Feels weird to say a Tetris game was overhyped but here we are. For how simplistic the game is, it's way too short; just a handful of levels. About half of the music was much lamer than I expected. And there's something annoyingly pompous about the game describing itself as "a stunning sensory experience" and having a mode that removes the gameplay and just shows the visuals and sounds as if anybody would want that. So full of itself.
Tetris on the NES was the first video game I ever played, back in the mid-90s. My Grandma would play with me. I developed a love for the patterns in it. Matter of fact, this game may have cursed me for life with a deep-rooted, obsessive compulsive desire to find patterns in all things. I'm like Jim Carrey in that awful Number 23 movie he did.
Thanks Tetris.
Thanks Tetris.
What's that old saying? If it ain't broke, don't fix it. Very little about the fundamental gameplay of Tetris has altered since 1984, which is a testament to the simple genius of its concept. Tetris Effect simply builds upon what Soviet software engineer Alexey Pajitnov created almost forty years ago. Suitably named after the phenomenon in which players would find its puzzles impacting their thoughts and dreams, Effect bolsters the game with a phantasmagoria of hypnotic images, sounds and sensations. Oh, and it's really challenging. Like, I mean, really fucking challenging.