Tak: The Great Juju Challenge is a colorful 3D platformer filled with humor and lighthearted tribal challenges. Players control Tak, a young shaman tasked with competing in the Great Juju Challenge, along with his less-than-helpful partner, Lok. While the level designs and puzzles offer some creative moments, the controls can sometimes feel clunky and the overall experience lacks polish. Tak maintains a niche charm for fans of quirky early 2000s platformers, but it falls short of the genre's greats.
You can tell they ran out of budget near the end, especially with the ending. It actually is pretty smooth sailing until the Proving Grounds as a replacement for actual boss fights suck absolute ass and ruins the experience, bad destruction derby mechanics, bad physics and AI that either feels like it's cheating or absolutely braindead (Spoilers after this)
The final boss being a three phase fight in the Proving Grounds where the bosses canonically cheat and somehow are 20x better than before. 200 seconds each round and if you fail you have to go back to round one, easy 3.5-4 stars if this whole thing was removed entirely and replaced with some proper boss fights or something but it reeks that they just couldn't finish it.
The final boss being a three phase fight in the Proving Grounds where the bosses canonically cheat and somehow are 20x better than before. 200 seconds each round and if you fail you have to go back to round one, easy 3.5-4 stars if this whole thing was removed entirely and replaced with some proper boss fights or something but it reeks that they just couldn't finish it.