Reviews from

in the past


not everyone who knows me well knows how much i love soul blade. or soul edge? i dont know what this game is called. i think the north american version was soul edge, which makes more sense than soul blade, considering the sword in question is called soul edge, but whatever. i digress!!!

i am not a fighting games guy. i know how to play smash brothers at a decent casual level, and thats assuming you're happy for me to call smash brothers a fighting game, which you're probably not happy about! soul blade is the one for me though. and to be explicitally clear, soul blade is the one i love. i LIKE soul calibur, i think it can be quite fun, but you have to understand that there is a world of difference between blade and calibur. the three main differences in combat are the reasons i prefer blade to calibur too. to start with, jumping. this is the smallest one, but in blade you have bouncy shoes which means you can jump about 10 feet high with quite a lot of horizontal direction. that means you can easily jump over your opponent. in calibur, your jumps are short hops, meant only for jumping over low attacks. second difference is the ease of movement on the axis. in blade to go down on the axis you double tap down, and to go up you tap down then up quickly (or you can buttonmap L2 to go up which is what a smart person would do). moving axis is not smooth and it doesn't feel like taking a step; rather it feels like shifting onto a different angle to face your opponent. it's a much more considered decision than in calibur. because jumping is more important in blade, you have to be able to jump easily, so up is jump. in calibur this is less true, so up moves you up the axis. moving axis is therefore easier, and in fact smoother. it's less considered and has less of an impact on gameplay. this makes a huge difference in whether you go for a horizontal attack or a vertical one because the axis is more committed and jumps are higher! the difference between attacks ends up mattering a whole bunch. to be clear about calibur, this shit matters too in calibur, just i feel the movement in blade compliments the horizontal/vertical question far better than calibur does. the last difference between blade and calibur's combat is more of a personal thing, and i respect that i probably only prefer it because i'm 1) not that good at fighting games and 2) blinded by nostalgia. basically soul blade's combos have a hard ending to them that essentially resets the combatants positions to neutrals. you can combo someone onto the ground, punish them once, maybe twice if you predict their roll, but you can't really juggle. there's no rush down in soul blade the same way there is in calibur, or any fighting game really. for me that makes it far more inviting because it's SO much slower. not that it is slow necessarily, but actions are more deliberate nad it's easier to see exactly what each character can do, what they will or might do, and how they respond. despite blade and calibur's combat maybe looking really similar on the surface, they are completely different games.

that's not even talking about the tone and story either. the first thing to understand is that soul blade is a mid 90s japanese fighting game whose story was written for the playstation port. it was practically non-existant in the arcade version. soul blade has this thing about "the war age" and the feeling of these fighters travelling the world on their own personal quests, which i find really delightful. despite being set in a historical period in the real world, it feels like this exciting fantasy world. there's a lot of colour to the stages, and a lot of colour to the outfits. the music is similarily epic, something calibur also wants to do. the supernatural hovers on the horizon in blade: it's the thing we have been chasing throughout our journey. we travel the whole world looking for this legendary cursed sword, and when we find it we get the hardest boss of the game, cervantes de leon, as well as souledge (or inferno) itself. the mechanical difficulty of these two bosses compliments the fiction that soul edge is all powerful, and the supernatural has no place in the world. caliburs story is much more anime and explicitally fantasy; not necessarily a bad thing but it is different. the way the world is understood is so different. you have motherfuckers like zasalamel, lizardman, astaroth, and tira, all of whom scream fantasy and the supernatural. it's no longer something on the periphary, it's the here and now. the fantasy of the world is the thing that's important, not the historical context. in SC4 Siegfried is this giant crystalised knight who wields the crystalline version of the sword Soul Calibur. in blade, where the historical fiction matters more, he is not a fantasy character, but a man whose motivations come from ego. the blonde germanic and handsome young knight is actually one of the villains in soul blade, which feels fantastic! his hair is short and trim, denoting his age, and his voicelines are cocky and egotistical. when siegfried embraces the supernatural it only ends badly for him. i love that the canon ending for a character you just beat arcade mode with is that he turns into a fucking monster. it's delightfully tragic. i love the siegfried of blade SO much, because he becomes the biggest wet blanket in the world from SC1 onwards.

blade's storymode has these book like segments that are entirely unique to each character. they're pretty simple, and not always written in the best prose, but i always loved the start of them, which sets the historical setpieces up. it's not just "mitsurugi is the son of a farmer who goes to war", it's "he's the son of a farmer who joins the seto inland pirates" who were real pirates around that period! siegfried's castle stage isn't just some fantasy castle, it's a castle for a feudal lord at war with a nearby marquis. it's populated with terbuchets and we see crumbling towers in the background. this world feels real and lived in despite the small writing.

it's all nostalgia to me i know i know i know, i KNOW that this game probably isn't as good as SC2 or SC6 (better than SC5 though lol) but i do think it's really special. it has two completely unique soundtracks, the default arcade one and a second called the Khan Super Session which is better than literally any of the soul calibur soundtracks. they go insanely hard, 5 minute long tracks for fights that will barely last two minutes at a push. the voiceacting is cheesy and fun, and it's sweet that the european characters speak english but the asian ones speak japanese (although it would have been better if they all genuinely spoke their own languages) but nonetheless, it's neat

i acknowledge that there are some problems! edge master mode, as conceptually fun as it is and as much as i like the story, is bullshit at points. the win conditions for some of those fights are absolutely ridiculous. playing hwang's mode and having to win three fights in a row where you can only damage the enemy WHILE THEY'RE IN THE AIR and the second fight has the enemy regaining health passively? or mitsurugi having to beat 5 enemies in a row in the colosseum, or beat voldo with the critical edge move? it's genuinely infuriating! like any fighting game, playing with your friends is infinitely more fun than fighting the arcade mode or edge master mode. the game WILL read your inputs. it'll know that you're hitting high then low and it'll match it and it'll make you feel like shit. despicable. also, the weapon gague system is a good idea but by the time you break your opponent's weapon in a fight, it often makes very little difference to the fight because of how much health is left/time on the clock. i'm kind of glad it was scrapped, although i do think a fist-fighting mode would've been a good laugh. on the topic of weapons, i LOVE that blade has all these fun weapons for you to play with. although it would've been neat to be able to pick one without applying the stats for it so you can pick the one you like and fight your pals like that. isn't it also crazy that each character in this game has three different costumes, two of them having two pallettes, so there are 5 variants for each character? that's more than SC6!

maybe this review doesn't quite explain why this is in my favourite games. after all i didn't even give it 5 or 4.5 stars, it only got 4. i appreciate it has problems! but this game is truly special. it's such a weird little unique thing that not many people know about. because soul calibur changed its format so dramatically blade never got a proper sequel, and it's never been ported to anything, so you either need the PS1 disc or you need to emulate it these days. what i'd do for an updated, patched version with online and bonus features! i love this game so much. it is special and truly delightful, and it is, really, the only fighting game for me.

anyway, now go and listen to The Edge of the Soul, the main theme for this game.

Tecnicamente, é um excelente jogo para o PS1, provavelmente o jogo de luta mais bonito para o console. Possui uma ampla variedade de cores, cenários deslumbrantes e um design de personagens ainda mais impressionante.

No entanto, notei que a mecânica de combate pode ser um pouco rígida e confusa em certas ocasiões. Honestamente, não foi um jogo que me cativou tanto, mas reconheço que essa opinião pode ser influenciada pelo meu gosto pessoal.

Os boneco parece umas caixa de leite KKKKKKKK

Muito bonito, divertido, gostei bastante

For the first game in the stage of history its pretty mid but that's expected since it is the first game. My biggest gripe is how easy it is to get ring out thanks to what I call SQUARE STAGES which makes it pretty easy to just kick your opponent around until the reach the edge of the stage and get close enough to fall out, you can also do this with the final boss which is how I beat the game. Choosing your main doesn't matter too much when everyone in the game is broken lol just find the character that fits your style the best and you'll be good to go.
Soul Calibur and the series onwards (except 5, we don't talk about 5) is a pretty big improvement compared to this game so just start with the REAL first SC game.


This game holds a lot of fond nostalgia for me. The mythology and style of this game enthralled and inspired me. I spent a lot of time creating outlandish weapon designs and enjoyed reading the character stories in Edge Master mode.

Looking back, it has a lot of mid-90s charm and imperfections that you just don't see anymore- particularly in the grammar of the English.

Great music (A Travel Diary, Edge Master Mode, Edge of Soul to name my favourites), character designs and artwork - the intro movie has yet to be topped by any of it's successors in terms of the musical styling and sheer camp.

Aside from pure personal bias I'm finding it hard to describe what sets this game apart from the rest of the series. I think one key aspect is it's potential. It had not yet concretized it's identity and the plot surrounding Siegfried and Nightmare was just one of many storylines with equal bearing. I liked it better that way.

This will probably always be my favourite Soul Calibur game, because of the reverence given to the story, and because of the sentimental value the game holds for me.

Woefully unbalanced and super clunky to actually play as per usual of 3D fighters of the era, but has a lot of heart and a shocking amount of single-player content. A fun look-back to the start of Soulcalibur with a killer intro.

I enjoyed plaything this much more than I did Tekken and its 100% because of the Ring Out. Bless the Ring Out (and Siegfried's Musou ass 3 hit combo that does 50% damage)

achei q um aneurisma ia estourar na cabeça

A solid introduction to what will become the most succesful swordfighting game in history. Transcending it and the world, even.

ei senhor white este jogo de espadas é a bomba, cara

I'm honestly pretty shocked that they nailed the "Soul-X" formula so hard in this first entry. Sure the later entries refined it, but they fucking NAILED it on this entry. I've got a TON of great memories with this game. one of my favorite fighting games.

Finished the Arcade mode and tried the Edge Master mode. Weird name for an RPG mode aside, the fighting system holds up surprisingly well. Pretty easy to abuse the ring-out system, but the combos are tight to slay your foes!

I quite liked this mainly because a) it was basically Tekken with swords, and b) it had a rad pirate in it.

Standard PS1 jank is here but its not stopping me from enjoying this

i honestly really hope this game gets a port/remake because there's something very special about it

it's sad that there's no way to play it on modern platforms without emulation

Esse jogo é lindo, tem mt mais detalhe que alguns Tekken do msm console quando se trata dos modelos. Os cenários são ok, o roster é sólido, nada demais. O conteúdo do modo edgemaster da versão de PS1 aprofunda mt mais a lore dos personagens e é um modo extra legal que vc desbloqueia novas armas pra usar no msm modo. No geral é um bom começo pra franquia de Soul Calibur por mais que eu ache que ele poderia ser melhor em mt coisa

Though I thought very highly of Dead or Alive, my attempt to pinpoint when the 3D fighting game genre came into its own (or "got good" if you want me to be less polite) has now taken me a few months back to Soul Edge or Blade or whatever the hell you want to call it.

Soul Calibur and DOA are pretty much neck-and-neck for me, and whichever series I prefer changes with the weather. I was hoping that these initial releases would be different enough in terms of quality that I could easily point to one as being better, but it turns out this is not the case!

Sure, Soul Blade differentiates itself by focusing on weapons and even has a surprisingly robust story in the form of the very funnily named "Edge Master" mode, but I think I prefer the weight of Dead or Alive's characters and how that game paces combat. Soul Blade has a deeper combo system, but Dead or Alive is easier to pick up and play. Dead or Alive has jiggle physics, but Soul Blade has Voldo-- there's a lot to weigh here!

That said, Soul Blade released on consoles first, so for the purposes of my completely pointless experiment, it has DOA beat. I could take this back even further and try Tekken 2, but I've played the demo enough times already and I'm not especially impressed by how it feels. Look, it's a weak excuse, I know. I just need to free up some time so I can figure out how the hell you chain Taki's Critical Edge into an actual combo so Sophitia can stop beating the absolute piss out of me. Google is not being helpful, every old GameFaQs and Reddit thread I find basically just says "do it better." Do what better!? It's not in the manual! OH FUCK SOPHITIA IS RUNNING RIGHT AT M-

Respectable amount of content and looks really good for its time. But the fighting is a little slow and clunky

To love! To shine!

We all need to shine on to see
How far we´ve come on our journey
How far yet to go searching for our star

Deep in the night I pray in my heart
For that special light
To shower me with love
To shower me with power
To shine from above

I gotta get to the edge of soul
To carry on what I believed
In from the very start
I gotta get to the edge of soul
To carry on deep in my heart

To love! To shine!
To love! To shine!

Come strip down and face it, your all
About time you broken down your wall
Free your mind, a brand new world
Waits for you, you´ll find

Nobody can just do it for you
It's time that you knew
It's up to you to love
It's up to you to shine
The light true blue

You gotta get to the edge of soul
To carry on what you believe
In from the very start

You gotta get to the edge of soul
To carry on deep in your heart

To love! To shine!
To love! To shine!

Take any of my ratings of non-Smash fighting games with a grain of salt, as they're usually based off a single run or two through the arcade ladder and general surface impressions.

More modest compared to what SoulCalibur would become. That of course goes for costumes (though between Voldo and Taki, the series was horny right out the gate), but also in terms of the game's scope and speed. This feels a lot more in line with Virtua Fighter between the characters representing different martial forms, the slower pace, and everyone jumping like 10 feet into the air (and I know the more correct comparison is probably Tekken 2; I'm speaking with what I'm more familiar with. Anyway, Tekken doesn't have a block button). I do think that even at this point, you could easily see the potential to SoulCalibur - it just didn't quite have its hook, at least beyond the novelty of 3D swordplay.

Music's quite strong, which I feel is worth note because that's so rarely my takeaway for fighting games of this era. "Heavenly Engage" and "Bravely Folk Song" stand out to me in particular, though at least part of that has to be from how thoroughly Sophitia and Cervantes walled me. Still, I couldn't recall Lion Rafale's or Jeffry McWild's music the way I could these two, so hey.

1st Entry into Soul Calibur, and it's a strong one.

Good music, good sound design, strong roster of fan favourite characters, Graphically lacking but to be expected of an early game. Definitely some issues with pacing in the game, but generally? A good time all around.

Most fighting games have a mediocre first entry that feels unplayable as more refined sequels come out. Here despite the improvements made in the sequels (and the undoing of all of it that was soulcalibur V) it's still genuinely good to this day. Also Mozart couldn't make a better intro song.


Animated and voice acted arcade endings??? An intro that looks straight out of a 90's anime??? Man, gotta say this one surprised me. The combat doesn't feel too bad, but is for sure lacking. The final few fights can be a little difficult, but nothing unbeatable. The polygon models don't look bad and the stages are interesting enough background pieces. Not a bad 3d fighter, especially for its time. Best part is definitely the story elements and animated scenes.

Very good fighting game with an amazing gameplay. Colorfull characters , creative scenarios along a very epic narration. The Edge master (adventure mode) mode was pretty well made.

WE ALL NEED! TO SHINE ON! TO SEE!

The arcade cabinet I played on had a broken horizontal button. Boo.