Reviews from

in the past


Beautiful graphics, a great story, a gigantic world to explore, great combat system... one of my favorite games of all time.

Portability makes this version better

Luca Blight is the funniest antagonist ever

Impressionante demais a experiência do jogo. Tem camadas. É um RPG bem diferente do convencional. A história é bem "adulta". Gostei muito.

Vale a pena fazer 100%!

This review contains spoilers

An improvement in many ways from it's predecessor. Suikoden 2 boasts one of the best stories of any RPG ever with many twists and turns. Although all 108 stars of destiny don't get equal time in the sun story wise, an amazing amount of them have unique and (mostly) enjoyable personalities that really add to the story. Personal standouts are Viktor, Flik, Shu, and Lucia even though she comes in super late to the story. The battle system is more robust than the last entry although it does suffer from a similar problem that Suikoden 1 had which was there's a "I win" rune that makes all battles extremely trivial. There's a lot of different ways you can build characters, but the most optimal ways to build them are very easy to exploit. If you care to get all 108 characters, (along with saving Nanami) you'll be rewarded with a very touching ending between the main trio of characters. But also, the late game recruits are SUPER busted, so I found it more fun to use lesser used characters (Oulan and Humphrey were outstanding).
The little side things are fun as well, with the personal highlight for me being the cooking competition. One of the most addictive things in the game.
Major downer for me is the letdown of a Final Boss for those who don't seek the True Ending, and the fact that the localization is shoddy at best. Lots of mistakes especially towards the end of the game.
Also, although I didn't necessarily hate the "Fire Emblem lite" major battles, they just dragged on and on when you seemingly should be blowing them away.
Fantastic game though, everyone should play it if you like RPGs, but I do recommend playing Suikoden 1 first, there's a lot of references to the previous entry


The game looks really nice and has surprisingly fun combat, but the central gimmick of collecting a ton of characters to join you in whatever it is you're doing is too full of "buy the strategy guide" moments for me to really recommend this game.

This has become my new tenth favorite game. There's definitely some messy things about it, but ultimately, a grand majority of my issues with the game pale in comparison to every positive thing I have to say about it.

I've already read far more cynical interpretations of the game that I can never find myself getting behind. Frankly, while I can definitely understand having some issues with the story, there's too many elements that I think are pitch perfect to the point that disliking them can only feel like blatant nihilism to me.

With that said, I think your enjoyment of the game's story can vary greatly depending on how you feel about Riou (The Hero), Nanami, and Jowy. Although the game is largely a political drama, the game is focused on these 3, they are the main protagonists.

As for me, I love all 3 to the point that they are my 3 favorite characters in the game, especially Nanami in particular. In a genre filled with wierd tropey nonsense (especially with sister characters), it was genuinely refreshing to have a big sister character who genuinely felt like she was a real sister to Riou. Riou is one of the best written silent protagonists I've seen in an RPG setting. It's really easy to make these characters come off as just a generic blank slate with zero qualities that are unique to them, but I think Riou was very well communicated. I can't really get into Jowy without talking spoilers, but after a couple playthroughs, I think I fully understand his motivations and absolutely love him as a character.

It's not uncommon for someone to call Luca Blight one of the best villains in any media. Frankly, I'm going to parrot that here. There's something to be said about how well this game handles a pure evil villain, right down to even his boss fight being mechanically really cool. He's such an active character as well, which really helps him.

I suppose we can talk about gameplay now. The Rune mechanic is very cool. Characters having multiple slots as well as fixed rune slots in tandem with the fact that a number of the less generally good characters get unique unite attacks that can substantially increase their usefulness is really cool. I thought it was a really smart decision to nerf unites from the first game. Diving into light spoilers, I thought it was very smart design to make the best unite in the game limited in its availability, never giving you a true replacement for it, as it forces you to think outside the box from that point forward.

With all that said, I do have a couple issues. There definitely are some party members that are just bad, and it generally ends up being the ones with exceedingly limited rune slots on top of a lack of unites. This ends up not being a big deal though, because every character is viable due to another problem: the game's difficulty. There isn't really a single point in the game where the game really truly asks you to understand its mechanics to win. The final boss can absolutely be beaten with very little strategy and appropriate levelling. The game is very newcomer friendly, which actually can be a massive plus for first time players, though does lend to replaying the game being a bit way too on the easy side.

Regarding party experimentation though, I wanna give a big shoutout to the way Riou (and this partially extends to Tir from the first Suikoden, too.) is structured as a party member. Giving the player a main character who's medium range and can fulfill a healing, support, physical damage, or magic damage role of any kind lends itself exceedingly well to player freedom, and that makes party creation in Suikoden II extremely accessible.

Forced deployment is another, relatively minor issue though. There's numerous moments in the game where Viktor, Flik, Nanami or somebody else are forced into the party. The game has a mechanic where you can put characters in a convoy where they're in your party, but not in battle. The game unfortunately likes to play fast and loose with this and is very inconsistent on when it utilizes it. Party recruitment can also have a similar issue like this, where sometimes when you recruit a party member, they are forced into your party without an opportunity to send them back to your base, but then other times, it will allow that. Frankly, both of these situations are something I'd like to see resolved in a quality of life romhack of the game of some kind.

Unfortunately, I also need to speak negatively about another mechanic: Wars. They are, conceptually, incredibly cool. It gives a use for recruitable characters outside of just being party members, that's awesome. Mechanically though, about 80% of the war segments are completely scripted events with very little control over the outcome of the battle. It's not until the final hours of the game that the game gives you war segments where you actually have to participate with the mechanics of it, which, also unfortunately, are incredibly shallow, confusing, and quite frankly, kind of bad. You have exceedingly little control over how battles go, and it often feels like stats just mean nothing. This is in direct contrast to Suikoden I, where war segments function entirely differently, are very fun, and there's only one scripted war in the entire game. If there's one argument that I've seen people make about Suikoden I over II, this is the one I explicitly agree with the most.

Speaking of Suikoden I, I recently played it as well, as I had heard people who actually prefer that game over II, a sentiment that I don't share, but definitely understand. I think Suikoden I has a much weaker story (Ted, Gremio, and everything revolving around the Soul Eater Rune are highlights though.), and I think suffers even worse from the easy difficulty (The Final Boss of that game is probably the most disappointing fight in the whole game if I could be honest.). Unites are also exceedingly OP, which is both a plus and a minus. It makes certain party members much better than they should be (Lepant and Eileen became two of my favorite characters in the game through their unite), but also it makes putting Kai in the party one of the most braindead RPG experiences I've had in a while. I'll just leave it at that though, Suikoden I is still a good game, but I think II's positives outweigh the first by a wide margin.

The OST is so damn good (this applies to both games, I think they're pretty equal.), with a couple of specific exceptions. I think the normal battle theme gets pretty droll, and man, piss to the boss theme. I don't think the boss music is as bad as Dragon Quest 11's as far as removing weight from key moments go, but it's still pretty repetitive. The biggest highlights for me though are "Imprisoned Town", "The Chase", and "Gothic Neclord". The OST is very good.

All in all, I love this game. I love its story, characters, the world, most of the gameplay (although I really only talked about what I DIDN'T like here, I pretty much loved everything else about the gameplay.), the music. It's just a really damn good game, and while I certainly understand certain takes about the game, I don't really see eye to eye with most of those opinions, and that's not a bad thing. Play both the first and this game, frankly, they're a wonderful time.

I still have vivid memories of the summer in '00. Being alone for a month and a half, my parents away for the summer, my days boiled down to a simple routine; Wake up around 10-11, eat breakfast while playing Suikoden II and continue playing; spending the afternoons at a questionable telemarketing firm, no really giving two shits; go home and squeeze in an hour or so of Suikoden II; meet up with my friends and go for a swim or out drinking in the balmy Swedish summer night; come home late and play some more Suikoden II until I started nodding off. Rinse and repeat. And on some days I skipped the middle part entirely and just stayed at home. Playing Suikoden II, naturally.

So my impression of Suikoden II is biased, to say the least, being a cornerstone in The Best Summer EVER™.

Forever having lived under Final Fantasy VII's and its 3D-contemporaries shadows, Suikoden II was something of the last hurrah for big-budget sprite-based jRPGs. At least for a couple of years, until pop culture's obsession with all things '80s kicked in. If you didn’t play it the first time around – which not many people did, to be honest – you probably know it as “that game my RPG-playing friend won’t shut the f--k up about”. I'm pretty sure I was one of those people, myself.

Suikoden II is easily one of the best entries in the genre (at least during its 16-bit era; I can’t speak for more modern games since I haven’t played newer jRPGs) and a huge improvement over the ‘95 original. It definitely reinforced my delusion of jRPGs as a favorite genre, when in reality I actually just liked 5-6 games with Suikoden II sharing first place with Chrono Trigger (something I discovered later, though).

Better and more engaging writing with more fleshed-out characters, broader scope, and more varied gameplay, crispier graphics, and sprites. Where Suikoden felt like a quaint change of space with its USP of a 108-person character rooster, Suikoden II is like a Tolstoy epic about war, peace, friendship, and betrayal.

That’s not to say it doesn’t struggle with localization issues and some of the characters really being one-note stereotypical RPG cliches. I wouldn't go as far as calling them outright offensive but definitely dated. Overall, though, it’s a more mature game that has aged quite a lot better than its predecessor.

This game lives rent-free in my brain a lot of the time. I got past Luca Blight and gave up there because the sound effects were annoying me too much and the translation was ass, but this is one of those games that I'd give a fullscale remaster in a heartbeat if I ever could. It's nice that we're getting it next year alongside Eiyuden, but I'd love this to be given the treatment it deserves because the story it tells is JRPG greatness, full of twists, turns, branching storylines and inventive mechanics.

This game is a freakin masterpiece. PEAK JRPG.

RIOU AND JOWY. JOWSTON AND HIGHLAND. A great shounen-style adventure that expands on the original Suikoden to make a proper, full-fledged game. Heavily engaging game that's hard not to like, and features an excellent villain in Luca Blight.

Sometimes you just wanna kick and replay one of your favorite games.

uma coisa que ocorre muitas vezes é o excesso de conteúdo em uma obra, muitas vezes tornando a atividade uma empecilho, eu estou falando quando é apresentado uma variedade de conteúdo sem parar, fazendo essas informações se tornar maçante ou desinteressante, podendo acabar quebrando tanto a progressão quanto a apresentação, esse tipo de situação é muito comum em obras com excesso de conteúdo, porém por mais que Suikoden II tenha sim esse excesso, ele é tão bem contado, construído ou mostrado, que apenas faz o jogo mais rico e único.
todas as noites as 9 horas da noite eu me deitava e apenas se podia ver uma luz tímida do meu quarto, aonde meu ps vita bootava o jogo, sinceramente é uma das aventuras mais gratificantes que já pude ter nesses últimos tempos, irei sentir saudade do meu único companheiro noturno.

desculpa pela mal escrita, escrevi rápido e precisa falar disso em algum lugar, ignorem o erros ortográficos

Best version of the game by far

“It took hundreds to kill me, but I killed humans by the thousands”

Esse jogo é tudo isso? Sim, é.

This review contains spoilers

This is probably gonna be me rambling but this is easily one of my favourite games ever and I need to rant about it in some way. Idk what happened between Suikoden and this but holy shit I like the writing so much more and it's the reason I love II so much.

From the beginning in the camp to when you escape Muse is actually perfect to me and everything after is at least good. Even if I didn't like a scene or part as much (Nina's existence in Greenhill) it didn't last long enough to ruin it because things constantly happen.

I really didn't like the first game's but Luca's a scary (and funny) ass villain who makes every scene he's in better just by being there because you know something fucked is gonna happen and I'm so glad his boss fight was perfect at showing how much of a threat he was. His fight is maaaybe my favourite part of the game.

Some of the Stars that return from the first have their arcs continued, which I didn't expect, but they're really nice. Viktor's still one of the best characters salute emoji.

The rest of the game is just really cool. The sprite art's some of the best I've seen in a JRPG, the unite attacks and spell animations are pretty as hell and everything outside of combat is still so detailed certain scenes hit harder. The combat's the same as what I remember from the first so it's still fun. OST's great too, I loved the town and boss themes. Reminiscence is probably still my favourite track tho.

Haven't said what I dislike about it but the army battles being changed from rock paper scissors to a SRPG based on RNG and Clive needing you to speedrun the game to get him are definitely my least favourite parts. That's about it, I don't really have problems with the game other than those and maybe the fact it takes the second half of the game to get full fast travel.

I left this for last but god the main trio is definitely what I love most about this. Can't explain it but I got attached to them immediately and every scene with them messed me up emotionally in some way. The true ending especially broke me and made me smile, cool game :D.

My favourite ever experience in gaming.

When I bought this game, I didn't have any nostalgia bias going in, however I was getting deep into my Playstation JRPG discovery phase, a genre I was obsessed with. I was a big fan of the first Suikoden and it's somewhat chill nature. This game, however, ticked every box.

The story had me immensely engaged throughout, whether that was the politics, betrayals or the magnitude of Luca Blight's evil. The secret ending gave me goosebumps, I remember being so nervous as I worked through it.

I absolutely love the visuals, they feel so timeless, and there's something so rewarding about the character recruitment throughout. The battle system isn't complicated, but with so much to do in the game to focus on this didn't feel like a bad thing. I was never overly enthusiastic about the mini games throughout the castle but it was nice to know they were available.

The best thing I can praise about Suikoden 2 is it's atmosphere throughout, you can really feel everything going on in the game as a person. A real remarkable game and my all time favourite.

A great JRPG that improves upon the original in every aspect. The storyline and characters - especially as it relates to the main trio, are more fully fleshed out, and much better than its previous iteration.

All elements come together very well in this sequel - the addicting nature of recruiting the 108 Stars of Destiny, building out your own castle, the multiple battle system variants: standard fights, army battles, and duels, the despicable and monstrous villain: Luca Blight, and the great soundtrack.

Well worth your time if you're a fan of JRPGs.

It did something it didn't mean to do, and created a classic RPG- the execution of the plot is unparalleled. It is not perfect. Not at all, but even so I'd call the complete package a top tier game.

1/3 the length of its competitors, a little bit wimpy 3rd act, pretty basic battle system, nice helping of bugs- who cares? It has atmosphere and sincerity that were once in a lifetime.

It's the setting, a fantasy near- ancient China, that initially sets it apart, but it expands into a story that touches subjects that no other game has done the same since. Improves upon the original in every way. Holy cow


Como el 1, pero con una traducción que da hasta risa de lo bazofia infecta que es.
La historia, personajes etc es tan clásica que parece que he jugado a este juego 100 veces antes.
Recuerdo la 1a parte con mucho más cariño que esta entrega.

When you fall in love so strongly with something, sometimes it's hard to find a way to relive that experience again. I have felt this way about jrpgs for a while. I have played some excellent ones, but the childlike wonder of my all-time favorites has felt like it was something I wouldn't achieve again.

Suikoden 2 (and 1, but different story) showed me I was wrong and captured that feeling all over again. This game has everything that I could ever want out of a JRPG. Its world is so big, immersive, and developed. It has a simple but beautifully fun combat system. It has a ton of variety- whether fighting, doing army battles, duels, and recruiting the massive lineup of characters. It has wonderful music and beautiful presentation that enhances its atmosphere. It's not too long but has plenty of meat to dig into. It's replayable, with lots of role-playing in this role-playing game. Above all else though, it tells such a great story too. I refuse to spoil anything, but the way that it tells such a small, personal, and investing story with its characters on such a large scale that adds as much weight as it does memorable moments is fantastic. I love this game. I think the fact that I'm already itching to revisit it just a couple of months later is a sign of something special. wonderful

By far the worst suikoden game


the quantity over quality party gathering simulator continues with ironically less soul than the original

Dos JRPGS mais overrated de sempre

Preferred the original's story, but otherwise an improvement on the original

I only just got around to playing this game for the first time recently, and it's one of the best decisions I've made. This game is highly underrated, the combat, characters, story in my opinion is done better in this game.