Reviews from

in the past


Honestly for such a short game I had fun, it was simple. being a kind of experimental obtuse take at an early action rpg,

story isn't anything to write home about but it does give you hints in the gameplay including how to beat the final boss its very simple yet effective design.

most of the leveling up part of the rpg, feels like the preparation for the actual challenge you are going to face at the end, because the level cap is 10 which surprised me, but in that context of it being you getting the equipment you need to go forth made it kind of cute in a way.

speaking of equipment I do enjoy how the game handles it including a neat little twist on the best gear in the game that makes you super strong, which again ties back to the very small story you have in this game intertwining with the gameplay.

I don't want to overhype this game or anything if you it is super short and unless you are buying the I and II collection it may not feel like your money's worth, and if you don't like games that are that weird combination of being hard and old in that aforementioned obtuse way of game design, you won't like it just play a later game in this series,

But if you like old weird games like me you'll have a fun albeit short time

The first half of Ys I is just lovely! It's a very cozy world with a sweet cast of characters. Slowly leveling up and trying to make it through while exploring was wonderful. The map also isn't all that big which I enjoyed. All of this is supported by a relatively satisfying combat system and a ridiculously good soundtrack. There's just something very charming about it.

Then about 50% through the game you hit the level cap, and the rest of the game becomes one of the most obnoxious gauntlets I have ever been put through without any clear rewards. Some of these bosses took me dozens of tries as they combined massive difficulty spikes with unforgiving mechanics. I did enjoy figuring out the 'trick' for some of them, but then you had to repeat that 20 times in a row trying to get to hitboxes the size of a needle without getting hit yourself. Now this could have been mitigated a little by playing on a lower difficulty. It only effectively changes the HP, but you'll have to endure the pain less.

That being said I still view Ys 1 fondly due to the start. If the sequel improves on the weaker elements then I am in for a great journey!

Dark Fact? Tá mais pra BUXA FACTKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK eu odeio esse chefe.

new gamers trick themselves into liking:


Though I can't say I fully appreciate the true extent of this remake of the original 1987 title, it still holds up pretty well as the beginning of the long running series.

A rather short game (it ran me 5-6 hours), Ys I is an adventure where the main character Adol runs around fighting monsters and learns about this new land he has shipwrecked on. The combat system is a bit different than most classic RPGs where it a top-down action game that makes use of the 'Bump' system. Ideally, you try to run into enemies at an angle. This allows you to do the most damage while also avoiding the damage of a head on collision. It works pretty well, and the handful of boss fights all have their own strategies.

This release also offers a toggle between three different arrangements of the soundtrack - the original PC-98, the Complete, and the Chronicles+. While all three are pretty good, the high-quality, intense guitar soundtrack of Chronicles+ is absolutely incredible and really elevates the experience.

This is a great entry to this series and I am looking forward to continue on to the rest of them. As I mentioned before, it's really not too long so give it a go if you want to try out what an action RPG that predates even Final Fantasy feels like! Just one word of advice, if you are playing on PC ensure the refresh rate is set to 60. You will thank me by the end for not having it set to 144Hz - I found out the hard way!

I guess this really shows its age, for good or for worse.
Overall, I'll say that it was fun, I didn't really expect much of Ys I, so I had a decent time with it, all things considered.

But then came Dark Fact and...well, you know.

The bump combat system is very weird, but I had a lot of fun with it! It's easy to get to grips with and I enjoyed the challenge of levelling up in the early game on nightmare mode. I also enjoyed the story more than I expected. It was nice to see how Dogi started as a character because I loved him in the later games!

I found that grinding enemies to complete the notebook was a chore in places—especially in Darm Tower—but that's only necessary if you're going for 100% which I know a lot of people aren't. Some of the bosses were super fun, but Vagullion and Dark Fact were not enjoyable in the slightest and took so many attempts to beat that my brain turned on autopilot. As a souls-like enthusiast, that's something I usually enjoy, but trial-and-error boss fights are only fun if there's any skill involved. These fights were unfair and purely RNG-based. However, in retrospect, I'm glad I played on nightmare mode on my first playthrough because rematching them in time attack was a lot easier than I expected. I doubt I would've enjoyed the game as much if I'd played it on an easier difficulty.

I'm definitely not a fan of the weird-ass achievements with Feena in the Shrine but it's a JPRG from the 80's so it's bound to have SOMETHING suspect in it. I just hope the other Ys games don't have similar perverted themes (though Laxia's introduction in Ys VIII doesn't give me too much hope).

Other than that I enjoyed the game—it's nothing mindblowing and I have a few major complaints, but I had fun regardless and it was nice visiting the origins of a series I love. I'm excited to move on to Ys II soon. 6/10.


Ys I definitely has the strangest combat I’ve ever played, but it is fun as fuck. The music is really good too, and the world feels small but everything feels important, exploring the world grants you nice hidden items and bonuses, and you’re going to have to explore most of it anyway.

A playthrough requires a guide, and you’re still going to have to do quite a bit of backtracking. It’s not perfect by any means, and some of the bosses are ridiculously hard, but it’s a fun time nonetheless and exactly what you would want from a short ARPG/adventure game.

a simple game from a simple time. needless to say, i'm the simple one because i kept getting lost that i caved and referred to a guide to help me navigate...

banger ost though.

Back when video games were good

Mejor que Touhou 1: Highly Responsive to Prayers

También mejor que Ys VIII: Lacrimosa of Dana

upon further thought and realization of user error (i played on normal this time instead of hard whoops) i realized the reason they made 10 of these (it is pretty good i guess)

Randomized Backlog #1 - Ys I Chronicles+

Trying a new thing and rolling random digits to decide how to cut through my backlog. Of all 1600+ games to play, of course I start with one that I gave a half-hearted spin not even a month prior.

Ys is a time capsule of a world that was still forming the conventions of the RPG. Falcom was churning out all sorts of projects that explored different methods of combat, storytelling, and worldbuilding in 2-dimensional space, taking cues from Dragon Quest and Hydlide. Ys was a particularly punchy formula, one that didn't abstract the act of combat to a series of menus interactions, nor grapple with real-time swings when the foundations weren't yet established. Instead we get a real-time abstraction, where running into enemies directly triggers what is essentially a cartoon fight cloud, resolving with a victor within seconds. Health is recovered automatically, provided the player is still and safe. No inventory management, no party tactics, just smash and bash and watch those numbers go up.

It's got a primal sort of appeal - every battle is like the 'instant' battles in Earthbound, you walk through guys or they walk through you, and little time is wasted. Unfortunately this loses its luster quickly, as each enemy type is essentially identical in behavior and strategy. The only real variety is in the bosses, which range from questionable to clueless. The core issue with these fights is that the boss hurtbox is always active, and therefore have no defenses to circumnavigate. Instead, they typically run or teleport around a minefield of damage sources, and you aim to kill them before you're taken out yourself. These fights are not pleasant nor satisfying to win. The bump system likely developed its poor reputation because of these enemy design shortcomings, and less because of its merit. They missed an opportunity to prove it viable, which is a real shame.

The rest of Ys is cryptic and boilerplate, in a charming way. You're heavily rewarded for talking to people and listening to their stories, both to learn about the inner mechanisms of the lore and to piece together side quests and the purpose of the items you'll find. The characters have their own motivations and purposes, and I found most of the tropes forgivable with one huge exception - more on that later. The pace of the game, stemmed from the bump system, helps resolve these events and keep them recent enough in your memory to inform your exploration. There is, of course, JRPG bullshit, but not enough to overly annoy if you're attentive and thorough.

This altogether makes Ys a tolerable, occasionally interesting game that is short enough to encourage a playthrough for people getting into the series. But here's the hang-up I alluded to before: there is a damsel whom the player rescues that has an achievement incentive for you to corner and, implicatively, grope in a dead-end alley in the same dungeon she was imprisoned in. This is so exhausting in its blatant misanthropy that I hardly know what to say, but I can't believe it exists here. I don't have the ability to confirm this is present in the original, so I can only assume it's the work of the remake team, which casts a sickly air over an otherwise passable project.

Ys is a series I have barely dabbled in. I rarely finish JRPGs either due to their insane difficulty spikes, incessant grinding, or boring story and characters. Ys I is a game that's older than I am. It's also incredibly short because of this and due to the cryptic nature of games from the late 80s, I decided to play this game using a walkthrough guide. This is sadly one of those JRPGs that has a specific way to play or it becomes an incredibly hard game. There are so many things you can miss, but also encourages multiple play-throughs. For a game this old, I don't see any reason to play it other than to complete the Ys series from the beginning. It is as basic as JRPGs come due to its age as well.

The story is pretty decent despite the short playtime. I actually enjoyed the characters as well. There isn't a lot of talking that drags on forever. The game does get to the point with some short and sweet dialog. You play as series' main protagonist Adol Christin who must collect the books of Ys to save the world from evil. It's pretty typical, but I enjoyed the small little world they built around the books of Ys. They were interesting to read and I felt this was a world you could get sucked into if it were to progress (which surprise, it did). The art is amazing with beautiful backdrops. The music is also fantastic thanks to legendary composer Yuzo Koshiro. Lots of rock and beautiful orchestral music. The Chronicles+ version contains both the chiptune versions and the arranged versions.

Ys' main combat system is called the "bump" system in which you just walk into enemies and are dealt knockback damage if hit straight on. The idea is to hit them on the edge of their sprite kind of like speed jousting. It's a weird system but keeps the pace of the game moving and I like that. Again, the game is really hard unless you quickly level and are constantly acquiring the best equipment. You can get some for free if you do things in a certain order or find a certain key for a certain chest. These are JRPG tropes that I absolutely hate because most of the time no one will know this without a guide or accidentally coming across it. Easter eggs and extra dialog are fine, but essential things to play are something that really irks me.

Due to the short length, you can easily hit the level cap in a few hours. The cap is 10 and you quickly acquire money and XP as you advance to more powerful enemies. For such a short game there is a large variety of them as well and their design is really cool. I always looked forward to seeing what was next. The dungeons are also varied such as a mine (which is dark), an ice floor with mirrors, a 20-floor tower that you must climb towards the end, forests, and other places. It's crazy just how much unique content was crammed into a 4-5 hour game. One thing I was relieved by is if you keep up with the equipment and level up to maybe 4-5 before the first boss you can easily fight each boss with just a few hits. I know that sounds crazy, but there's only so much balancing in a game this short. The final boss is notorious for being impossible to beat, and even with the best armor/weapons, level cap, and on Easy I still had to try nearly a dozen times to beat him. You also can only fight him with a specific weapon.

Overall, Ys I is a memorable JRPG if you play it the way it was supposed to be played. Many will get frustrated due to needing to constantly level up fast and always have the best weapons, and the weird boss difficulty spikes will turn many away. I only recommend this game if you're a fan of the series or really want to start from the beginning like I am. It has fantastic art and music and is a well-contained and fun JRPG...if you play it right.

I don't know how, but even if it is repetitive to be bumping around enemies to defeat them I enjoyed playing 90% of the game by just moving.

Oh yeah, I played this game 8 years ago but I got stuck on a puzzle (the hammer one) and I couldn't finish it, so I replayed it entirely in one sitting. What's wrong with me and Falcom games??

its pretty good and the bump combat's wickedly fun once you get a feel for it but some of these bosses are absolutely insane and not in a good way.

It's decently challenging but i swear to god that final boss can eat my ass. He wouldn't even be that bad if i could heal mid battle.

It's difficult to rate a game from 1987 in a modern context given I've grown up with games that have taken Ys as inspiration and built upon its foundations in the genre. Yet, there's a charm to how certain game mechanics are executed. The Bump mechanic in particular having you just run into enemies to do damage is so easy to scoff at but it does make for some surprisingly challenging (albeit sometimes cheap) bosses.

The story is barebones however, feeling like a DnD campaign someone rushed to create the night before a get together. Characters are non-existent, the lore isn't engaging and the game kind of just ends. It's a short romp and not one a lot of people are going to enjoy but I do think it's worth a go in spite of its pitfalls. Definitely looking forward to how the series evolves from hereon.

While i really liked the first 3 hours of this game with its immediate freedom and very appealing combat system, the rest of it immediately collpases in on itself and becomes disgustingly unfun.

Go into this dark ass labyrinth and fight enemies way too strong for you. Find a random seed and somehow know that you have to eat it to progress the game. Dont fight that werewolf bat cause if you dont have a SPECIFIC sword you have to get by eating a seed then leaving then finding Reah then talking to Reah then giving Reah her harmonica then going to two trees and watching a cutscene, then youre fucked. Go back into the awful mines that's layout is akin to a 4 year old's art class project and fight the bat with the 3 frames of vulnerability.

Hoorah.... the mines are now over. Now i can have fun?!?!??

Wrong. Go to zepik village and run around in circles and talk to feena then leave then come back and talk to feena then leave then do 3 backflips then recieve a psychic premonition that you should probably ask grandma to read those random ass books youve been lugging around all game then leave then come back then feena should be there and THEN you will be told you can enter darm tower

And darm tower is where the game goes to rot and die. Awful layout. You have to find specific gear sets in order to progress, which are pretty much impossible to locate in this horrible labyrinth. No walk-through can help you here. Im stuck on this floating head boss that no one has ever had a problem with apparently cause i cant find any help. I do no damage. Im assuming i need a special sword 100 floors down from where i am that i need to backtrack to get, but i dont want to.

A shame because this was really free of all the issues i had with 80s-90s games but then it all fell off as soon as the mines happened. Hopefully ys 2 is better, for now i quit.

I really enjoyed this game. Unique gameplay and fun bosses built around it were great. Music was amazing as well.

i feel that time has been really kind to ys i, particularly thanks to this stellar remake. i played with the 2001 "complete" assets just due to it generally feeling and looking more suited to what i like out of this series aesthetically - so shoutout to this version for providing those options.

in returning to ys for the first time in around a decade, i was thrown back to the newgrounds-era "rpg" flash games you'd see around a lot; three towns, a dungeon, a few bosses, referential humor... it's really cozy. ys i complete is like a really, really polished version of that with some kickass tunes and memorable areas. having just come off of my first playthrough of ys origin, it was especially cool to revisit darm tower in its original state - i'd totally forgotten this connection to the original!

some backtracking and boss fights are a little nonsense, and i'd complain more about the whole level grinding thing if it didn't cap at 10. playing the steam version, i did need to fuck around with the settings to make the final boss actually palatable thanks to a still-unresolved glitch in that release... but all things considered, yeah, this was a fun ride. between this and origin, i'd consider myself a fan of ys thus far!

The origin of the saga! A very different game from Ys 8 but still lots of fun :D

Game is cool as heck. Looks and sounds outstanding, love the way you need to actually pay attention to things that people say to figure out what to do (reminds me of Phantasy Star in that respect). Bump combat is so fast and satisfying despite its simplicity. It all coalesces into an ambitious final dungeon with some brilliant use of backgrounds to mark where you're at and a bunch of twisty navigation. Also it's like 6-8 hours long.

Finally diving into the Older Ys titles so here we are with the first Ys game !!

Overall was a pleasant surprise in the sense of how well the game holds up imo. One thing I was not expecting was the original combat to be the way it was I had no idea this was a run into combat style of RPG so it makes it all the more interesting seeing how the combat evolved in later titles.

Seeing the roots of the story and seeing Dogi for the first time is simply awesome. The game was a lot shorter then I was expecting but honestly that was 100% fine by me since at the end of the day the game felt like a short yet sweet experience that didn't overstay its welcome. My only huge complaint is that the final boss is probably one of the worst final bosses I have dealt with in a very long time it almost made me rip my hair out lol.

Good game overall!

foi legal, mas eu nunca mais vou encostar nisso na minha vida


how did they make 10 of these

This is my third or fourth time through this game, second time through on this specific edition. I needed a short palate cleanser after the two FF 7 versions and before Tunic comes out on a platform I could play it on.

I grew up in the obtuse era of video games, so I'm maybe a little more okay with how little Ys 1 tells you. There's a point about halfway through where a boss is made intentionally near-impossible (although if you are stubborn, you could probably brute force it), and it's done this way to make sure you are ready for the next chunk of game. But in order to be ready for that chunk, you need to have performed a lot of other tasks, tasks which are discovered only by talking to everyone and exploring every corner.

This was how video games used to push their technology to the limits: fill out the data with world and people and monsters, then have the player explore every single corner of it. That's what prevents Ys 1 from only being 3 hours long.

I've played through some of the translated NES version via emulation, and this edition is very clearly a labor of love. It's virtually identical, but with new graphics, music, and translation, and it's a really beautiful, engaging package. I am kind of sad that the bump fighting disappeared after these two, because I'm a big fan. I miss that time when Zelda clones all tried to do something different and new, when we were still figuring out all the different ways video games could be played and still be fun.

The story that isn't there is more interesting to me than the story that is, and I love how it continues into Ys 2.

short but really enjoyable and charming, i would consider this a great start.

now time for ys 2!!! im really hoping to play and enjoy this whole series so lets see whats next for my new favourite red headed boy