Reviews from

in the past


Playing this whilst streaming it to friends made me paranoid I missed something everytime I walked towards the exit.

Ambiance très sympa mais une purge à jouer pour peu que t'ai 2 neurones comme moi, ça vaut le coup d'oeil

Simple, yet captivating gameplay, where you have to spot minor differences.

Muito curioso, porém curto, mas ótimo jogo pra lives, e jogar com amigos assistindo.


i expected something to scare me the entire time to the point i scared myself

I am now in a asylum for paranoia...

Bom conceito, mas fraco no terror/horror

its a good and unique experience but once youve seen everything its a very surface level game, i would still recommend it if you havent watched youtubers play it because chances are if you have watched youtubers play it youve already seen like half the anomalies

Una idea simple : encuentra las diferencias. Cada vez que pasas por el pasillo, si todo está bien, sigues. Si no, das la vuelta. Hasta llegar a la salida. Las diferencias tienen un toque un poco turbador (las hay de audio también), por lo que estás en cierta tensión.
Es un concepto interesante, muy creepypasta, te da un par de horas de juego y es muy barato, así que todo bien

pretty interesting, reminds me of i'm on observation duty

A ideia é muito foda, mas é curtinho :(

A very short indie game, and by that I really mean very short. My first run took probably around 15 to 20 minutes, and getting all achievements took me yet another 30 minutes or so. It's really cheap too, so it's not anything bad here.

The game is essentially a game of can you spot the difference as you travel through this underground train station corridor on your way to exit 8. The rules are simple: If you spot any anomaly in the corridor return from where you came from, if everything is ok, proceed. Your goal is it to reach corridor 8 and find the exit. Each time you reach the main corridor, it will randomly pick any anomaly... Or not! And yes, this can even happen when you reached corridor 8 and are trying to get to the god-damn exit. Some anomalies are quite easy to spot, like the whole hallway being clustered with no smoking signs, and sometimes the changes might be quite small and make you question if there was always a camera in the corner. The punishment for not spotting any anomaly that is there or returning when there wasn't any anomaly is that you return to corridor 0. Other than that, there aren't really any dangers. You can 'die' from some anomalies (the actual fate in interacting with some of those anomalies is actually pretty open to one own's imagination), but it's not really worse than getting the state of the corridor wrong.

The simple idea paired with it's rather short playtime is the ideal combination for some quick in between game to fill some time, while making you question your own perception.

Horror twist in spot the difference. lacks replayability, which would've done really well in these sorts of games

Cute Idea! really short, really cheap. That unreal engine sure looks pretty.
I think there's room to expand on this idea further, and could be expanded upon via VR, or other immersive additions, etc.

Sırf bana gaslighting yapılsın diye para verdiğim oyun

it's more of a Spot the Difference game than it is a horror game and that's fine it kind of just reminded me of that really popular YouTube video that's like how-to-make-realistic environments in blender idk something like that
not really worth 4 bucks though in my opinion since you can beat it in like 10 minutes

Love anything that does so much with so little.

I feel really energized by stuff like this. Art doesn't need to be massive in scope, it can be as small as a single hallway. Gonna try to keep that in mind next time I feel down about something I'm working on.

For it having a basic game style (just like some other horror games out there), I like the vibes that its giving to the players.
The eerieness of the atmosphere, the plain tiled background, the noise of the buzzing lights and the long empty hallway is just so perfect for a subtle horror.

It wasn't pushed to make it seem more scary nor lacked for being scary, it's at the right fine line.

Fears not of its own secrets. No alternative playstyle or hidden level or walkthrough to reveal a sleight of hand. Quite thee opposite. Here, it's transparent of its own shocks & spooks & scares & unnerves. In fact, it goes so far as to proudly chisel a plastic plaque keeping numerical track of its own twists, encouraging players to see them all.

It's thee inverse of what I hold so dearly: mystery, unexplained. To have such confidence in these sometimes subtle, sometimes outlandish anomalies that thee developer is willing to forgo your curiosity in order to enjoy thee scares present is something I cannot condemn in thee slightest.

É um bom jogo. No entanto, ele exige MUITO do seu computador. O meu não é ruim, mas eu tive que baixar um programa que me deu um perrengue danado, e ainda atualizar o drive de gráficos do meu processador. E ainda assim eu tive problemas de visualização. Há uma anomalia no teto que, nas configurações que meu computador suporta, é quase impossível de enxergar. A iluminação normal é muito problemática. Apesar de pequeno e barato, é muito pesado e quase exige do jogador que ele tenha um PC gamer. Ainda assim, deu para me divertir! A criação de mundo e o trabalho sonoro são simplesmente sensacionais! O que move um jogo de terror são a ambientação e o som, e esses dois aspectos são inquestionáveis.

Una experiencia corta, acabo de pasarmelo ahora mismo. Aunque sea corta, y no tenga un ambiente muy de terror, ha sido capaz de sacarme un buen susto sin el uso de jumpscares. No contiene lore porque no es necesario. Te lo puedes pasar al 100% en menos de 2 horas.

Una vez te sabes las anomalías se vuelve demasiado fácil, así que tiene sentido como experiencia única, y por 3 euros me parece una buena relación calidad-precio

Underground Passageway man: Where have all my anomalies gone??

Me with a suspiciously anomaly shaped lump in my throat: I dunno man it wasn't me


Very simple premise that I felt was executed well. I thought it wasn't particularly scary when I first started, but then felt myself start to get a bit on edge the more I played. However, by the end, I felt less tense and more just focused on spotting the anomalies taking away any of the fear as I became more familiar with what I might see. Overall it does not overstay its welcome and is worth trying out if the concept even remotely appeals to you.

either this game is stupid or I am

Actually, it's very good as idea and execution of it is not that bad, i was scared few times and i enjoyed my time

What if spot the difference made your bladder stop working? Alternatively, what if PT but much less subtle?

The Exit 8 is a very short game. To beat it took me less than twenty minutes, and then fully completing it was an hour tops. This isn't a negative statement, just a factual one. If anything, it's a positive, as the Exit 8's concept would likely have become stale before much more time could pass, in fact, it does start to grate just before it runs out of new things to show you, which I'm choosing to see as evidence of the developer's restraint more than anything else.

In recent years we've seen a rise in miniature horror games. With things like the Dread X Collections and PS1/VHS style horror experiences, it is now easier than ever to find an immense variety of shortform scares, even before digging into the weird and wondrous bounties of Itch. This is a trend I'm glad to see, as it has long been my belief that all horror has a maximum limit on its effectiveness. Horror movies should not be longer than ninenty minutes, short stories are scarier than novels and demo length games are often far spookier than sprawling, ten hour AAA behemoths like most Resident Evil games. When a developer only needs to fill thirty minutes, then they can pace and polish that half hour to a mirror sheen, till it's the most anxiety inducing lunch break you've ever experienced. No chaff, no filler, just "here's my trick, my big twist, and no bullshit burying it".

The Exit 8 does this masterfully. Subtlety is largely absent, in exchange though, the concept is concisely explained. Here is a corridor: it loops forever and you are stuck here. Sometimes weird shit will happen, if you spot it, then do exactly as your instincts demand and fuck off in the opposite direction. Repeat successfully eight times and you win. Bish, bosh. Perfect.

Within two minutes of launching the game (and fiddling with the settings to quickly tell the motion blur to piss off), I had a stress headache. When thinking about the Exit 8's gameplay loop, it almost sounds like a detective roguelike (or roguelite if you're a pedant). You start each 'run' of the hell corridor, walk slowly along it and see if you can spot anything wrong. Most of the anomalies don't require much careful observation and will make themselves very known to you whether you want them to or not. However, enough of them are easily missable that you have to pay as much attention as possible. This is the true genius of the Exit 8. Where normally you'd play a horror game leaning as far back from the monitor as possible, ready to disappear into your jumper and turn away the second a threat appears, here you are absolutely required to study the screen. You must be on the edge of your seat, scanning every pixel, and it's in this state you'll be when something horrendous happens and you absolutely shit yourself. Sure, the lights going out or a creepy monster running at you is usually hackneyed and cliche, but here they are rendered infinitely more effective by the requirements of the gameplay.

It's not perfect though. As I said before, it does start to wear out its welcome, though only if you're seeking out every single anomaly in the game. While I said its length is a good thing, I couldn't help but find myself wishing the concept could be expanded, perhaps more levels or more slotted in with other, similar micro-experiences. However, it's very cheap and very pretty (Unreal Engine 5 isn't so bad it seems), and very, very scary for a good twenty to thirty minutes, which is more than be said of a lot of horror games.