Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Gamer

Played 250+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Loved

Gained 100+ total review likes

N00b

Played 100+ games

Early Access

Submitted feedback for a beta feature

1 Years of Service

Being part of the Backloggd community for 1 year

Well Written

Gained 10+ likes on a single review

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Favorite Games

Dragon Ball FighterZ
Dragon Ball FighterZ
Into the Breach
Into the Breach
We Love Katamari
We Love Katamari
Outer Wilds
Outer Wilds
Final Fantasy X
Final Fantasy X

279

Total Games Played

023

Played in 2024

190

Games Backloggd


Recently Played See More

13 Sentinels: Aegis Rim
13 Sentinels: Aegis Rim

Apr 22

Mega Man Legends
Mega Man Legends

Apr 21

Despot's Game: Dystopian Army Builder
Despot's Game: Dystopian Army Builder

Apr 13

Final Fantasy VII Rebirth
Final Fantasy VII Rebirth

Apr 12

Halo 2: Anniversary
Halo 2: Anniversary

Apr 01

Recently Reviewed See More

Making a Mega Man Zelda-like is just a good idea and this executes it really well. I like how the dungeons are more like a dungeon crawler - mapping floors out, having limited resources and pushing as far as you can - than puzzle-solving. Perfect blue-sky-era Capcom vibes too; the low-poly characters are so expressive and the whole thing feels like a beautiful fun kids anime.

Thought I was gonna really like this because the idea of autobattlers has always been appealing to me but they're all PvP and I don't have time for that. Unfortunately, the strategy is not that interesting and the writing is all reheated nerd shit. Beat it once, do not need to play again.

This review contains spoilers

Off the top, this a very good open-world game. It's very much a Ubisoft-style icon-driven climb-the-towers kinda deal, but, buoyed by an already-great battle system with some slight added complexity and 7 party members each with their own unique mechanics, it evolves into something that plays wonderfully within the form. With all the bespoke side quests, wild variety of mini-games, and a whole-ass, really good card game, it's extremely easy to bounce around from task-to-task and wonder where your last 5 hours went. It feels like the dev team played a lot of Yakuza between Remake and Rebirth. The dungeons are way better than in Remake and the boss fights are excellent. Just like Remake, it is extremely good at endearing the characters to you with many small, funny interactions. The music is uniformly excellent. This is an 80 hour game but between all of this I only started to get tired of it right near the end. If I was younger I might've 100%-ed it, and had a good time doing so. As a videogame-ass videogame, Square-Enix nailed it.

But Rebirth has to answer a lot of open questions posed by Remake and I have to say it pretty much totally fumbles the bag. The end of Remake suggested a wide open plain, the characters no longer shackled by the past, a promise that nothing is sacred and everything you knew of the original FF7 could turn out differently. Rebirth throws this away. It rejiggers the order of things, there are some new ideas, there's lore that didn't used to be there, and oh boy the multiverse is here. But fundamentally this hits the same beats, big and small, as the original, even when it acts like it doesn't.

Aerith's fate is the obvious question at the heart of it, and what the game lands on is the worst of both worlds. Nomura cannot imagine Aerith as anything but defined by her death, but since the assumption is that the player is going in knowing how this plays out in the original - or maybe to create some sort of vagueness or mystery around what actually happened? The intention is unclear, though the events aren't really - it also skips over the emotional catharsis entirely. No "Shut up.", no laying Aerith to rest, no expressions of real grief. Aerith is still dead and still in the lifestream, praying to save the world. The only difference is that she can appear as a force ghost now.

The last few hours of this game has made me extremely cynical about the Remake project as a whole, with all of those little new details, all that loudness, amounting to various bits of icing on the same 30 year old cake. What once seemed like a well of possibility is instead revealed as slavishly devoted to the original, while simultaneously skipping over many of the dramatic moments that made it hit in the first place. It would've been better if they picked a lane - a weirdo remake/sequel for the OG fans or a straight re-telling for a new generation, with all the big moments intact and rendered in high definition. Instead you get a middleground that satisfies nobody.

It's frustrating to like something so much and have it almost entirely fall apart in its final hours. I'm too morbidly curious not to see how this whole thing wraps up, but mostly I wish this very talented team could be removed from the overwhelming weight of expectation and make something entirely new.