Many people say that this is one of the best stealth games of all time, and I have to say, it's pretty damn good.
For an old game from 2005, the gameplay is really solid. It took a while for me to learn the controls and mechanics, but once I got the hang of it, the gameplay goes by smoothly. I took the stealth approach to play the game, and I appreciate that it gives you these tools and opportunities to do just that.
The combat is good, and the takedowns are satisfying to pull off. The AI is pretty decent but inconsistent. There were times when the enemies were surprisingly smart, and also times when they became too trigger-happy and just unloads their entire mag on you, which can made it frustrating at times.
Most of the levels are great, in that they were designed so that you can approach it in different angles, which keeps it interesting. I will say that my favorite level was either Bank or Seoul, and my least favorite level was Bathhouse.
The story is alright, I guess. It's not that mind blowing and sometimes can be a bit goofy, but it gets the job done. I will say that the ending is so underwhelming and I wish there was a more satisfying end to the story. The soundtrack is a banger though.
Although I don't think Chaos Theory is greatest stealth game ever, I still had a great experience playing this game for the first time and I cannot recommend it enough to the fans of this genre. This is my first Splinter Cell game and it certainly won't be the last.
For an old game from 2005, the gameplay is really solid. It took a while for me to learn the controls and mechanics, but once I got the hang of it, the gameplay goes by smoothly. I took the stealth approach to play the game, and I appreciate that it gives you these tools and opportunities to do just that.
The combat is good, and the takedowns are satisfying to pull off. The AI is pretty decent but inconsistent. There were times when the enemies were surprisingly smart, and also times when they became too trigger-happy and just unloads their entire mag on you, which can made it frustrating at times.
Most of the levels are great, in that they were designed so that you can approach it in different angles, which keeps it interesting. I will say that my favorite level was either Bank or Seoul, and my least favorite level was Bathhouse.
The story is alright, I guess. It's not that mind blowing and sometimes can be a bit goofy, but it gets the job done. I will say that the ending is so underwhelming and I wish there was a more satisfying end to the story. The soundtrack is a banger though.
Although I don't think Chaos Theory is greatest stealth game ever, I still had a great experience playing this game for the first time and I cannot recommend it enough to the fans of this genre. This is my first Splinter Cell game and it certainly won't be the last.
Mechanically speaking, Splinter Cell: Chaos Theory is the best and most sophisticated stealth game I have played in my life. The game gives you a ton of tools to complete any given objective, and the combination of both light and line of sight make this a game where you have a ton of options. It also has extremely strong level design, levels are much more open-ended than in OG Splinter Cell. It almost reminds me of an immersive sim at times with the amount of options, tools, and paths to completing a level. This is not even to mention the objectives that can be based on your choices in previous missions. The story, writing, and characters are all rather simple and passable outside of Sam Fisher himself who is an extraordinary badass as per usual. The story exists to serve the gameplay, and it’s good enough to not get in the way of the best stealth experience in my life.
Fun game. Even if I didn't 100% feel for it I still had a lot of fun with this and it's definitely made me more interested in looking at the rest of the series. It deserves its spot as a top-tier stealth game.
My biggest issue if anything is that the game doesn't exactly teach you the ropes the best way. It really expects you to have played the previous games already, and if you haven't all you have in its place are these overly long "how to play" videos that overload you with information and just leave you more confused. In turn the first few missions, while I WAS able to pass fine, I didn't do as well in mission percentages as I probably could've had I understood how to play sooner. If you do wanna start here, fine, but I would recommend at least trying whatever the first game's tutorial is first.
Only other issue I'd say is that I kinda didn't feel super engaged in the plot? Not that it was bad, it was serviceable, but the overall plot kinda didn't make me feel anything. Again, makes me wish I played the other games prior so I would feel more engaged. I do love the characters, though. Fisher has this old-man vibe yet is still able to crack a few jokes during a tight situation or when interrogating a suspect which made me laugh a few times. The whole crew has this feel of lifetime friends which I love.
In general this game feels like such a giant time-capsule of the mid 2000's with it's product placement and random namedropping of other then-modern things which I can't help but love. It's corny but in a great way. Definite recommend if you haven't played it already and like stealth games.
My biggest issue if anything is that the game doesn't exactly teach you the ropes the best way. It really expects you to have played the previous games already, and if you haven't all you have in its place are these overly long "how to play" videos that overload you with information and just leave you more confused. In turn the first few missions, while I WAS able to pass fine, I didn't do as well in mission percentages as I probably could've had I understood how to play sooner. If you do wanna start here, fine, but I would recommend at least trying whatever the first game's tutorial is first.
Only other issue I'd say is that I kinda didn't feel super engaged in the plot? Not that it was bad, it was serviceable, but the overall plot kinda didn't make me feel anything. Again, makes me wish I played the other games prior so I would feel more engaged. I do love the characters, though. Fisher has this old-man vibe yet is still able to crack a few jokes during a tight situation or when interrogating a suspect which made me laugh a few times. The whole crew has this feel of lifetime friends which I love.
In general this game feels like such a giant time-capsule of the mid 2000's with it's product placement and random namedropping of other then-modern things which I can't help but love. It's corny but in a great way. Definite recommend if you haven't played it already and like stealth games.
Leagues better than the original Splinter Cell in every way. Stealth is reliable and consistent, AI is smart but not superhuman and other than some brief no-killing restrictions in maybe two out of the ten levels, there's no more of those obnoxious mission failure parameters like don't set off more than three alarms.
Unlike the first game where it was a bit too linear for any expression, there's multiple ways to tackle your objectives in Chaos Theory. Even the simple act of unlocking a secure door has multiple solutions. You can either hack the keypad, find the code by interrogating a guard, or find the code on an open desktop if you prefer to ghost the level instead.
Even areas where the game wants you to engage in combat, there's always a way to sneak by guards undetected rather than being boxed in and forced into a shootout like the original game.
On top of this, it helps a lot that 8/10 of the levels are brilliantly designed and all of them look beautiful for a game that came out in 2005. The dark and stormy Lighthouse and classic break-in styled Bank levels were standouts.
The only bad thing I can say is that the Seoul and Bathhouse levels were pretty crappy. The bathhouse level especially as it introduces enemies with heat vision goggles so they can perfectly see you in the dark which makes stealth against them in that tense bomb defusal sequence basically pointless. It amazes me I was even able to get a mission rating of 90% on the Bathhouse level on Hard difficulty. But I’m able to look past them because the rest of the game is so good
Overall, Chaos Theory is a massive improvement over the original Splinter Cell and is a must-play for any fan of the stealth genre.
Unlike the first game where it was a bit too linear for any expression, there's multiple ways to tackle your objectives in Chaos Theory. Even the simple act of unlocking a secure door has multiple solutions. You can either hack the keypad, find the code by interrogating a guard, or find the code on an open desktop if you prefer to ghost the level instead.
Even areas where the game wants you to engage in combat, there's always a way to sneak by guards undetected rather than being boxed in and forced into a shootout like the original game.
On top of this, it helps a lot that 8/10 of the levels are brilliantly designed and all of them look beautiful for a game that came out in 2005. The dark and stormy Lighthouse and classic break-in styled Bank levels were standouts.
The only bad thing I can say is that the Seoul and Bathhouse levels were pretty crappy. The bathhouse level especially as it introduces enemies with heat vision goggles so they can perfectly see you in the dark which makes stealth against them in that tense bomb defusal sequence basically pointless. It amazes me I was even able to get a mission rating of 90% on the Bathhouse level on Hard difficulty. But I’m able to look past them because the rest of the game is so good
Overall, Chaos Theory is a massive improvement over the original Splinter Cell and is a must-play for any fan of the stealth genre.