Reviews from

in the past


While I wish SEGA would have let Christian Whitehead and his crew do something actually new, this is distinct enough for me to want to replay this wonderful game.

Not gonna lie I was kinda disappointed. I was hoping they would add new levels that would take advantage of Mighty and Ray's moveset, but no. We just get like a third of angel island and the rest of the levels are just the same with different time of day that dosent add anything. Cool for the characters but that's it.

The power of harassing Sega and Sonic Team about minor, mostly forgotten characters has made Sonic Mania: Encore manifest. Bullying does work!!

Sonic Mania's Encore DLC is novel enough to justify its (typically) low price tag, but it should be noted that I'm psychotic and bought the entire damn game again when it launched because Sega bundled it onto a physical release, which they previously swore up and down would not be a thing. That made it the third time I bought Sonic Mania, after getting the digital version on the Switch when my PC Collector's Edition was delayed. I've since bought it physically again for the PlayStation 4 so I could experience Sonic Mania on a proper video game console, and I've been eyeballing it on my newly acquired Series X, too. I guess I'm the Sonic Mania guy now, gonna turn out like that one lunatic sucking up all the copies of Sneak King. I will not stop until I've given Christian Whitehead power of attorney.

Despite my obligation to Sonic Mania, I mostly think Encore is just kinda alright. The main mode itself remixes every level in the game and presents them with altered color pallets, but a lot of the alterations mechanically and visually fall flat. Most of the new color pallets overuse earthy tones, resulting in levels appearing drab. There are a few cases where this does work nicely, I really like the look of Encore's Stardust Speedway and Hydrocity (one word, I will tear your esophagus out if you say Hydro City), but most of my run through Encore left me pining for Mania's more vibrant colors.

The new party mechanic is a smart way to address the antiquated lives system and is something I would love to see expanded on in future games, but this does mean that every level needs to be beatable with any combination of characters. This results in zones spreading character specific pathways pretty thinly, and I believe that's part of what contributes to remixed sections feeling so tucked away. At least the new pinball bonus stages feel far better paced than Blue Spheres and more in-line with the spirit of Sonic the Hedgehog 3's bonus stages - I'm a certifiable Blue Spheres freak so I hope you respect the authority that comes with this criticism.

Encore presents some good ideas and underdelivers in almost equal measure, but it's hard to pass up when it's so frequently on sale for 2.50$. A worthwhile admission fee to play as Ray and Mighty alone, even if Encore doesn't stick the landing with as much grace as the base game. I guess just keep in mind that I'm under no fiduciary obligation here, if I've convinced you to buy more Sonic Mania and you feel that this has hurt you financially, well, that's on you. Never listen to someone who owns four, maybe five copies of the same video game.

It was Shrugs shoulders fine. Always nice to see older characters coming back into the forefront of the series. I didn't really care about them though.


Kinda underwhealming? The remixed level designs aren't all that noticable, and the new characters (moreso mighty) are just kinda eh. The new metal sonic fight was extremely hype though.

As fase são levemente diferentes e é maravilhoso não terem esquecido do Mighty e Ray.

There isn't all that much into this dlc but it's 5 bucks so who cares. Also the 2 new characters are fun and I liked the team system in encore mode.

Personally as someone who has beaten Sonic Mania like 6-7 times this DLC just isn't it, 2 pretty boring characters added to the mix and "Encore mode" isn't hard at all it's a complete snooze fest just Oil Ocean but if it were blue!

Not a big fan of Encore mode itself, but the dlc assures us that everything """"wrong"""" with the original version has been fixed. Could be better? Always. Its still a 10 out of 10? NO FUCKING DOUBT

Yeni eklenen iki karakterle beraber bölümlere yeni renk paleti de eklenmiş, bir de farklı yollar. Oyunu zorlaştırmaya yönelik bir çalışma olmuş, Sonic Heroes oyunundaki mantığa yakın bir şekilde kontrol edebildiğiniz karakteri değiştirebiliyorsunuz, bu da size farklı farklı rotalar denemenize olanak sağlıyor.

Oyunun gerçek sonuna ulaşmak için de kaos zümrütlerini yeniden toplamanız gerekmekte, ve bu eklenti paketindeki özel bölümler o kadar zor yapılmış ki, bir kaç defa deneye deneye hayatınızı çar çur edebilirsiniz. Zaten özel bölümle toplanan kaos zümrütlerini her oynayan alamıyordu, zaten zor bir işti, bu pakette ekstra zorlamışlar.

I mean I'm not gonna complain about more Sonic Mania, but all it amounts to is playing the game again but with the background artists discovering gradients. Still fun though, just not as unique as I hoped it would be.

just same game with added characters nothing much new but loved the metal sonic boss change

Encore Mode is where Sonic Mania finally hits its stride. The mode is barely different, most notably all the levels having a new palette. But the big difference is you can play as any two characters, swap between them, and rotate through the whole cast. This is Mania at its best

Everyone finally feels useful since some characters are better in certain areas, incentivizing you to change your team. And when you have the wrong characters it feel truly challenging. Despite my misgivings of Mania, Encore Mode is a delight & I'd love to see the idea expanded upon