affinities with certain tarots and adding considering fusion spells (which you will NEED to take into account) is kind of too much for me.

the characters are incredible and realistic. katsuya is in contention for being my favorite persona character but the whole main cast is amazing. i pray that one day persona is able to have another cast of adult party members because it makes for a much darker and different game than the other personas.

i dont really know what else to say other than play this game. its peak

Pareil que le Innocent Sin, trop de grind mais histoire et persos très bien amené


Its a peaksplosion in the story department but some dungeons were ass music was good tho

Good story, only persona game with all adults for main cast, has Maya and Katsuya in it. Gameplay sucks, so it can unfortunately only be 3 stars.

Story is pretty good, but the gameplay is tiring at best.