Reviews from

in the past


A lovely little adventure. Took me less than 10 hours to finish, and I quite liked it, visually its simple but not ugly, and the little island is a very pretty and soothing place. The gameplay consists of running around taking pictures of animals, fixing shit, and picking up thrash, and that's fine, but it got a little tedious. Music compliments the game pretty well, but it's not a big presence most of the time, the main thing you'll be hearing is animal noises, and in this regard the game is actually pretty outstanding. Its easy to tell what animal is making the noise, and from where its coming. Overall, this is a fine experience, but I'd only recommend it on sale, or if you have apple arcade, as this game also launched in there.

Easily my least favorite Ustwo game by far. This was extremely cozy and cute, but the two Monument Valley games and Assemble with Care were special games. This lacked that special spark.

Short and simple, and it's a ton of fun just walking around taking pictures of birds. It's a super pretty game too. I do wish there was more of the game though, as much as I enjoyed it for the 3.8 hours I played.

Ends with links for ways to help wildlife conservation, which is pretty neat and shows the developers actually cared about the subject matter!

Cute and Short little game! Amazing Message and definitely had to give them a donation!


So charming and sweet, what a lovely game.

Really sweet, adorable game that very nicely captures a lot of the charm of games like Boku no Natsuyasumi while still very strongly having an identity all its own.

Very, very sweet and cute and good

Very cute and sweet, a solid time killer. Needed the cute.

This game is pure love. I had to finish it 100% and find all the animals :D

Alba: a wildlife adventure is a fun and relaxing game to play and enjoy with a cute story line with a great message for kids (and grown people too) and a beautiful enviroment. The gameplay mechanics are simple enough for anyone who doesn´t frecuently play videogames.
I highly recomend it if you want to have a nice relaxing time and enjoy or play with someone who isn´t into hardcore gaming.

UsTwo’s next game is a small adventure game where you play as a girl named Alba who is trying to save the local wildlife reserve from corporate hotel moguls. You run around the island trying to gain 50 signatures on a petition to give to the mayor in hopes it will stop the construction. The main gameplay loop of the game is taking photos of 62 different animals on the island via your phone and scanning them with an app. Other objectives include picking up trash, restoring birdhouses and feeders, and rescuing animals from toxic chemicals.


The island is broken up into small areas so it’s easier to navigate and find where you need to go. Side quests have a green arrow and main objectives have gold ones on the map. The entire game is broken up into three days and you will complete most of the game within two hours fairly easily. Sadly, most of the game is running around back and forth between areas with very little to actually do. Picking up trash and fixing items is about all there is to do here. You can also replace photos on info boards, but most everything is done during the main story as you will come across every area at some point. You can talk to most of the townsfolk, but they have nothing important to say except to waste your time as per NPC regulations. They don’t even offer side quests which feel odd.


I did enjoy taking photos of the animals as tracking them was a lot of fun, but sometimes there is just one bird you can’t find somewhere to complete a side objective and it’s quite irritating and frustrating. While the idea of respecting nature and animals is a great message to get across in a game I felt nothing for the characters as there wasn’t enough time to do any world-building. For most of the game, you’re just trying to get the 50 signatures and nothing really happens until the last 20 minutes of the game. For such a large island I felt there could have been more to do with maybe some mini-games or more side objectives. Even adding more animals that aren’t 90% birds would have been nice as well. Animals are categorized into rarity, but I don’t see how this has any bearing as there’s not point or rating system for finding these animals. Hell, there isn’t even an achievement for finding all the animals in the game!


The game at least looks really pretty and the low-poly art style with bright vivid colors is great. The game has good lighting effects and the sound effects of animals everywhere are a nice touch. Alba controls well as she runs around the island and I didn’t run into any bugs or crashes of any kind. However, on my iPhone 12 Pro Max, I still ran into frequent slowdown especially when zoomed in on the phone. This phone is more than capable of running this game at 60FPS stable, but it needs better optimization. You will end up seeing what the entire game offers in the first 30 minutes of the game, but that’s not to say this game is boring. Two hours is probably just the right length, to be honest as any more and it would overstay its welcome due to the lack of things to do. I highly recommend this game to young players for the message it delivers and any gamer for just a relaxing and chill game.

Very sweet game with a great message. I just love running around the island and listening to the birds. It‘s so soothing. :)

A short, sweet game that really reminded me of being a child. Also the birdwatching was very realistic in that like 40% of the birds never stop fucking moving and it's impossible to get a proper picture of them to ID. Yes I am a birdwatcher why do you ask

'Alba' is a great little open-world photography game set on a Spanish-influenced island over one week of a young girl's summer vacation. I found it all to be very charming and comforting and the perfect kick-back video game for my own summer vacation. Along the way, you'll get more goals than just filling out your photo album. Alba becomes an important part of the culture of the island over the one week of game time. It's a stress free game but also one that promotes action, both political and conservational, to make one's living space better than it might be otherwise. 'Alba' is exactly what I needed in my quest for games to give me some summer vibes.

extremely cute and sweet, though it didn't hit me as hard as i hoped it would. still, it was nice and refreshing to just skip around and take photos of cute animals

Es redondo en todo lo que se propone. Una aventura veraniega muy agradable, sencilla y emotiva.

¡Me ha gustado muchísimo! Es un juego corto y sencillo pero muy bonito, perfecto para relajarte y con un mensaje tremendamente necesario detrás: la importancia de cuidar de nuestro entorno y preservar así la biodiversidad. Además, está ambientado en la costa mediterránea y se nota que está hecho con mucho amor, cariño y mimo.

A wholesome game that is perfectly tailored for the platform it launched on. It controls a bit awkwardly, and much of the game feels like filler, but nice music, visuals, story and characters help put it a cut above most other mobile games I’ve played. Great message too

It might be that I'm a bit biased: Alba takes place not only in Spain, but Catalonia, where I live. So it was easy for the game to win me over, especially since I didn't know that going in.

Less easy to achieve is a well-told story, which Alba does, coupled with simple, yet effective mechanics. Perhaps more impressively, the game recreates a small island and town with such charm and personality that it feels much more real than bigger, more photorealistic worlds from other games.

Alba is proof that less is more, especially in today's gaming landscape. Nevermind the "games for change" reputation it gets, it's a damn good game, period. It accomplishes everything it sets out to do, and then some.

Originally published on Flickering Myth: https://www.flickeringmyth.com/2020/12/video-game-review-alba-a-wildlife-adventure/



There’s something about animal photography that strongly stirs me. Perhaps it’s because I grew up reading nature catalogues, flipping through page after page of colorful creatures beautifully captured by some talented photographer. Ads for Zoo Books enchanted me, EyeWitness encyclopedias were checked out from the library, and every other week I found myself playing NabiscoWorld’s two “video safari” games (anyone else remember that amazing site?). Any chance I could get to see visceral images of fauna in their habitats I immediately took.

It should come as no surprise, then, that I was instantly enthralled by the concept behind Alba: A Wildlife Adventure. Developed and published by ustwo games, Alba sets you on an island of 61 animals and tasks you with helping save their home. Yet, in going the open-world route, I feel the game makers ultimately lose the charm they are trying to maintain. That’s the short answer, for the longer one read on.

We’ll begin with the story- you play as a young girl named Alba who is spending a summer vacation with her grandparents on the Mediterranean island of Pinar del Mar. Prior to the events of the game, a fire broke out and ruined the isle’s signature nature reserve, leaving its fate up to the mayor. While the majority of the townsfolk evidently want the preserve restored, sociopolitical dealings have convinced the Mayor to replace it with a luxury hotel. Teaming up with her friend Inés, Alba sets out to reclaim the once proud sanctuary.

As you might imagine, there is a strong environmentalist message behind Alba’s main narrative- conservation of the biosphere, respecting the livelihoods of other living beings, and stopping unnecessary industrialization on elemental grounds. What I really appreciated about Alba’s take on these familiar themes is that it never veered into preachy territory. There are a number of citizens, including the protagonist’s Grandfather, who make a reasonable case for the proposed grand lodging: tourism is drying up, businesses are closing, and it’s been over a year since the refuge was destroyed with no one bothering to do anything. The game also chastises ideas about the conflagration being deliberately set as nonsensical conspiracy theories. By being rounder in its approach, Alba ends up looking more thoughtful.

That’s not to say it’s perfect. The man behind the hotel’s conception, a guy named Sérgio, is your typical mustache-twirling greedy real estate tycoon, and the controversy surrounding the Mayor’s decision to support Sérgio comes down to cliché political machinations. But for an independent title that is evidently catering to children, Alba stands out in a genre that, all too often, speaks down to its audience.

The titular character herself is mostly silent until the very end, so there’s not much to say there. Besides loving animals and boasting a cap that looks eerily reminiscent of Ash’s from the first few seasons of Pokémon, she’s pretty much a blank slate. Unfortunately, I can’t say the others fared much better- the Island is home to an assortment of generic individuals, and while some were memorable from a kooky POV, no one besides Alba’s aforestated granddad were fleshed out. NPCs here tend to be one-note, defined solely by a singular personality rather than their conscientiousness or sapience.

When it comes to open world games without a centralized cast, this tends to be the case, so it wasn’t disappointing to see the writers falter overall. What was disappointing were the sprinkles of potential that were never expanded upon: the local veterinarian is revealed to be a secret graffiti artist- is this a satirical commentary on the artistic constraints of small town suburbia or just a silly plot twist? A little boy rapidly alternates between states of anger and quietness- is this a take on bipolar disorder/childhood regression or simply a gimmicky emotion to exploit for dialogue variation? A resident’s husband is shown to be constantly exhausted by the work he has to put into his acreage despite the support of his wife- do we take this as a jab at gender roles or simply a farmer’s dilemma? An ice cream maker requests you help out one of her friends who has become depressed for some reason- is this an attempt at showing how children can comfort people deal with mental illness or just a random side activity?

You will never know the answer to any of these because they are self-contained without any kind of follow-up. There will be those who criticize me for critiquing this, saying that the game isn’t a Shakespeare play and doesn’t need lines of monologue dedicated to expanding minor characters. I agree, but that’s not what I’m saying- what I’m saying is that these narrative aspects exist in Alba’s game world but don’t serve any purpose- they don’t expand on an NPC’s disposition, they don’t add lore to ustwo’s fictional setting. At best they make bland parts semi-memorable by way of a quirk, but that’s faint praise at best and wasted potential at worst.

If I can end on a positive note, it’s that Alba beautifully embraces its Hispanic and Latino roots. This is a game set somewhere evidently adjacent to Latin America, and the incorporation of those fundamentals into its reality, whether it’s the food, music, or occasional bits of Spanish in the script, were delightful, and showcase how to introduce new cultures without it feeling forced.

Graphics are up next, and the results are mixed. To put it bluntly, Alba is a very plain-looking game. It utilizes an art style that deemphasizes the need for texturing: objects in the environ, ranging from flora to architecture, appear like they’ve been filled in by the fill tool from MS paint- there’s no patterns, no fine details, no differentiation in material usage. It’s clear this was a deliberate decision, yet it’s also clear that this was done for budgetary reasons. The bright hues do make everything palatable aesthetically, and there are times where it does evoke an old-school children’s picture book. However, at the end of the day, I couldn’t help but feel that there was something lacking in the overall presentation. I hate using luddite language, yet “simple” is the first word that pops up into my head. Nearly all the elements are rendered with a single color, and the majority of the shapes and sizes are atypical of what you’d expect from a 90s educational video game.

In addition to this, Pinar del Mar does not display its heritage well. I complimented the Latino influence on the writing earlier, but in terms of visuals, it is almost non-existent here. This could have been a place in any other western country and you wouldn’t have been able to tell the difference (outside of some flat rooftops maybe resembling Havana).

That being said, there are a couple of major savings graces in the graphical department. The first are the animals- they look amazing. As I said above, there are 61 different species, and while most of them are birds, that didn’t stop the artisans from crafting unique models for each of them. You can view close-ups in your biota atlas, but even out in the wild they are stunning, especially upon closer inspection with your lens. In addition to this (and the second commendable artistic feat), you have excellent shadow mapping on nearly everything and everyone: man, creatures, plants, etc…are all joined with a silhouette twin that moves and shivers alongside its identical. Which is great because the AI for the animals is specifically programmed to mimic real-life motions: a bird will hop a few steps before fluttering away if you try to approach it; cats and dogs will run up and around you should you enter their sensorial vicinity, and a fox will retreat into its den should you attempt to get it. The sole exception to the otherwise superb umbras are some miscellaneous aspects in the city, like cloths lines, which feel pre-rendered and pre-inserted.

With regards to the people, though, I’m afraid they will take some getting used to. Whenever Alba spoke to one, I was reminded of the animation from the Clifford the Big Red Dog TV series from back in the day, albeit applied to a 3D format….only for me to then realize that there was a reason Fairly Odd Parents looked jarring in 3D during the Jimmy Timmy Power Hour crossovers- some things just don’t translate well.

Alba is far from that level of grotesqueness, but the negative connotations are present nonetheless. Facial expressions are conveyed properly, yet those beady black eyes seem disconcerting. The folks around you look humanoid, but there’s something off about their perfect contours and blocky bodies. At the end of the day, this will all be subjective, but for this reviewer it veered a little on the uncanny valley side.

Sound is next. As there is no real voice acting beyond some generalized groans, we will begin with the SFX, which is phenomenal. Alba more than makes up for those small GFX flaws I pointed out above with an excellent SFX schematic, and yes, the bulk of that credit goes to the noises generated by the various beasts and critters you’ll encounter. Every single one of them, let me repeat, every single one of them has 2-5 exclusive cries that some talented audio designer invested time into producing, and Alba luckily gives you the option to listen to them via your field guide. These are not slightly different warbles from one passerine to another; they are completely different modulations that I would not be surprised reflected their real-life counterparts. This is particularly helpful when you begin looking for specific species who are concealed sightwise, but visible aurally (though that part leads to a problem that will be talked about in the gameplay section).

Other signature sound traits, like the flapping of wings, stomping of footsteps on different surfaces, and crashing of waves, don’t quite have that same dedication put to them- I noticed a lot of synchronization issues wherein it would take a second or two for the sound change to completely register. But these are ultimately minor and don’t break the immersion.

Lastly in this trifecta, we have the score, credited to a composer named Lorena Alvarez. Interestingly enough, Alba doesn’t really rely on music. For most of my playthrough, I don’t recall hearing any distinct compositions in the background: the only times they were noticeable were during the opening of each new day, and pivotal story beats. That’s not a dock on Alvarez’s work as what I did hear was lovely. Like I mentioned before, there is a Latino culture present in the game, and the music reflects that through its choice of instruments and inherently lowkey approach. It may not stand-out, but I blame that more on the mixers as it appears to have been a deliberate decision.

Now, we come to gameplay. Alba is built on free-roaming around an open world, helping out villagers, doing side activities, and, yes, taking pictures. The game is a bit more modernized in the latter category as Alba utilizes a touchscreen smartphone to conduct her photography, though, from a technical standpoint, it still serves the same purpose as a Polaroid (who remembers those babies?).

I wish I could say that running around this tropical paradise snapping up images is good fun, but there are significant problems with the systems in place here that limit its scope, and the best way to convey the extent of those problems it to draw comparisons to Pokémon Snap– another title that was similar in concept. In Alba, there is no quality meter to your camerawork: as long as an animal is close enough and centered, you can successfully upload it to the database. Doesn’t matter if the image is blurry, obscured, or smeared, if it fits the above requisites, it will be good. This ends up significantly watering-down an already watered-down concept, and feels condescending to its target audience; was there a belief that kids could not handle more complex gameplay? In Pokémon Snap you had to make an effort to get a good shot of whatever pocket monster you were documenting. Points were awarded based on attributes like pose, size, technique, as well as bonus factors such as whether there were multiple subjects in the frame or something extraordinary was happening. Failure to adhere to higher standards would result in Professor Oak either docking points or outright dismissing a submission.

It wasn’t foolproof by any means- sometimes you would get marked down for arbitrary reasons. However, it still represented an intriguing endeavor that Alba severely lacks. All photos you snag are automatically rendered as perfect stills, and this hurts the game in a few ways: one, it motivates players to not actually pay attention to roaming wildlife, making the efforts of the AI programmers null and void; two, it makes the gameplay about guerilla snapping over genuine photography, and three, it ironically has the thematic effect of encouraging kids to constantly look at the outside world through their phone over their own eyes- after all, if all you need is a quick glimpse to snap a full-body shot, why bother trying to find the animal optically when a hazy lens will suffice?

Not helping this is the atoll itself. Pokémon Snap was also set on an island, but it was divided into compartmentalized levels that were beautifully crafted, allowing the designers to flesh out specialized homes for their inhabitants. The isle in Alba is wide and spacious from the get-go, allowing you to explore almost every part of it immediately over waiting for things to open up like so many other nonlinear games, but the catch is that most of it is empty space: space that extends upwards to the stars and outwards to the sea. What this means is that it can be a pain to find all the animals in your directory because a number of them will take advantage of this expanse to evade your reach: flying skyward, hopping into the mountains, or crawling along the shoreline. To be fair, filling your index isn’t required to beat the game (and I admittedly was unable to get two of the species), but for a title predicated on wildlife photography, the world should have been built to make it easier to find said wildlife.

Side content is thrown in, and it’s pretty non-memorable. Most of it comes down to cleaning-up Pinar del Mar, meaning you will be doing Chibi-Robo!-esque activities like picking up trash, putting away laundry, and fixing broken items. Advancing through the story leads to Alba gaining tools that allow to her to complete more tasks, like healing animals and building constructs, as well as enabling her to create alternate routes between areas. Very very occasionally you’ll get something in the way of “side quests” like the aforestated ice cream girl request, however it’s few and far between.

Alba, to its credit, never feels monotonous (perhaps because it’s so charming), but there’s no denying that there is a severe lack of interesting things to do in its open world. I honestly think the game would’ve been better off following the first Witcher’s model: have each day be a chapter dedicated to a specific part of Pinar del Mar. It would have allowed more details to be implemented, as well as made it easier to input a greater diversity of external activities.

But we can’t rate a game by what it could have been, only what it is. Even there, though, Alba could have resolved all of the above issues with a simple solution- implement an RPG experience metric. Make pictures have an appraisal measurement based on their virtuosity- the better the image, the more cash Alba gets that she can then use to purchase new filmic equipment or new textiles if you want to stick to pure esthetics. Have completing extra projects and jobs garner recognition that will allow Alba to progress more easily through the town, via giving her equipment, tools, or even vehicles (a bike of some sort would’ve been nice). If that would have been too much to do, then make it a mere reward system compensating her with goodies from the citizenry ala some kind of stamp or medallion.

The basis for these changes already exists in two ways- during the main story, you have to complete all these ventures in order to get signatures for your petition, and aiding animals leads to you receiving hearts that don’t do anything. If ustwo had thrown in some prize along the John Hancocks or even just given those hearts a tangible aspect, then the side content might have been more palatable. Alas, that isn’t the case.

All that aside, I will say that the HUD is ergonomic, the phone controls swell, and swapping between different things is relatively swift (infrequent FPS drops aside). Alba is also well-optimized, with me never encountering bugs, glitches, screen tears, or any other error. However, shortcuts were taken in the base coding, notably when it comes to Alba’s movement. Using the mouse to direct her looks fine, but try and change directions with just the arrow keys and you’ll see her practically teleport to the cardinal point: there’s no transition animation showing her turn. This extends to climbing up on surfaces: stairs are fair, but skip onto a rock or bench and it’s like she gained Sasuke’s super speed from Naruto.

So overall, what do you get with Alba: A Wildlife Adventure? You get an indie title that doesn’t quite live up to its grand name. A fabulous assortment of animals were handcrafted to look and sound distinct from one another, but that same effort was not quite extended to the rest of the island. Pinar del Mar itself is pretty enough to look at, but upon closer inspection you will notice timesavers were utilized in development to avoid adding external grain onto anything. The concept of walking around a balmy holm to spot fauna seems pleasant until you come to the realization that, without a faster method of traveling or intriguing labors to do, there isn’t much to hold you. And while the story is surprisingly deep and even-handed in its approach to bioecology and environmentalism, it isn’t strong enough to outweigh these other flaws.

I want to be clear that this was a very relaxing video game to play, and ustwo did give it a lot of magic. At a $17.00 asking price, though, I only got 6 hours worth of game time, and that was attempting to 100 percent it. I don’t know if everyone will want to do that, but even if they do, it falls below my $1:00 to 30 minutes ratio. Still, I always say support indie companies if you can.

Pros:
+ Biodiversity design
+ Well-balanced story/Latino influence
+ SFX
+ Calming atmosphere

Cons:
– Superfluous open world
– Repetitious side activities
– Simple art style
– Unsatisfying gameplay

Such a charming game. Loved my time on the island with Alba and her friends, as well as the really detailed ecosystem. The soundtrack was fantastic as well. To anyone who has kids: play this game with them.

It doesn't have the magic of Monument Valley, and the gameplay is overall basic, but Alba has plenty of charm throughout its 4 hour runtime.


As a conservation biologist from south Iberian Peninsula myself, I got to say that I really loved this game and it's surprisingly accurate in the majority of the aspects regarding the animals. It captures what it feels like to discover for the first time the diversity that we luckily have here, and as such, I think many people interested in mediterranean nature would love this game.
For the technical aspects of the game, the framerate is a little bit bad on the switch and it also could have used a running button because sometimes you find yourself walking from one coast to the other and it can be frustrating.


Cute and mildly addicting! I loved finding all these animals with my camera, and that's supported by a very positive and uplifting story.

A short, relaxing game with some fresh ideas about what a game can be. Finding and photographing animals was the highlight for me. That particular aspect is sort of like Pokemon Snap, except the quality of the photos don't matter here. The game does have some limitations in that it originated on mobile, but I still enjoyed my time with it.

From the moment you first see Alba's walk cycle it becomes apparent that this game is about the carefree spirit of childhood, which is what makes the fact that it's also about political participation so interesting. Obvertly, the game asks you to raise awareness and get signatures, which can seem naively simplistic in such times, but I was pleased to see the game implicitly endorse direct action by just having you make improvements to the town on your own. Consuming media is not and cannot be activism, and it's always more important to address material concerns, but I appreciate Alba in this moment for finding joy and wonder in the work because win or lose, there's always more to be done.

An adorable adventure game that I enjoyed all the way through! I absolutely loved cleaning the island, taking part in quests, researching all the animals, and just exploring. It's a small over world, but it is charming and full of life and beauty. It's also a short game, but it makes better for replays. Only real problem was with the framerate, where it would dip a lot when in more complex areas. Other than that, a new indie game I love!