One world seen in different perspectives by 7 main characters. With each character you will be visiting same places or unique ones. Every plot is in different style. Battles are savage but satisfaction is there. Every place you visit is in completely different style with new ideas being realized before your eyes. It is not perfect but for me it is one of the best games I have played.
I haven’t completed all story lines and can’t wait to play it re-mastered on switch
I haven’t completed all story lines and can’t wait to play it re-mastered on switch
My review of the remaster.
Expanding on the selectable protagonists of past SaGas, and reminiscent of Live A Live, SaGa Frontier's 'Free Scenario System' effectively splits the playable cast into seven individual mini-journeys, retaining the non-linear elements while also revisiting a few concepts from The Final Fantasy Legend trilogy. Despite the novel format, the result is a mixed bag: On one hand, it enabled a lot more creative liberties, boasting all sorts of ideas without ever really sacrificing tone or integrity. On the other hand, these stories are largely thin and self-contained, only loosely related to each other by their world and supporting cast. Nevertheless, the format yields a fair few creative displays, particularly the comedic Super Sentai-tinged melodrama of Red's scenario, and Blue's collection of wild and varied gameplay detours. Equally as varied if not more bizarre are Asellus' and Emelia's routes, while the rest are either dull or half-baked sketches. The weaker moments are at least somewhat redeemed by the experiments and visuals.
Unfortunately, combat suffers from the same issues as previous games: Too much emphasis on random chance determining builds without enough clarity needed to make them meaningful. Too often you're just repeating attacks in battle in hopes that a new skill or upgrade activates. The brutal difficulty also detracts from the experience. Level scaling systems can work in JRPGs - especially within a non-linear format, but here it seems more annoying than challenging. The major slip-ups prevent this monolith from standing above the sea of Squaresoft releases.
Unfortunately, combat suffers from the same issues as previous games: Too much emphasis on random chance determining builds without enough clarity needed to make them meaningful. Too often you're just repeating attacks in battle in hopes that a new skill or upgrade activates. The brutal difficulty also detracts from the experience. Level scaling systems can work in JRPGs - especially within a non-linear format, but here it seems more annoying than challenging. The major slip-ups prevent this monolith from standing above the sea of Squaresoft releases.
Extremely unfinished, but what's there is... fascinating. I really wish someone would make a modern game that explores the multi-scenario concept in a deep way like this game and Live-A-Live did; I haven't played Octopath Traveler, but that's mostly because it seems like a step back compared to these games. :/
Blue's ending is one of the most hilarious things in any game ever, both ironically and unironically.
Asellus's scenario has yuri!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Blue's ending is one of the most hilarious things in any game ever, both ironically and unironically.
Asellus's scenario has yuri!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!