This isn't as bad as the first Kyrandia game but it is disappointing nonetheless.
The pacing, which was one of the issues the second Kyrandia fixed, went back to being frustrating and tedious. The game is just mean with its riddles, and the very lately introduced RPG elements don't do much.
Nice closing credits though.
For the French I wrote a review - https://lacritiquedumoment.wordpress.com/2023/02/23/the-legend-of-kyrandia/#kyrandia32023
The pacing, which was one of the issues the second Kyrandia fixed, went back to being frustrating and tedious. The game is just mean with its riddles, and the very lately introduced RPG elements don't do much.
Nice closing credits though.
For the French I wrote a review - https://lacritiquedumoment.wordpress.com/2023/02/23/the-legend-of-kyrandia/#kyrandia32023
Easily the worst puzzle design I've seen. They take forever, they're boring, they rely on dice rolls and random drops, and they're recycled and reused a million times over.
Malcolm's revenge is ambitious in its somewhat non linear/multi solution puzzles that leans in a very early morality system.
It leads to an incoherent experience with a barely functioning plot.
Who is this Malcolm? Why is he so radically different from the first game?
Why is there a laugh track?
What the fucks happened?
The only reason to play this is if you have an affinity for 90s aesthetics.
Music slaps though.
Malcolm's revenge is ambitious in its somewhat non linear/multi solution puzzles that leans in a very early morality system.
It leads to an incoherent experience with a barely functioning plot.
Who is this Malcolm? Why is he so radically different from the first game?
Why is there a laugh track?
What the fucks happened?
The only reason to play this is if you have an affinity for 90s aesthetics.
Music slaps though.