En lo personal, la ultima expansión de WoW que disfruté tanto, complete todas las raids y mazmorras, la historia es excelente y ofrece algo interesante para cada clase en particular, Suramar es una ciudad que hasta el día de la fecha Blizzard no puede replicar, si bien comenzó de forma regular respecto a la mecánica de "Power artifact" esta expansión introdujo mecánicas increíbles como "Mazmorras+" y las invasiones. La ultima gran expansión de wow.
Legion is great in many areas, but it would go onto influence the game in the most cursed way possible for the next two expansions.
Suramar was fun, legendaries were fun... once you had them all (and you didn't get dicked by sephuz' secret) and having something to do every day after the walking disaster that is WOD's world was refreshing. The beginning of the expansion was the worst of it, with the artifact power grind to get the 5% damage bonus being so profound and the legendary gap being so huge made the roulette of gear feel terrible.
But, it introduced M+, something that would go to be a huge pillar of the game going forward, the raids were all great (emerald nightmare is.... less great) and the classes were as much fun as they've ever been. A solid expansion that was a needed shot in the arm.
Suramar was fun, legendaries were fun... once you had them all (and you didn't get dicked by sephuz' secret) and having something to do every day after the walking disaster that is WOD's world was refreshing. The beginning of the expansion was the worst of it, with the artifact power grind to get the 5% damage bonus being so profound and the legendary gap being so huge made the roulette of gear feel terrible.
But, it introduced M+, something that would go to be a huge pillar of the game going forward, the raids were all great (emerald nightmare is.... less great) and the classes were as much fun as they've ever been. A solid expansion that was a needed shot in the arm.
Probably best "modern" expansion to World of Warcraft so far. Good dungeons, great raids, story makes sense, class order halls gave a lot of immersion for every class, Mythic keystones was a great new feature added to the game, which allows to play with smaller group of friends.
There were some bad stuff, mainly way to obtain legendaries was random, which was harsh when we look on how powerful they were. Also I didn't liked Suramar, while story was ok, moving around this city was tragic.
There were some bad stuff, mainly way to obtain legendaries was random, which was harsh when we look on how powerful they were. Also I didn't liked Suramar, while story was ok, moving around this city was tragic.
Still to this day my favorite WoW expansion of all time. I loved everything from the zones, to artifact weapons, to the order halls, the STORY oh man was all so good. Also got serious into raiding during this expac and had a lot of fun pushing heroic and mythic Emerald nightmare. Highmountain is still my favorite zone of all time in wow. Overall flawless expac imo. I agree the legendary system wasnt ideal but I wasn't a min-maxxer so this didn't bother me much (I got my legendaries too)
Legion had some of the coolest shit in the history of the game in it. The entire intro questline, really the whole levelling experience, was epic. The dungeons were mostly awesome, as were Demon Hunters and the unlockable allied races like Nightborne and Void Elves. Artifacts were the coolest part until they were inevitably ruined for the storyline.