Reviews from

in the past


30 saat oynadıktan sonra doyduğumu fark ettim ebesinin nikahından hikayeyi uzatmaya gerek yok zaten uzatılmaya değecek bi hikayede ortada yok karakterlerde aynı güzel olanlar var ama maalesef tales oyunlarının oynadığım kadarıyla sorunu bu gereksiz uzunlar sanki paranın karşılığını uzatarak vermeye çalışıyolarmış gibi ama yer mi anadolu çocuğu yemez uzun hikaye yazacaksanda belli anlarla oyuncuyu kendine çek ama oda yok oyunun temposu bazen boka sarıyo jrpg oyunlarının hadi şuraya puzzle koyakta oyuncuyu osurtak davranışı bu oyundada var ama puzzle lar hiçbir zaman aşırı uzamıyo son bir kaç yıl içinde dışarı çıkıp çimene dokunduysan ve iki elinide kullanabiliuosan rahatlıkla geçersin en azından oynadığım kısma kadar oyun sanki kötüymüş gibi anlattımda dönemine göre gayet başarılı oynanış grafikler müzikler keşif hissiyatı bu oyun sanki gamecube ün ff7 si gibi galiba o yüzden bu kadar seviliyo aslında zaten yapımcılar ff den örnek almışlar belli bir iki gönderme var hatta hikaye belli bir noktaya kadar bildiğin ff10 kısacası gamecube de fazla adam akıllı jrpg yok elimizdekiyle yetinelim abi

there's nothing i can really say than just "meh." it was a really great game with a decent story but that's really all it is. just ok. i enjoyed it but i just can't bring myself to have any strong opinions about it one way or another. will probably get around to getting the other endings in a few years but honestly i wouldn't count on it.

I played this game a while ago for the Gamecube but never completed it. So This year I will

Tales of Symphonia, similar to MGS2 is a game that I always loved but forgot why the longer I went on without playing the game so I was very excited when the rerelease got announced during that direct. Finally beating it again for the first time since 2020 I can say I remembered why I thought so fondly of it and how it is really an underrated rpg. It's got all the fundamentals for a good rpg, good characters, good story, good music, good gameplay. It is lacking in the presentation department, especially when you see things like other rpgs from that generation it sorta looks like a PS1 rpg but a little bit more detailed and with voice acting. Overall though I really enjoyed playing this one again and I'm excited to play Abyss again now since I feel my opinion on that one will be very different than what it was in 2020.

also as a port of this game it's virtually fixed and is now identical to the ps3 version, doesn't help that the ps3 version was already worse than the gamecube though :P

Man I cannot wait for the next port in 10 years that's somehow gonna be even worse than this one.

Also my god I always forget just how mid Symphonia is until I eventually replay it every few years. Also losing the source code to the GC version of this game is probably the biggest curse on its existence because everyone knows the PS2 version sucks in comparison and everytime they port Symphonia it's based off of that version.

It's like we're shambling out an old dried up corpse once every decade to dangle in front of the people who grew up playing this game going

"Hey kids. Symphonia, right?"

And then I lose my mind because I am so FUCKING sick of Symphonia please port something else The Xillia's are right fucking there waiting to be ported they don't deserve to rot on the PS3.

I CANNOT
FATHOM
BEING DEDICATED
TO SUCH MID.


[European Portuguese - PlayStation 5 - Dated 21/03/2023]

"É fácil compreender porque Tales of Symphonia é tão amado pelos fãs da franquia e de RPG em geral: uma jogabilidade acessível e simples segue as passadas de um enredo atraente e de fácil compreensão, com personagens caricatas e desenvolvimentos expectáveis, mas sempre bem executados. Não é perfeito tendo em consideração tudo supramencionado, e pedir 39.99€ por esta remasterização quando uma semana antes sai Metroid Prime Remastered é não ter vergonha na cara, mas não deixa de ser um ponto de referência no género onde se insere."

See more @ https://squared-potato.pt/tales-of-symphonia-remastered-ps4-analise/

This review contains spoilers

"RPG that resonates with you", this is the central theme upon which Tales of Symphonia was marketed, following its release in 2003. And as shall be enunciated in this review, I shall explain just why this special gem of an rpg resonated with me.

Tales of Symphonia is a 2003 jrpg developed by Namco Tales Studio and published by Namco and it quickly became one of my absolute favorites, not just for the series but the genre as well.

Before I dive into this, it must be stated that I have no nostalgia for this game and as such there shall be no bias; the only Tales game I really have nostalgia for being Vesperia and even that was a demo I played back when I was in high school if memory serves right. The version I am playing is the remaster on xbox, it's the most convenient version for me and I have never been bothered by games being 30 fps or 60 fps.

Tales of Symphonia is that special kind of game wherein you just love it so much that you simultaneously want to hurry through to see that story unfold and the character interactions in the skits while also slowing it down to take in the music, environments, combat and all the sidequests.

The story of Tales of Symphonia is initially that the world is dying as the world is running out of mana and the goddess Martel is asleep. The only way to save the world is for an individual known as The Chosen, who this go around is Colette, and her friends and teacher, Lloyd, Genis and Raine. Who must go around the world of Sylvarant and unleash the seals and ascend the Tower of Salvation, which will turn Colette into an angel and awaken the goddess Martel. However along the way they discover a dark secret that threatens everything they know.

While there were multiple characters in Symphonia that I fell head over heels for, it was the main characters of Lloyd and Colette that I truly enjoyed the most. With these characters being Lloyd and Colette.

As far as Lloyd goes, I loved how despite being a naive simple minded individual, he was not one to give up and had a strong sense of ideals. And like Rena Lanford, he was adopted, but had a strong connection with his parents, and well for me, this kinda situation is pretty relatable barring a few details. At times throughout the story, mainly when Lloyd felt intense anger and hate, frustration towards the Desians, I could empathize with Lloyd, despite sensing what felt like a great darkness in him bubbling beneath the surface.

For Colette, well a lot of it has to do with how incredibly precious she is. And just how wholesome her and Lloyds friendship is, and how pure her love for him is.

As far as negatives for Tales of Symphonia go there are a few, in this masterpiece. The music, while pretty good overall, largely feels a bit generic and overly similar to Star Ocean 1 and 2, which yes i'm aware, do share much dna as they have the same composer, Matoi Sakuraba, and both companies formed from Telenet Japan.

The gameplay is something I'd consider in the same vein as the music, being very similar to the first 2 Star Oceans but kind of being less fun, at least at first, at some point. Probably the halfway point. It does pick up for me, at least given my playstyle. Probably boils down to Lloyd having no defense really and loving to get hit, in any case the combat is less tedious than Berseria so that's a plus.

My final 2 critiques are of how you can activate events early, and the overworld camera. On one hand it's cool how it's open ended, on the other it can negatively impact you like it did for me in Star Ocean 2 on ps1.

This final point mainly applies to the overworld camera before you unlock the ability to ride Noishe and get the Rheairds. As there's no real way to move it so there's time where you'll be blindsided or cannot take in the beautiful environments.

And so in summary, Tales of Symphonia is a very special game that resonated with me, much like the characteristic theme promised; and I would give it a 9/10. And by the end of it in Tales of Symphonia I had put in 72 hours 18 minutes, completed 20 sidequests, and had 1388 combat encounters.

The next games in my Tales journey assuming I don't try and finish Berseria or Vesperia will be either:
Destiny (ps1)
Eternia (ps1)
Phantasia (gba)
Legendia (ps2)
In no particularly decided order yet though.

50 hours, 2 full playthroughs.

Pretty bad remaster with lots of slowdown, excessive load times, and jarring scene changes not present in the original. None of it really bothered me.

Anyway, game’s not nearly as good as it was when I was 14, but I’ve got a ton of nostalgia for it so whatever.

This was one of the most fun remasters!
I loved replaying this so much and was able to finally platinum it!
Everyone who says this version is bad is just being a sad switch user, it's your fault for picking that version because of how weak the console is.

please be good please be good please be good please be good

It's great having this RPG on current consoles, but the switch version struggles with frame rate much more than it should. Still a great game, and it's really cool having it portable. But it struggles in areas with a lot of particle effects and enemies. I noticed it a lot in the desert temple area in the beginning of the game. When you are inside the temple with the lava effects, you are running extremely slow, and it did bother me during my playthrough. But the game itself is the same fantastic RPG, shame it runs so poorly on switch.

No hay ningún cambio en el remaster, solo uuuuun poquito más bonito. Excelente historia, de las más trabajadas y más complejas que he visto en un videojuego, gameplay bueno para la época, pero como remaster... hubiera querido algo mejor.

An unfortunately bare-bones rerelease of a game that deserves better. It's still one of my favorite games of all time, and I loved picking up on new story moments and using new techniques this time. I'll be playing more because I want to follow my dreams of 100%ing this game, but this port just makes me wish we got more.

To start, this is a great game but the remaster sucks. I preordered this version and forgot and just ended up with it by accident because I forgot to cancel. A horrible accident, felt like a waste of money. I mean, I did. It's a terrible remaster with a lot of issues.

I'm sad to say that this is not the best version to experience Tales of Symphonia. It has a lot of issues from graphical to sound/audio and for me a couple of times halted progression from a glitch. Dialogue is missing in some scenes, you can hear the lower quality of audio and in some places it's just too loud and others its missing entirely.

I've also battled with graphical issues and for whatever reason they got rid of the more stylized black outline but in some areas of the game it returns?

I don't know what tf is going on with this remaster but it has so many issues that outweigh anything positive they managed to do. Best experience is the Gamecube version tbh if you have the means to emulate. Or maybe the PC version but I haven't played it to say if it has the same issues or not.

This review contains spoilers

ok so this is the version that sucks apparently.

honestly, as someone who never played Symphonia before (or any other Tales of game really) I didn't find it bad honestly. I am not saying it's acceptable that namco released the game in this condition, but instead that I did find myself enjoying this game. there are some things that I found odd regarding the cutscenes since they end very abruptly and I don't know if the conversation in the gamecube version are longer but a lot of conversation (I don't remember how they're called, but those cutscenes where the characters are in some squares and that are only accessible by clicking a button) feel like they end half way through. plus at first the battles felt stiff, like it felt like jumping and moving was hard.

that being said there are three things that did bother me that probably are not the port's fault
1: I really hated Zelos. like, I don't fully mind the perv archetype that much but he is very unlikable. for most of the game he is only there to be a comic relief that whole joke is that he hits on women including Sheena who is shown to feel uncomfortable with. he doesn't have any of the interesting backstories the other character in your party have and by the time they tried to make his sad backstory with his sister it was just a little to late for me to like him and honestly wished he really became evil; as a matter of fact him being really a spy of Mythos would have been clever, the one dislikable party member is actually someone who will betray you, that's actually clever. but I guess the people at Tales of inc. didn't want you to only have 7 party members so they said "actually he is good". the only thing I liked about him was that female NPCs game you free stuff by talking to them if you played as him
2: I didn't like how they sometimes treated Lloyd, not only the characters but sometimes how the game portrays him. I found him to have a very great story about him wanting everyone to live in peace without discrimination and without both worlds having to fight for mana, but the game sometimes treats him like an idiot that gets bored easily. like, I can understand making him immature since it's clear his arc is about him maturing as a person, but again sometimes he feels like a very different character; add to the fact that sometimes they make the "hilarious" joke of Genis calling him an idiot (sometimes in some very serious scenes) and it feels forced. at least the more the game progresses the least they do it
3: the whole portion when Mithos takes Colette's body after defeating Kratos felt unnecessary, at that point it just felt like padding the game a bit more and without any good reason since at that point they're just repeating the same things they characters already know. Sheena already learned that she didn't have to run away anymore, Raine and Genis already learned that their lives do matter despite half elves being discriminated, Regal already learned that his past actions shouldn't affect who he is now, Presea already learned to let go of her sister and to live in the present and Zelos learned something I think. add to the fact that Lloyd having to remind them of all that just felt corny, like the entire game they didn't learn those lessons on their own. with the final boss with Mithos it felt like the game already had 4 final battles: the first one with the first fight with Mithos which was to be expected since the game was building on to that, then the one-with-one fight between Lloyd and Kratos which would have been unconventional but I would have admired the game ending with a more personal battle, then the fight with a summon spirit which would have been weird but it made some sense, but then with the final fight with Mithos it felt like they HAD to end with a super epic final fight which again just felt unnecessary. honestly the only scene that I liked from that segment was when Kratos met Dirk, but aside from that they should have just cut to Colette and Lloyd plating the seed.

those are honestly the only things that bothered me, but aside from that there were a lot of thing I enjoyed such as Lloyd's relationship with Colette which was super wholesome, their relationship was what kept me playing. I also liked how they handled discrimination with half elves and the whole world seeing them as inferior. I also thought that all the characters (aside from Zelos) had some really good arcs, my favorite (aside from Lloyd and Raine/Genis) was Sheena who went from wanting to kill Colette to helping the team and in the process learning not to run away. I also really liked Colette's character who I would say mostly didn't change from the beginning of the game but that was what I loved; when she was going on her journey she didn't complain every cutscene about her being the chosen, she knew she had a responsibility and was more than happy to know she would help the people of silvarant

honestly I was happy I played this, even if I played the bad version of the game

I’m not finished with the game actually but I think I’ve played enough of the remaster to purely critique it, this will be entirely about the remaster itself, what it adds, and some of the issues I’ve encountered.

For positives, while there is not many, there is a few things I have enjoyed about what it has added. On the overworld, enemies chasing you now have an icon that shows them coming after you. This makes it much easier to escape random encounters. Additionally, animated cutscenes can be skipped, and you now have the ability to close the game wherever you are.

Unfortunately as I mentioned before the positives were a very short list. In truth there has been a myriad of issues I have encountered with the game, Obviously one of the most noticeable is the reduction of the framerate from the original’s 60 to 30 but it goes further than that. There’s frequent frame drops, stuttering, and poor performance all around, particularly in battles especially ones with detailed backgrounds or when Collette is in battle because of how the game renders her angel wings. Additionally there are missing graphical effects such as the iconic screen transition (on the switch version at least) and very odd-looking AI-upscaled textures. All of the issues from the PS3 version return in this one, including missing and quieter audio. The load times are also very long, where I can’t tell if the game is loading a cutscene or if it’s just taking awhile.

Overall I’m disappointed with this version of the game and have had a plethora of issues with it, I hope Namco will patch the game but otherwise I recommend just sticking with it on GameCube.

Best game. The remaster is okay, the load times on the overworld really sucks and I resorted to using Noishe as much as possible to avoid encounters, in dungeons the transitions are as snappy as they should be.
Another weird issue is that when entering new areas a few seconds of the tracks are cut out..like..seriously... The remaster also has the same general issues as the ps 2 version. 30 fps cap, looping music after battles and the lack of the awesome blurring effect from the gc version, but it still looks nice enough and the character models have some nice color shadings.

Whenever I want the japanese va this is sufficient, although the gamecube version is easily go to outside of that

This game is a 5 star, but this grading goes to the remastered version, until Namco get their lazy asses up and fix the issues surrounding these versions. The switch version especially..

Edit: apparently they fixed the switch version now so it's apparently on par with the ps 4 edition.

This game is cursed for getting worse remasters every generation.