Reviews from

in the past


A shooter of it’s time, based on a game from a game it captures the feeling of what you would play at the time. The weapons were fun and the stages were surprisingly big. The humor was spot on for the time and I liked some of the slight nods to Hypnospace Outlaw. If you’re looking for a fun boomer shooter that does not take itself too seriously but kinda does. Check this out.

A beautiful piece of crap. A coherent and well-thought turd. And essentially, a pretty fun game.

This game is far from being revolutionary at all when it comes to the gameplay. Guns are good, level-design is pretty great, everything here works properly enough to make another fun retro-FPS, and there’s even room for a couple tweaks (enemies are a bit spongy, jumping could be better). But the real charm of this game relies in it’s aesthetic, in how it nails a specific moment of the late-90s and a specific moment in the lives of many of us, while growing up. And also, how it creates it’s own universe. This blend of white thrash, nu-metal, scatology, the Matrix, pre-teen humor, and lots and lots of green (inb4 “how green is Slayers X” memes). This game even made me feel a lot of sympathy for it’s characters, something unusual in this kind of games. The Slayers are just awesome. I can picture the Slayers as a rock band: Zane on guitar and vocals, Steffanie on bass and backing vocals, Mikey on drums, alltogether playing the main song from this game for a crowd of funny rats. By the way, the soundtrack is by far one of the best things in this game.

So, essentially, Slayers X is all about design, art, and aesthetic. The gameplay, while it’s good, i think could definitely be a lot better. The best things are the weapons and of course, the level design, and how it mimmicks the build engine cappability of destroying entire structures. This concept is used incredibly well here: Is not just about the spectable of seeing an exploying building. This time, explosions can even rearrange a whole map in a total different way, showing how this idea can be used to a more functional degree in terms of design. However, i think the main problems of this game relies on the movement (specifically, platforming, which is extremely necessary at times but without being adjusted properly enough to flow organically), and the balance. I think at times the game is just too unbalanced: Enemies are kinda bullet-spongy, specially those werewolves which are also way too overpowered. And to complicate this even more, in those moments, you don’t even have enough health packs around. There’s a moment right at the end of Map 7, where you have to fight a whole bunch of around 10 of these werewolves (which is a lot considering how spongy and overpowered they are). I came to that part of the game with only 3% of health and no health bonuses around. After multiple attempts i just decided to cheat my way through. And the last couple levels whete just reaaally frustrating, specially considering all the platform involved.

Despite these flaws , Slayers X was a really great experience. It was, in many ways, what i was expecting when i got my hands on Redneck Rampage when i was a probably 10 years old.

I truly hope we have an expansion or sequel anytime soon.

A pretty solid (if a bit clunky) retro-FPS masquerading as one of the most committed shitposts I've ever seen. The absolute balls on this dev to make himself into such an unbearably obnoxious dweeb is almost perversely impressive, and it's hard to get too annoyed when its clear he's having such a laugh lampooning not only himself but the general community that sprung up around the FPS genre in the late 90s/early 2000s. A couple of the levels err on the side of being a bit too long and labyrinthine, but on the whole this is easily one of the best games in the subgenre I've seen this side of New Blood.

Leider jenseits des Gags sehr mid

This review contains spoilers

[MINOR SPOILERS FOR HYPNOSPACE OUTLAW]

Something I neglected to mention in my original review for Hypnospace Outlaw was that I was a backer of the original Kickstarter in 2016. I didn’t bring this up because it really didn’t need to be in that review specifically, but there was this moment at the end of the game where I saw my own name in the backer credits and realized I’d never redeemed the Steam key they sent me in 2019. It was a weird full circle moment. I was hardly online or playing new releases in 2019. My entire existence outside of California is a near-perfect void. I won’t digress further.

The appeal of Slayers X should be obvious if you’ve seen the trailer or some gameplay. It’s meant to be this gross, crunchy throwback FPS title “made” by Zane Lofton, a returning character from Hypnospace Outlaw.

If you’ve never played a Build Engine game like Duke Nukem 3D or Blood, I think you’ll still be able to enjoy Slayers X because it’s actually, paradoxically, very polished and well-balanced. Unlike old school FPS games, there’s a decent amount of autosaving, so if you forget to quicksave often you’ll still be able to breeze through most levels without much frustration.

Aesthetically, it’s ornery, blunt, and crude. It’s one of those games I’m sure you’ll know if you like or not before you’ve even played it.

Mechanically, not the most interesting or innovative arsenal ever; the Glass Blasta is a shotgun that uses glass shards (or “sharts,” as the game lovingly refers to them as) which gives players a reason to scavenge and interact with the environment in a way they wouldn’t have otherwise, by breaking glass, mirrors, windows, etc.; you can use the chaingun to gain extra height while platforming; then, of course, is the S-Blade, which fires powerful wave-like projectiles (at 95 Hackblood or above). Maybe could’ve used one or two more weapons, and maybe a few more unique gimmicks for the rest of them, too – otherwise, it’s still a fun arsenal to play around with.

Although Slayers X is meant as a pastiche of late 90s Build Engine titles, the presentation hardly reads as an amateur's pet project. In context, Zane Lofton uses money from a winning lottery ticket and (presumably) hires his former classmate, Adam Chase, to finish the game for him (I say “presumably” because I’m not sure the game confirms he’s being paid by Zane). The aesthetic flourishes and overall polish of the finished product are likely not Zane’s handiwork, but the efforts of Adam and possibly others brought onboard to bring Zane’s vision to life.

This might sound ridiculous. Obviously Zane Lofton and Adam Chase aren’t real people, they don’t exist – but Slayers X wants you to believe they do.

In one easter egg, you’ll even find Adam’s disgruntled rant against Zane, claiming that Zane is “delusional,” and that Adam only helped him out of guilt. Adam’s parting gift is an unflattering photo of Zane, which feels especially mean-spirited. Maybe it’s because there’s not a whole lot of evidence to the contrary, but Zane never comes across as emotionally manipulative or that he’s taking advantage of Adam’s help, so this hidden message can be taken one of two ways: either Adam is telling the truth and this is supposed to reveal that Zane is taking advantage of him, or Adam is stretching the truth and is trying to make Zane look worse by altering players’ perception of him.

This dichotomy exists in all of Slayers X. Players are consciously aware that the game is meant to be campy and stupid on purpose, but there’s also such an insane amount of effort and craftsmanship that’s gone into the presentation of it all that it practically loops back around and becomes unbelievable again.

Maybe I’m thinking about this too hard. Zane’s radically misspelled E-10+ writing quirks and juvenile sense of humor pervades every inch of Slayers X, down to the title of the game itself; the audience understands the joke, but then I have to wonder, at what level does Slayers X succeed at being campy and stupid on purpose?

I’m not trying to insinuate that Slayers X fails at being campy and stupid on purpose. It doesn’t. But it also reminds us that Zane is Zane, and Zane’s fingertips are all over Slayers X, and Zane being campy and stupid on purpose feels a lot less authentic than Slayers X being campy and stupid on purpose.

Zane Lofton is 38 years old, but he doesn’t seem like he’s aged a day. Literally. It would strike me as more believable if Zane was the same age as he was in Hypnospace Outlaw, or maybe in his early 20s, but being in his late 30s pushing 40 is borderline nonsense.

This might seem like I’m making a mountain out of a molehill here, but my own inability to suspend disbelief is what I mean when I say it “loops back around and becomes unbelievable”. I’ll believe that Zane won the lottery, but I don’t believe that nobody proofread Zane’s writing before the game was published. Does that make sense?

Personally, I believe Slayers X achieves this ideal metagame narrative in the post-game: by returning to the first level, players can access three “secret levels” from the first room, each more unbalanced and unfinished than any level in the main story – and it’s great!

There’s a ridiculous jump players will make over a lava pit in one secret level, which can only be achieved by using the chaingun jump – and if you mess it up, you can’t get back up again. This was stupid as hell. I loved it. It’s like classic Doom inescapable toxic sludge pits that only exist to punish players for not quicksaving often. It’s antiquated by today’s standards but that’s what’s so endearing about it. It’s a telltale sign of amateur level design: a stupidly evil jumping puzzle that requires perfect positioning and precision. This only works because it’s not supposed to.

Somebody wrote an entire guide for this section! That’s how laughably mean it’s trying to be!

It’s unfortunate that the metagame never extends beyond a few neat easter eggs and secret levels. I know it’s asking for too much, but the idea of a 90s FPS pastiche with Hypnospace Outlaw-style caches of buried lore and secrets would’ve been a delight to dig through. At that point, however, I’m just asking for a different game.

Capturing the authenticity of a bygone era through game design is a super cool idea! I wrote about how Pseudoregalia achieves this in my review. I also wrote that its presentation/design is meant to pay homage to N64 platformers of yore, and not rigidly emulate those same technical limitations and tropes – call it a double standard, but I feel Slayers X would have benefited greatly from emulating the tropes of this era more.

Hypnospace Outlaw created such an internally consistent universe that no matter how ridiculous or different it was from our world, it always seemed to make some kind of sense. Tennis doesn’t exist but Trennis does? Okay. There’s an ice cream brand you’re meant to eat with melted butter?? Alright. A soda brand’s jingle accidentally mutated into a niche internet music genre??? Sure, whatever, man.

But then, there’s characters like Counselor Ronnie, whose entire existence is revealed to be an elaborate hoax. This is only surprising because Hypnospace Outlaw paints such a wildly bizarre world that nobody even bats an eye at Ronnie to begin with. Characters like Zane Lofton and Carl Parker are archetypal. We’ve all seen these types online before. Hypnospace Outlaw is also stupid and campy, but when you figure out that Counselor Ronnie was supposed to be stupid and campy on purpose, the experience is turned on its head. The proverbial rug is pulled. There are characters who exist online that are meant to be jokes in the first place.

As I’m writing this now, I remembered a secret I found on the second-to-last level, where I found a room with “art” from Zane’s son. It was actually a nice little heartwarming moment. I’m thinking back to this moment now, and I’m wondering if this entire game is meant to be the elaborate in-universe inside joke; not because it’s meant for any wider audience, but because it’s meant for Zane.

No duh, right? Of course it’s meant for Zane. The entire game is self-aggrandizing fanfiction. What I mean is that it wasn’t made because of Zane’s ego, but his need to be seen. It should be no surprise that Zane acts like a teenager, because that’s what he thought was cool when he started making Slayers X. Likewise, it makes sense that Zane’s halfhearted cuss words feel like they were meant for a Saturday morning cartoon, because he’s censoring himself.

Slayers X is as much meant for Zane as it’s meant for his son, who he knows will one day play this game, and who he wants to set a good example for.

It’s a grand gesture in a remarkably Zane fashion. It’s touching. A dad that wants to be a good role model, but also wants his son to think he’s cool and badass.

This dichotomy exists in all of Slayers X. A game that is at once way too ridiculous to be taken seriously, but simultaneously an earnest expression of punky teenage pathos.

It’s sweet. I hoped that one day Mikey would see he’d made it into his dad’s game. Then I remembered none of this was real.

The game? Oh, it’s good. I liked it.


LARP as my Newgrounds account circa 2001.

The commitment to this bizarro idea for a spinoff really is the most impressive thing SlayersX has got going for it.

It's quite striking how faithful it is the the old DOOM formula while updating the general game and level design to make it a more modern twist on it.

The humor, though intentionally juvenile, isn't all that incredible, but it paints a clear picture of our dear Zane's immature imagination. What I'm saying here is, I had fun going through this adventure, but it didn't make me laugh very much.

I got stuck at a later level since difficulty can't be changed midway and the game gets pretty brutal, but I had my fill either way. I'm glad I checked it out, and I'm also glad so much pain was taking into making this weird hommage of a game.

It's the anniversary of Coolfest '99 so I finally played this. Fun send up to the era of late 90s shooters, and has that exact style of humor that makes Hypnospace work so well. It's not quite as memorable or impactful as Hypnospace, but it's a charming little adventure that features a level called "Boise Potato Festival" so it's still a pretty enjoyable time.

This game nails the BUILD feel so well. The messed up colormap, the lo-fi but detailed levels, the obnoxiously loud enemies, the absurd tone and humor, it has it all. Truly retro, unlike the posers out there. Also a great character study.

Art.

If you can't tell, I'm on a big Tendershoot (Jay Tholen and co.) kick, so when I learned that Zane from Hypnospace Outlaw had his own separate game I immediately bought it. Not to mention it's a boomer/retro shooter, one of my absolute favorite genres of games. So I'll keep this short and sweet if you're a fan of fast-paced/high-octane gameplay with gross-out and hilarious 90sish comedy, this is exactly the game for you. I can't even begin to tell you how much fun I had throughout this entire game, it's a treat. Jay knows exactly how to implement details and secrets into the level design in a way that stays true to the character they built back in Hypnospace. Speaking of Hypnospace, the connections between it and this game are really cool, yet another interesting way to build up both of these worlds. Not to mention the cutscenes, they're so glorious honestly. My only real complaint is that I wish it was longer, as I finished it after two sessions + the bonus levels and still found myself wanting more. That's very minor though, as this is def one of the best boomer shooters I've played, especially in 2023.

The best retro shooter of the year, nothing can top this imo opinion

Fuck your 80s retrowave nostalgia shit, we going lates 90s early 2000s in this bitch

RIP Zane's mom she should've kicked Melvin in the nards when she had the chance

This game will kick you in the nards

Sexy both on AND offline!

Todo lo que es el juego (historia, cinemáticas, voz, enemigos...) como lo que hay fuera de él ("Zane" respondiendo mensajes en los foros de steam del juego, por ejemplo) hacen que este juego simplemente parezca un gran shitpost (en gran parte lo es), pudiendo llegar a empañar cosas legítimamente buenas como la jugabilidad o el diseño de niveles.

Lo recomiendo como idea de un boomer shooter que te haría un adolescente flipao en los 90 y que ahora con 40 sigue igual (BWL BWL BWL). No es necesario haber jugado Hypnospace Outlaw (pero es recomendable tanto por lore como porque el juego es la ostia).

Honestly would've worked better cut down to like, 3 stages included in Hypnospace 2. "We made the game bad on purpose" only works for so long. Still, a lot of charm and things to like about it even if I the sheen wore off halfway through for me.

A short and sweet 90's style shooter made by a fictional nu-metal obsessed teenager named Zane, who played a noteworthy role in the brilliant HypnoSpace Outlaw.

This at first can come across as just a "haha isn't it funny how this teen wrote a bad story", but I think the willingness to never wink at the camera alongside giving the player some insight's behind Zane's view of the world and shitty step-dads puts this above just a parody game and becomes a unique experience.

ahahahha diocane unico commento tecnico possibile per il resto è doom divertente

I think I finally understand why people like Cruelty Squad now.

It's bad enough that this shitpost of a game is actually a good retro shooter and better than most games genuinely trying to replicate that era of shooters, but the length to which the game keeps committed to the bit; that bit being this game was made by a sad loser who never went anywhere in his life and dug out this old high school project as a hail mary attempt to make it big and leave his job at the dollar store run by his step-father.
Not only does it have the layer of a cringe edge lord high school project that's amateur at best, but it also has that hidden layer of sadness when you start realizing all of the maps in the game are just places from the main programmers life in Ohio which range from a dollar store and a fast food place. AND ON TOP OF THAT you have the meta context where it's replicating how kids and teens in the 90's and 2000's would get into Doom map making by primarily recreating their homes or other buildings in Doom.

For a game that has this stupid shitpost veneer this had so much more going on under the hood and I kinda admire it.

It is incredibly one note but this type of vibe and style is extremely for me. Slayers X is definitely not for everyone though because of those vibes and the style.

If Duke Nukem style FPS is something you really like and miss, this is a very well done homage to that, frustrations and all.

While a good game, the shallow nature of it and very specific style will not be for everyone. It's also just not as interesting as Hypnospace. Worth a shot if 90s edgy FPS is your jam or Hypnospace was something you enjoyed stylistically.

every criticism can be ignored by saying this was canonically made by a teenager

Un juego al puro estilo doom que es tan raro visualmente que tiene su propio encanto.

Imagine que a MTV dos anos 90 tivesse desenvolvido um boomer shooter, seria literalmente slayer X.

07/10

Has some nice ideas and pushes a very particular 90s Windows multimedia aesthetic but the game itself just doesn’t quite have the level design quality to want to go through it again. Still worth a single play through though because of how well they commit to the gimmick.

Can't wait for the third game Slayers XXX

THE S-BLADE HAS A HACKBLOOD CHARGE
but for real tho, this game was heckin awesome, the game was short but so well designed the environments were top notch, Zane was funny as hell, and it was so fun to find the secrets around every level. My favorite weapon would definitely be the Rapid Mutilator, I love its concept of being both a chainsaw and a gatling gun BUT I'm not done yet, this gatling gun also giving a little jump boost. the levels were so well designed especially the potato festival which had to be one of my favorites, a lot of the tracks were just awesome.


Woefully underrated. This is a Duke Nukem-like in the best possible way, meaning that the charm blends with the gameplay beautifully to create an edgy hybrid that X-Play would've given a 5/5 if it was released in 2003.

I will always appreciate a game that has a solid motif and sticks to it. No matter how dumb on purpose it is.

That'sRight my fellow erudite gaymers born after 2001, I'm a big fan of dual akimbo GunZ + trenchcoats, toilet humor, Build Engine games (Shadow Warrior is the best and funniest one, as we all know) and of courS music that ur mum hates.

I am... the X slayer.

I purchased this game when it first released in June. The game features incredibly cursed (in the best way) cutscenes, a hilarious yet catching soundtrack, and constant one liners. All of this makes for a funny story great cutscenes and amazing characters, like Zane's mom.

That said, despite its short length, it was difficult for me to finish this game. I just kept losing interest. The game doesn't really mix up anything during the time you play. I played it in June, but just finished it now in October after feeling the need to force myself to go back.

While I overall enjoyed the game, I would only recommend it to people who specifically want something like this. If the trailer appeals to you, you'll probably find it funny. If not, I'd skip.