Super Mario Bros. 35 has such a neat idea, but it really flops the landing. The game feels so fun until the late part of the match where you're just running around before time runs out while you empty your purse and hoping you gained more resources than your opponents because platforming skills have very little bearing after you hit a certain point. The game is very clearly just Tetris 99 swapped to the 1985 classic. The mechanics are all there. They just don't mesh with your Super Mario of yore. SMB35 suffers from the inability to directly interact with your opponents. It is the same thing within Tetris 99, but somehow it matters way more in Mario. You feel in control of KOs in Tetris, but in Mario every enemy you sent across the boundary, you just hope it works. Even if I'm rather lukewarm on it, I don't think Nintendo should've removed the ability to play it. Heck, you could even just add a bot match mode and I don't think it would feel drastically different from the usual online experience. With the inability to play it is mostly just a reminder of the BS idea of digital scarcity. I 100% played this game way more than I would've without the knowledge that March 31st 2021 was going to be the last day I or anyone else could play it.
Kinda unbalanced as there's not really a good way to define competitive play for mario. Speedrunning the levels really doesn't get you that much to throw at your opponents screens, and carefully scanning the levels defeating all the enemies definitely sends things at your opponents but also isn't that fun. Maybe there was more of a reason why they wanted to make this game a limited time thing...