As with a lot of these older Atari titles, I found myself wondering about the mystery of Asteroids' appeal. The game is fascinating in its simplicity. My mind wanders during play after play. How is it that I have to stop myself from reading intentionality into the random patterns and velocities of asteroids as they break? How is it that shots from large (and even worse, small) UFOs seem to be directed at the spike that represents my spaceship? How is it that, simply by calling the game "Asteroids," I read that shape as a spaceship and the mushroom-like shapes as, well, Asteroids? And why is it so difficult for me to routinely crack 10,000 points?
Played as part of Atari 50.
It's a shame that the most fun part of this--the movement--is something that you really only should do if you can't shoot something down in time. It's so slippery and difficult to control that it's better to just put all your focus into aiming at things, but when you do end up moving it makes the game so much more tense and gripping.
That's not to say that this isn't a fairly solid arcade game, and it's definitely way crazier for the time, but you really do just end up kinda sitting in one spot spamming in the vague direction of objects until something comes flying at you and you can't move out of the way in time and die. Space Invaders is definitely the best of these early space shooters, and the audio track from it being so explicitly copied here (but without the accompanying speed-up in gameplay) does kinda make me wish I was just playing that instead.
It's a shame that the most fun part of this--the movement--is something that you really only should do if you can't shoot something down in time. It's so slippery and difficult to control that it's better to just put all your focus into aiming at things, but when you do end up moving it makes the game so much more tense and gripping.
That's not to say that this isn't a fairly solid arcade game, and it's definitely way crazier for the time, but you really do just end up kinda sitting in one spot spamming in the vague direction of objects until something comes flying at you and you can't move out of the way in time and die. Space Invaders is definitely the best of these early space shooters, and the audio track from it being so explicitly copied here (but without the accompanying speed-up in gameplay) does kinda make me wish I was just playing that instead.
I felt with Space Invaders that, being one of the earliest shooters and that being a genre I really love, the very simplistic version of that formula worked for me a lot better than a simple ball and paddle game, or a more stripped back version of the mascots and platformer games that would get a lot better with a few years. This seems to confirm that feeling, because yet again Asteroids is a far stronger game than a lot of the arcade stuff i've sampled around it. With the additional movement and more "shoot this thing", with less of a limit on how long you get to shoot for before you're invaded by... space, things feel perhaps even better than Space Invaders too, a very strong and replayable effort here, one that I fully understand and sympathise with people who may have wasted far too many quarters on this. Just about topping Space Invaders, will be interested to see if anything gets one over on this before the move to the big console success that i'm more familiar with shows up.