Reviews from

in the past


Can't murder your companions to save food 😔

As someone with an appreciation for game history, hell, computer history in general, it's kinda shocking I never got around to this before now. While obviously incredibly simple by today's standards, it's still something I'd say is worth at least one playthrough, just for the historical context.

Poeia the farmer's wife and three children might have died on the way to the Columbia River, but it was all worth it so that she could be the first white woman to play Subway Surfers.

I beat this for the first time in a class last year.
My friend Jon went through so much shit in my quest for Oregon. He took on so many diseases and injuries before finally dying. The real one could probably do that too.

Another go at this classic antecedent to ‘serious’ gaming. Feels legitimately high stakes to decide whether to trade for food, or hold to your precious, gamebreaking bullets. Or how many days to rest, after a member of the party becomes sick before continuing on a grueling pace to the finish. The vistas often carry a painterly beauty, filled with strange visions of a propagandistic, idealized West with natives and settlers coexisting peacefully.

There are scenic, mechanics-driven set pieces (hunting and rafting) which pleasantly diversify the gameplay, and decision making feels extremely reactive and consequential. An essential play for people wanting to explore the history of immersive sims