Reviews from

in the past


Arcade Week: Day #3

Yeah it’s good and all but it doesn’t have any adorable alien names. Clearly space invaders is superior.

Atari were quite the force in the early 80’s. So it only made sense to milk that force and create as many games as possible, but remember when Atari genuinely had ideas? This is one of them. Asteroids was a game that took people by storm with its simple yet addicting gameplay. The game was conceived by Lyle rains and programmed by Ed Logg, two people who aren’t given enough respect for their work on this brilliant game. Well let’s dive in already and see their brilliant work!

You play as a triangular ship, shooting down asteroids (the name of the game) and ufo’s once they appear. You can move left and right and turn left and right (obviously) and if you try going off the map you’ll end up on the other side. You can also hyperspace which makes you disappear and then reappear (the strategy is a tiny bit risky however). You get 3-5 lives and the maximum amount of points you can get is 99,990 before the game just decides to turn you in. They can’t stand the fact that you’re a fighter (I said I wouldn’t bring space invaders and asteroids politics into this god dammit).

Overall, asteroids is still a pretty fun game. It’s simple and has aged pretty well. The programming team clearly had a blast (literally) making this and I respect what they tried to do…but space invaders is better I’m sorry!

Simple, very fun, quite addicting, space invaders is better

(played as part of ATARI 50)

This is another vector game where the super-clean look and feel really suit the gameplay and vice versa. The simplicity helps you focus. And the vibe is appropriately foreboding, complimenting the walls-closing-in combat.

The rhythm of the waves of asteroids - starting out slow as you line up your shots on the big ones, then building into a fast-paced frenzy as you splinter them to into careening, dangerous bits, and then easing back down as you pick off the last stragglers methodically, only to brace yourself and start again - that feels somewhat unique and I quite like it.

A big quibble I have with this and tons of games of this era is probably born of a technical limitation - the number of shots you're able to put on screen at once. Whether insurmountable because of the technology, or a deliberate design choice, or a bit of both, it's always frustrating to me. It requires more methodical play, and can and should be doable for a good player, but every fiber in my being just wants to spam and it won't let me! In this game specifically, with many of your targets being far out and moving quite quickly, your three shots at once or whatever just never seems like enough. Certainly not a dealbreaker though. I should probably just get good.

I wish you did more flying with the ship in this, the feel of it is superb. I dunno, do better players than me fly around more? Is that a high level play thing? I tend to try to hang out in the middle and scoot around a bit only if necessary. If there are videos of players out there doing full-speed Rogue Squadron stuff, pulling Immelmans on the UFOs and shit, I wanna see it.

Why yes, there certainly are a lot of asteroids here. You can fly around and shoot them, and maybe even teleport at times. It's a good time waster, and it makes you wanna go shoot asteroids yourself when you die and wanna destroy the game.

Game #108

A ideia usada nesse jogo para dificultar o loop com o tempo é interessante, em vez de ter inimigos que ficam progressivamente mais difíceis, são asteroides que se dividem quando você os acerta, criando uma dinâmica legal entre o seu progresso no jogo e o risco.

We should have never evolved past vector graphics.


Just... WHY? I don't think it's much a surprise to see Atari struggle in comparison to Namco nowadays when even at the BEGINNING they were lacking. Anyways, this game sucks and honestly seeing this next to Galaga in my local arcade always felt insulting.

Retro Yearly List #5 [1979: Asteroids]

You shoot asteroids, they split into smaller parts, you shoot them again and they split again, sometimes an annoying spaceship appears shooting to all sides randomly, and you are fighting to survive dodging everything and even teleporting randomly hoping to not appear right near something and get killed immediately. That's it, the idea works and is pretty challenging, you just rely too much on luck here, Still fun tho. And 7800 version looks better for me.

Realistic physics + Turning big things into small things = I like

Super fun at arcades but nothing else really

Possibly one of the first games to really nail satisfactory movement

The vector graphics here are kinda stunning to look at with this one; the black-and-white aesthetic working perfectly for a space setting. Pretty straightforward to control and play, too. I can see why this one's a classic.

Definitely can see why this is one of the most popular arcades games and for good reason, Asteroids still remains a great time even today.

The premise is simple: shoot down asteroids and any enemies you encounter along the way while not getting destroyed yourself. Shooting down things in an arcade is always fun and I was surprised with the momentum based movement that immediately reminded me of Lunar Lander for a bit.

Challenging and a reason to keep playing, sometimes what more could you ask for back then?

they got those tables where u and a friend can sit on opposite ends and do competitive co-op THAT is the shit

A simple all-time classic. Arcade version is my go-to if I find it at bars/arcades because man those vector lines pop so well. Gorgeous little machine too.

Of the 1970s arcade games, this is one of the more fun ones that I enjoy playing on the computer. There is challenge to it and it is not totally straight forward unlike some other arcade titles. I have even played the real arcade version and thought that for a 40-year old game, it holds up well and is fun to play.

why did we ever stop using vector displays?

FWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOSH
For some reason, Asteroids really clicks with me. Something about the vector graphics, the clunky controls, it all just feels really nice.

Asteroids on an o.g. vector display is a thing of startling beauty. Blazing white glyphs against a field of utter blackness.

Still fun today; I've dumped endless quarters into the one at Ground Kontrol in Portland.

The sound design on this one is perhaps even more iconic than the visuals or gameplay. The earliest game I can think of where the sonics play a massive part in the vibe of the game, more than making up for the rudimentary visuals.

Arcade games from the 80s are simple compared to now, but Asteroids is simple even compared to those, and still holds up just fine. It's fun, responsive, and still worthy of being wherever the greats are listed.

Rating: 4 - This game is great and it deserves to be remembered

As simple as it gets. Kinda boring, but also somewhat charming in its simplicity

I think everyone knows what this is. Its still pretty fun even if you know better variations of this game are in store for its future.


Arcade:
Iconic vector game where you avoid and shoot asteroids, it doesn't get more simpler than that to explain. The game is a classic and really awesome with it's inertia gameplay while controlling the ship's thrusters avoiding small asteroids from bigger ones.

It's a treat to play, it's iconic, it's asteroids.

Played on Atari 50.

(Atari 50)

Love me some Asteroids, simple and addictive. Play this and the later variants on the vector hardware if you get the chance!

I like the rotating shooting from the middle around, and it is fun for a few to blow up some rocks, and try to shot as means of evading you getting hit, but it kind of gets a but boring pretty quickly, the audio is a bit too loud, and the shapes of the asteroids themselves seemed odd. Most the smaller ones look less like rock and more like mushroom but that might just be me. Anyways it's fine and all but it isn't a glowing recommendation.

6.3/10

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