Reviews from

in the past


As I've gotten older, my disdain for this game has grown, and why I like and dislike the game has changed over time. to the point that this will most likely ever be the last time I play this game

I give a lot of credit to this game as it sets the standard for the rest of the series to come and I think this is the most Tony Hawk game it can only be matched to THUG1

The three things that I don't think will ever change
1. The selection of skaters
2. The soundtrack
3. The ((idea)) of the "pro challenges""

I don't have much to say about point one and point two
but I do wanna touch on the pro challenges

Now I'm not engrained in skate culture so I cannot attest to how accurate or significant the challenges were to the respected pro, but the game does advertise the pro challenge as something that is a highlight in that skater's career and then you get to watch a corresponding short video related to that challenge

Some of these were 1 to 1 accurate (Hawk/Burnquist/Mullins)

But then you have someone like Elissa Steamer's pro challenge on Alcatraz which is "Elissa's Super Gaps" which has her clearing gaps while doing corresponding tricks and what's the accompanying video?

3-4 minutes of mostly flat-ground flip trick to grind
And Ollie off of the ledge onto flat ground nothing I'd consider a "super gap"

Another pro challenge I wanna mention is Kareem Campbell's "Roof Gap" challenge which mentions him being the first person to kickflip the Gonz Gap

The accompanying video is half grind tricks and the other half is just different clips of him hitting his signature trick the "ghetto bird"

In a game that is created by actual people who put every rail half and quarter pipe into the game, you couldn't recreate the Gonz gap? hell the video that you unlock doesn't even include this moment

Now I understand that inherently it is a video game so if you made every "pro challenge" be oh just do these tricks until you're done that wouldn't be fun"

But if these challenges are supposed to be moments from each skater's career then they should at least relate a little to it

There are 190 goals in the game but I'd cut at least a quarter to half of them out, just like old THPS games each of the 9 levels (two of which you have to buy) all include two get-the-combo letters, one get-the-skate letters, three score challenges (high/pro/sick)

They will also include one or two comps you have to medal and every level has one or two pro challenges tied to it

I could probably write a review of just the quality of the goals but they range from butt-butt easy to mind-numbing controller eviscerating

The further you get in the game the lengths you need to go in just trying to reach a goal or hit the hitbox gets more and more irritating but they added cheats for a reason

I think if you can get past the annoying parts and you haven't played this game before then i'd say go for it as you will most likely have a decent time

However if you thinking about replaying this game I'd say don't unless you're gonna use the cheats as there's really nothing to come back to at this point when you have games like THUG1 or even THPS 1+2 Remake/Remaster

I never really liked the Pro Skater series, so I'm not going to rate it, as I think it's unfair, but not a single game from that series appealed to me.

I had so much fun stacking up ridiculous amounts of points by just going on a halfpipe and 360 varial mctwisting every single jump

I grew up with this game on the GameCube and it's my favorite to this day. Finally beating it is kinda surreal and very gratifying. The soundtrack took a hit from THPS 3, adding more hip hop and rap (which isn't bad, I just prefer rock and metal), but it's still my second favorite soundtrack so it's not bad at all. The open design is a big improvement over the time limit structure of the first 3. The maps are big and diverse with the same high quality design that the others had.


Ja, es ist der Teil ab dem der Timer gegen die "Open World" Struktur mit freier Missionswahl ersetzt wurde. Plötzlich konntest du nicht mehr SKATE sammeln und dabei deinen Highscore brechen und musstest dich nun dazu entscheiden nun entweder SKATE zu sammeln, ODER den Score zu machen.
Das machte das Spiel deutlich länger, aber... auch deutlich länger. Eine kontroverse Entscheidung, aber... ich mags. Ich mag das Spiel.

Klar, nicht jede Aufgabe ist toll, es gibt sehr viel Filler und Stuff den ich nie machen möchte. Aber abseits von High Scores und Sammel-Aufgaben, gibt es so viele interessantere, spaßigere und abwechslungsreichere Missionen die die Reihe jemals haben konnte.
Außerdem ist das Spiel recht hart. Damals, als Kind hatte mich das genervt und es war auch ein häufiger Kritikpunkt. Aber heute bin ich echt froh mal ein paar echt knifflige Combo-Lines machen zu müssen.

Außerdem ist THPS4 der Teil mit dem die Mechaniken plötzlich richtig gut wurden. Also richtig gut, so in kursiv geschrieben und alles. Die Steuerung wurde präziser, wir haben mehr Moves, alles ist so viel mehr responsive. Hier fing die Reihe an diese übertriebenen Combo-Videos zu bekommen und ich weiß auch wieso.
Auch die Maps sind besser, größer und "dichter" als in den Vorgängern. Mit soooo vielen Lines, mit soooo viel zu entdecken und einem wahnsinnig guten Setdressing. Nicht jede Stage ist großartig, aber allein College und Alcatraz sind zwei der besten Maps die die Reihe jemals hatte und je haben wird.
THPS3 fühlt sich, im Vergleich, wie ein richtiger Inbetween-Teil an, der nicht mehr die heavyness der Ps1 Teile hat, aber auch dieses Level an smoothness nicht erreichen konnte.

Der größte Kritikpunkt an THPS4 ist eigentlich, dass Nachfolger noch mehr Features haben, die hier natürlich in Hindsight bitter fehlen. Keine Wallplants, kein vom-board-absteigen und auch all die Glitches die Tony Hawk ab THUG so viele mehr Layer geben, fehlen natürlich.

Mit THUG aber weiterhin mein Lieblingsteil.

It's a good game and some of the additions to how you play such as spine transfers are great, but the way they changed the level structure is best put lame. It's not as cool and straightforward as the older ones but it doesn't allow nearly the same exploration as Underground onwards. Some of the goals being both annoying and boring doesn't help.

pretty underrated, im better than tony hawk. if you watch this Tony, i can do 900s better than you :3

I skipped 3 as a kid and went straight to 4. I think this game really influenced a lot of my musical taste for the next ten years, and unfortunately influenced my sense of humor for that time too.

Childhood classic. Fun ridiculous career mode goals like performing tricks called out by birds in a zoo, COMBO, and collecting floating cash to purchase boards and characters. The live-action montages were very RAD!

I've owned this game ever since being a kid and while I was never very good at it back then, I did play it often. I hadn't touched it in a long while since then, but the last couple weeks I've been recovering from some weird digestion issues and on a whim picked this game up to pass the time. It's really, really fun. The amount of love and care that went into this game really shines at every moment and there is so much to do in it that you could spend weeks or longer playing it just to complete everything or even to improve your scores. I didn't technically "finish" it because later in the game you start facing harder and harder objectives and it eventually reached a point where I was happy with what I got out of the game and didn't feel like stressing myself out with completing everything, especially since I was playing while getting over an illness. I'll surely revisit it again.

só caia no chão e me quebrava

Every night I have the same nightmare, where Tony Hawk is berating me to finish the snake run slalom in the Kona level. Every time I'd fail, he would beat me. I failed it so many times... So many times.

Do a lip trick! Hit a lip trick! Bust a lip trick! Don't forget to move your fuckin ass!

Tony Hawk's Pro Skater 4 revolutionized the series with its open-ended career mode, allowing players to explore vast levels freely while tackling goals and challenges at their own pace. The expanded trick system offered deeper combos, and the quirky side missions added a healthy dose of humor and variety. However, difficulty spikes and occasional frustrating goals can slightly dampen the experience. Still, Tony Hawk's Pro Skater 4 remains a beloved entry, pushing the franchise forward with its ambitious level design and focus on player freedom.

i have a creepypasta about this game. i recently tried to buy a copy of this on ps2 to relive my childhood and the disc i bought would only show me the legendary Red Screen until ONE INSTANCE that it worked and when the game loaded it was not tony hawk pro skater 4. it was some very strange, low poly, offbrand... version? it was a skating game. it was made to Look like thps4. it was not thps4. the disc never worked again after that and i have no documentation of this besides messaging my friend "WHAT IS THIS BOOTLEG THPS4 I WAS SCAMMED?". im still haunted by this.

cresci jogando isso, provavelmente um dos responsáveis por me fazer andar de skate

It's a really good game overall, but falls slightly short compared to the better entries in the series.

The highlights for me are the improvements to the movements and the additions of the 'spine transfer' which allows you to be much more creative when going for big combos. It's a good thing too because the maps in this game can be huge!

On the maps, it's another mixed bag. It starts off in one of the best maps in the series being 'College' with the real world 'Kona' being another favourite of mine. There are a couple of duds in here though like 'Alcatraz' and 'London', the latter of which seems a little small in comparison to the rest of the maps.

The biggest turn off for me though is the inconsistent difficulty. Alcatraz for example, being only the third map in the game has some missions that aren't just difficult to complete, but difficult to even reach the mission giver! This inconsistency is present throughout the rest of the game too.

It's a fun game with a great soundtrack and the controls are the tightest yet, but it misses the mark in too many places for it to be one of the best Tony Hawk games.

THPS4 has all the marks of a new and improved sequel. Better movement (though it takes a little to get used to), new hub based level design that allows you to get better acquainted with the levels, and new mechanics that further deepen the potential of banging out nasty combos.

However...

This novelty doesn't last forever. Much like THPS2, the latter stages of the game turn into complete fucking nonsense, but this time it's a different kind of nonsense. Rather than braindead level layout, the issue this time is exhausting goals that literally suck the soul out of you. And that's not even mentioning the Pro specific goals. A good majority of them are complete nonsense they threw together with glue and scotch tape and said fuck it because they need to get back to dicking around.

I understand Neversoft had to pump these games out like Phillip Rivers and his wife pump out children, but you weren't there when I was trying to hit 1.5 Million points in Chicago. I have never in my life felt more defeated than when I failed over and over again over the span of nearly four hours trying the same exact line over and over again only to get fucked by the balance meter or just jump in the water and ruin the whole fucking thing. That shit genuinely broke me. I don't ever want to go through some shit like that again in my whole life.

Even still, I can't bring myself to hate this game.

Yes, Neversoft may as well have barged in my room and beat the shit out of me with the way this game had me tweaking, but that pro skater charm is still there. It's not quite as magical as THPS3, but their distinct humor and creative direction is still very apparent in this game. The soundtrack is the worst of the series so far, but that's saying essentially nothing because there is still so many bangers in this game. And how can you not love the bonus movies? Just guys being dudes drinkin beer and playing ping pong and shit. Could be why the goals suck ass actually but that's not the point.

Even if THPS4 totes the best gameplay in the series so far, I can't forgive the sins they committed with the level design in this game, especially since the levels themselves are actually a blast (except for Chicago) (fuck Chicago). The joy in improvising and landing sick lines has never been better, but unfortunately some chump over there wants you to do some nonsense bullshit that somehow manages to be frustrating, difficult, and wildly unfun all in one package that's gonna have you begging Tony Hawk himself to end your suffering.

I usually don't like when people say this, but you're better off playing the levels in THUGPRO.

Jango Fett is fucking awesome though.

great game. moving to hub-based level design is the best leap that this series made

This game is unique in how it adds more of an open world twist to the gameplay in favor of the 2 minute arcade-style formula, while also adding spine transfers and skitches to add more speed and POWER to your combo chains in a way that makes the airtight gameplay even more snappy and satisfying. Overall, it's another big stepping stone in what made this series great that begs a try.

Absolute Classic. This games ignores the two minute timer in favor for a open approach to the career mode in the form of mission. This single change made this game a winner to me. The pro challenges were also really fun to complete. Great soundtrack, amazing levels and influential to the rest of the series. This game has a special place in my heart

bad quest designs but its still tony hawk.


O jogo difícil, mas muito fod@!

the only tony hawk game i grew up with but i mostly just watched my brother play it. its really solid

One of the more polarizing entries to the series, this is where THPS shifted to the mission focus with bigger levels and away from the timed runs from the earlier games. I was pretty fond of it but this was also my first THPS game so there's certainly a level of nostalgia. The gameplay itself is a bit more forgiving, with it seeming a little harder to bail and the addition of flat ground and switching grind tricks making huge combos more doable than previous games. There's more content than ever with more levels and more goals per levels, more customization content with cash, etc. Takes a bit longer to work through on account of that, but still good fun all the way through (except for Shipyard) and it features my personal favorite soundtrack (still can't get over the fact that Chad Muska produced an album with a bunch of old school hip-hop heavyweights).