Reviews from

in the past


(Just played the demo)

Tested during the Steam FPS Fest, this game is quickly addictive and really good! Bosses require reflexes and a certain level of gameplay.

I advise you to increase the mouse sensitivity to almost maximum for a much better experience.

finally was able to play it

My first indie boomer-shooter

Fun and incredibly fast. Bosses are cool, movement is just amazing and it controls is woooow

Really good game, waiting for the release

that review was LYING

this is an ultrakill clone

bleh!


(скопировано из стима)
Добрый день, дорогие разработчики.
Одним прекрасным вечером я умудрился потратить около трёх сотен российских рублей на вашу прекрасную игру. Ваша игра настолько прекрасная, что мой комп взорвался нахуй от тамошних Bloom-шейдеров и блядских 16к текстур. Моё почтение российскому геймдеву и жопам.
100 финских фембойчиков из 10

pretty similar to ultrakill, but has it's own fun little mechanics too. also devs are cool i think

If you see this as an ultrakill clone, I think you need your eyes checked. It is a brutally unfair and reductive way of looking at this game. I get it, Ultrakill is your messiah but put down the pitchfork for literally a second and give this game an honest look and try and see what it attempts to innovate on. Believe it or not, more than one game can aim for the same idea.

What Reaver offers me that ultrakill doesn't is the feeling of pure madness in its movement as well as the abilities being catered to shred mobs of enemies. You feel like a flea hopping around the walls with your nearly uncapped movement, and you can just be utterly insane with it. It's so incredibly fast paced that Ultrakill, no, Dusk even feels sluggish to me now. The game offers an adrenaline rush that not many games can match up to.

Its art style is fun with its neon look. Not many people may like it, but at least for me I found it to be colourful and full of whimsy.

The weapons are also all really nice. I think the red revolver is the weakest link here, but every weapon so far has such unique ways of utility. The tech itself also feels very self explanatory. One of Ultrakill's weaknesses in my opinion is that it does not convey ideas very well to the player. You're often left to figure out the niches of a weapon yourself, and while I enjoy that in premise, the execution leaves to be desired when there are plenty of mechanics that you just can't even begin to understand, usually unless someone else told you about it. There's nothing that really tells you or gives you a hint that you can do certain cool things. I don't need hand holdy tutorials, but at least a room that could suggest to how you would go about learning a new ability would be appreciated. This game works much like a fighting game with combos, in a way. "You have your tools, you have your inputs clear as day, how do you use them?", kinda thing.

I think Reaver is a lovely adrenaline rush of a game, easily my favourite singleplayer shooter. I cannot wait for the full game to drop, I'm keeping my eyes peeled for this one.

played a bit of the demo and im pretty excited with whats to come. ultrakill is the first thing to think of when playing but the weapons are different enough to distinguish itself from the newblood title. if you like fps games, especially ultrakill, keep an eye on this one.