Reviews from

in the past


Gameplay simples, direta, desafiadora e extremamente prazerosa de jogar, como todo bom FPS antigo.

Return to Castle Wolfenstein foi um dos vários jogos que marcaram a minha infância, mas um que eu nunca consegui zerar (ou eu abandonava ou perdia o save). Dessa vez peguei ele determinado a ir até o fim e, fora o segundo boss - que é um DESGRAÇADO ROUBADO MALDITO - o jogo é incrível! E bem do jeito que eu lembrava.
O jogo tem várias armas diferentes, com umas bem específicas e fortes que realmente te salvam nas situações mais tensas - e contra os inimigos mais tensos - além de permitirem certa liberdade de ação durantes as fases pra ou sair metendo o louco matando tudo e todos, ou seguir mais cuidadosamente e de maneira silenciosa.

Se você gosta de FPS's antigos, pega pra jogar o RtcW, é certeza que você vai curtir ele. Mas, se o seu sistema for mais novo, dá uma baixada nuns mods antes (principalmente o Widescreen Fix), pro jogo rodar sem problemas.

My second videogame. I have played it more than 15 times till now...

I didn't know nazis had sexy women in very tight leather suits as special ops units. I'll ask my teacher about it

First act is really good, it goes downhill from there tho. Worst offender is that you don't get to kill uncle Adolf

Phenomenal, amazing game. All the guns feel great.


My favorite FPS of all time. Played it for the first time as a kid and it gets better with every replay

okay look, sorry to everyone who says this is one of the best PC games ever made (not sorry at all actually)
but holy fuck, way too many infuriating scenarios, falls off so hard so quickly, and the worst crime of all is how shittily this game handles difficulty
the only thing that changes is how much HP you get from health pick ups, seriously so dumb
what really makes this worse is that this game is really enjoyable at points but there's a lotta things that try and ruin any fun you might have, especially certain enemy types. The game actually starts off strong and rides that high for a couple hours until that infamous stealth mission
but still
fuck everyone who lied to me and said this is the best FPS game, much less the best Wolfenstein game, TNO and TOB easily clear

Still among the best FPS's from its era, with a fun combination of a WWII setting with outlandish science fiction and horror elements, challenging gunplay with a kickass arsenal, classic level design, and an engrossing, innovative multiplayer component and modding community that helped set the standard for team-based shooters for many years.

I love every part of Return to Castle Wolfenstein, even the annoying mummies, shield bearing undead warriors and the totally unbalanced super soldiers.

The game showcases the german army as total goofs, who are in their desperation, try to invent anything possible: mecha troops, robo dogs (RealRTCW), zombies and the list goes on.

The locations while rather fantastic in terms of design, very similar. Indoors feel cold and lifeless as many locations are labs or ancient buildings, while some outdoor areas are rather empty. Despite this, the titular Castle Wolfenstein looks fantastic.

As I hinted, I used the RealRTCW mod for this playthrough, which is a fanmade restoration mod that adds widescreen support, more weapons and a few new enemies to the base game.

Overall, if you are a fan of FPS games, this is a must play!

You shoot a bunch of Nazis. The MP40 and the Kar98k remain some of the best guns in WWII games for a reason. The levels are large and fun to explore because this is before FPS games just became hallway and setpiece simulators. You shoot a bunch of Nazis.

Great gag at the end of this game where they say BJ's doing some R&R and then it cuts to him shooting up a bunch of Nazis.

Probably the best Wolfenstein game?

You Gib a rejected member of GWAR

This review contains spoilers

There is a lot to be impressed with by RTCW, especially in the early hours. The interconnected level design makes the in-game locations feel real and lived in. The gunplay is extremely satisfying as enemies deal significant damage but also go down quickly (headshots are usually an instant kill). Stealth is bare-bones but functional and complements traditional combat quite nicely. The core of the game is solid.

However, the various wrinkles added throughout the campaign bring down the overall experience. Mandatory stealth levels are annoying, even if they are less of a nuisance on repeat playthroughs. The large arsenal is a mixed bag. My favorite weapon is the MP5, but the FG42 that you get mid game is so overpowered that I felt the need to rely on it almost exclusively for later encounters (especially since the enemies also use them). Many of the other weapons are fun to use but very situational and others are straight-up useless (dual-wielding pistols?). Enemy design is also hit or miss. The regular soldiers and elite guard are great. The zombies are meh. The Lopers and Super Soldiers are bad. There is no counterplay against the Lopers except to use heavy weapons to kill them as quickly as possible. Super Soldiers are just hitscan tanks and can only be defeated repeatedly corner peaking them to death. They may add tension but they're not interesting to fight.

Towards the end, the game takes a complete nosedive in quality with the entire final mission being atrocious. Someone thought it was a great idea to buff the enemy health, so the penultimate level is a slog full of pumped-up soldiers. It's made even worse because this game has substantial flinch which isn't a problem for the most of the game but with tougher enemies who have FG42s, the viewkick was so severe that whenever I started getting shot, I found it was better to hide back into cover and reset the engagement than try to shoot back.

In the end, I think that RTCW is well-deserving of its classic status, but it does have some minor annoyances which hold the game back from being a masterpiece in my eyes and I think that the later games by Machine Games (The New Order and The Old Blood to be specific) are better.

I beat the game twice. Once on Bring 'em on! and a second time on I am Death Incarnate.

A surprisingly po-faced take on the over-the-top franchise. Return is clearly influenced by Goldeneye in tone and approach, yet is far simpler (and dumber) in level layout and mission design; it defaults to the classic “find-the-key” objectives of the original, and when it doesn't, it features the dreaded pass/fail stealth segments that no one likes to play. The gun play and feedback are passable, but overall this title fails to be memorable.

This game really brought me back to castle wolfenstein.

This review contains spoilers

Well its been a bit since I did a review, lets get back on track, shall we?

Bit of background, I initially played this game when I was about 8, on the original Xbox. One of the first things I noticed is how the game felt like it skipped a whole level, turns out the console versions had an additional prologue level, who knew!

I remember liking this game as a kid, so revisiting it I expected to have a good time going in, it has Wolfenstein in the name! Its gotta be good!

RtCW is fine

The story is not super deep. Bj Blazkowicz returns to kill Nazis, discovering an operation to resurrect Heinrich, an ancient dark knight empowered by black magic, and use him in combination with an army of cyborg super soldiers to win the war. Yes the story is dumb, its played so honestly and you could honestly blink and miss it and it wont affect how the game plays out. Yes, in-game documents exist to deepen the world but in truth, you wont get much from them besides "I just hope X doesn't do something stupid", and rest assured, X did the stupid thing.

Music is fine, the game has some memorable tracks that are stuck in my head for sure. (The track Action! is one I like a lot actually: https://www.youtube.com/watch?v=Zly9d5_8zpI) But truth be told I dont know if the music is like, That amazing? Its just fine.

Visually, the game is aging like dirt. Everything is kinda awkwardly blocky and some of the vista's and valleys give me an eerie vibe, like I am in gm_flatgrass or something. enemy models like the sexy black witch lady towards the end show their age big time. Though, I do think the Super Soldiers are very unique! I like the knight aesthetic they have combined with their robotic bits, drives the whole cross between old magic and new tech home nicely and I kinda wish we saw more of that. Graphics are serviceable and if you aren't a fetish for HD textures, they serve the game just fine.

Gameplay wise, the game is, and I hate to keep using this word, fine. You got a good variety of weapons and while some end up falling off like the hand guns, you end up having a decent arsenal of weapons towards the end. That being said, this arsenal is hardly unique either, with the only weapon of note I remember being the Fg42 which became my workhorse weapon towards the end of the game. Even the tesla canon or the Minigun come across as kinda meh, they are the kind of guns you only pull out on a boss or big encounter and while ammo is plentiful for them in the last few levels, their range and accuracy made it so that I was just better off sniping guys off with the Fg42 anyway. All the guns feel samey, serviceable, but kinda samey. The game lacks a Shotgun, which I am taking half an entire star off for that alone. What the fuck.

Level consist of you killing your way to an exit, sometimes you gotta not trigger an alarm, sometimes you gotta backtrack and hunt a guy, one time you even escort a tank (for 2 seconds). Levels are surprisingly varied, though some do end up feeling samey towards the end and while there are secrets to find it doesn't shake much up. Maybe at the time it didn't need to.

For more context, I played on the second highest difficulty because I found early on it was very easy for you to die with little reaction time, turns out the console ports made the game easier. Once I got into the flow of the game it wasn't really hard, just a few parts where you had to deal with enemies that killed you really fast with little way to stop them if you don't react fast enough (The Lopers are probably the worst for this, constantly jumping your rockets and gunfire, actually they were the most fearsome enemies in my opinion and they were gone quick)

RtCW is the Maple Bacon Quarter Pounder from McDonalds for me. I had it once, really liked it, and when it comes out every year or so, consider getting it, maybe I do, maybe I don't, I don't lose sleep over missing out. Now that I just got my burger again, I recall that it is just McDonalds with a fun sauce. Its fine, I'm not offended or angry, but I am not impressed. It hasn't aged that bad, but I don't know if McDonalds Burgers really age anyway, maybe something they put in the meat, maybe the game was so simple that age wasn't gonna bother it much.

Don't lose sleep on skipping this one, Don't spend over 5 dollars for it either. Its just fine.

Update: apparently a shotgun exists in the console port. The fuck?


Живая классика. Несмотря на возраст, игра радует физикой и импактом стрельбы. Даже сейчас она ощущается приятной. Противники и лвл-дизайн также на уровне. Это не пережиток прошлого в виде отвратительных однообразных лабиринтов, это понятные интуитивные уровни, в которых не приходится плутать по 20 минут. Сюжета здесь нет, есть просто описание происходящих масштабных событий, в которых ГГ выступает как машина для зачистки территории и не более. Это и не плохо.
Игра - достойный образец шутера даже в наше время и достаточно.

I would play it more, but uh. It won't run on new pc's.

the greatest strength behind RtCW is that it has the sensibilities on having very immersive levels inspired by modern shooters while also having such a simple pick up and play gameplay, dropping right at the action with very little filler, which resonates a lot to the original, its dead simple and to the point

just don't quick save on Forest Compound, it does weird stuff to the AI

The first part of the game was really fun, a classic corridor like FPS game. The second part of the game made me quit playing however, since the areas became too huge and disorienting.

gamepass version of this crashes on every death, source port version is completely scuffed and just shows a black screen most of the time, windows 11 damn ye

casualowe rozpierdalanie nazistów z moim starym przez 20 godzin straight


it's a nice game, i thought that id software was making this game but they outsourced the development to the same devs as redneck rampage, the boss fights were easy as always with id software games. it's a hidden fps gem, but the multiplayer side of this game is more talked about than the singleplayer side of the game. i finished the game in the hardest difficulty.

I mentioned this game in my biography, in fact it attracted me to the computer and "persuaded" me to stay on it for my whole life and never to completely separate myself from it. The Wolfenstein series is one of my top 5 best stories. Especially this game has a too brutal story but bad graphics (although I don't watch games according to how many bugs, lags, what kind of graphics they have) if you haven't played it, go now!