Reviews from

in the past


This review contains spoilers

you hug each other to get hearts back🥹🥹🥹

This is a great platformer but it's also a metroidvania game (which made it my first ever in the genre). Loved the art style and character designs. Lots of fun running through the areas and a bit of a collectathon if you enjoy those. It's also a multiplayer game (up to 4 player) so it'll be fun for the whole family.

What I thought would be a pretty simple and average platformer with a bare bones narrative is actually a shockingly expansive Metroidvania with a lot of legitimately funny dialogue and cutscenes, and an actually interesting world. I was pleasantly surprised by this little game.

Que jogo bom.
Adorei a animação, o humor e a relação entre os personagens.
Confesso que ri varias vezes jogando.
O pato donald é o melhor kkkk.
Jogaria de novo e e novo.

Mickey Mouse comes home to a cheating wife


If you're a lil kid playing with your friends, you might give this 4+ stars. If not then the nice music, great cutscenes, and funny dialogue will carry you through a lame story (that has a similar plot twist as Frozen) and pretty fully Metroidvania platforming. Some of the gameplay feels nice but traversing a ginormous map without fast travel (which is unlocked towards the end) feels like a slog

A solid little game! It's a nice breezy metroidvania-lite platformer that offers little resistance but the visuals are nice, the music feels like disney, all the voices are spot on, just a fun game to chip away at over a week. It is probably not going to satiate anyone waiting for Silksong or the next Metroid but as a chill game, maybe you want something to play while you listen to a podcast it's perfect and I would give it a big thumbs up on that level. Didn't get to try co-op unfortunately!

Leider ist das Spiel sehr träge vom Pacing. Bis man so Standard Kram wie Handsprung erlernt vergeht unfassbar viel langweilige Zeit mit ständig wiederholenden Hindernissen/Gameplay Kniffen, weshalb ich irgendwann abgebrochen habe, weil ich extreme Müdigkeit verspürte.
Und das ist sehr schade, weil die Grafik ist super schön gezeichnet, die Musik ist stimmig, die Steuerung ist wirklich gut und der Humor ist auch schön silly drollig, aber der Rest lässt mich unbeeindruckt.

gameplay is serviceable, a bit too formulaic and flat but it just works. the animated cutscenes and fun! i played all of it with my siblings and had a good time.

Illusion Island is a cute and wholesome little co-op 2D platformer that involves too much backtracking, which isn't helped by the fact that all the areas are incredibly similar. But even with the lack of variety, it remains a good time thanks to the delightful modern Mickey and friends inspired art style and humor.

This review contains spoilers

For a baby's first Metroidvania, it's pretty good. Your current objective is catalouged in a quest log, most quests have a marker on your map telling you exactly where you need to go, abilities are never too far from where you need to use them, and there's even an "everything's falling apart" escape sequence at the very end. Also, DISNEY KNOWS WHAT AMONG US IS!

I think this game is an underrated gem. It's not every day you run into a pacifist Metroidvania. It's great as an introduction to the genre, and I personally enjoyed its more easy-going nature (especially relative to most of its tough-as-nails peers, like Hollow Knight.)

A simple and somewhat inconsequential mix of a Mario platformer and Metroidvania. The game may be a bit slight (that's by design, this is baby's first Metroidvania), but the game experience is a blast: quirky humor, well-drawn animations and inventive "environmental" boss fights.

Fun multiplayer adventure! I played this start to finish with my boyfriend, and we both enjoyed it a little more than I thought we would.

There’s a lot here to love, there are so many QOL features in the game that made things very convenient, including: Missed collectibles on the Map, frequent checkpoints that doubly serve as respawn points, map indicators for when an ability you’ve unlocked can unlock a new area, area completion percentages, and at least a few others I’ve forgotten. The team clearly had the player’s enjoyment on the front of their mind with these decisions, and I greatly appreciate that.
The visuals are another thing that I was constantly drawn to. While none of the areas are particularly innovative in video game settings, they’re all visually gorgeous. The characters inhabiting the world– be it the playable characters, NPCs, or enemies– are excellently brought to life through gorgeous animation and a beautiful art style that looks like it was taken directly out of a sketchbook and put into the game. The dynamic soundtrack that subtly changes as you progress through areas pairs with the fantastic visuals to create a nice, serene atmosphere.
In terms of exploring the world, it’s pretty fun! If you’re an existing fan of metroidvanias, it will probably feel a bit bare-bones, but at the very least I think it’s still enjoyable. The platforming sections aren’t anything spectacular, but they’re engaging. The real highlight comes in finding the different collectibles, which was the highlight of the whole game for me. My favorites were the areas that take up the whole screen, and you have to go through a small platforming challenge/puzzle to get the secret. The Mickey Memorabilia is super cute, and very fitting with this game releasing during the Disney 100 celebrations. There are some deeper cuts, and it feels like they’re put in there by people who have a genuine love for the Disney cartoons. I wish the outfits you unlocked were actually wearable, but as I believe the game is hand animated, I get why they aren’t.
The thing metroidvanias are known for (well, one of the things), the abilities you unlock throughout the course of your journey are fun, as well. Like the level design itself, they’re nothing crazy (don’t go in expecting to pull off some of the crazy types of things you can do in Hollow Knight, for example), but they pair nice with the world. I wish there was maybe one or two more, though, as the movement does feel a little basic.
I also enjoyed the humor, albeit it’s a little hit or miss for me. Some of it wasn’t quite my cup of tea, but there were some jokes that got a chuckle from me. The best bits are with the main 4 bantering, especially anything to do with Donald. The running joke of Donald getting junky equipment is a pretty good bit.

As for the negatives, the first is the combat. Or, the lack of it. The enemy patterns in the game aren’t really designed around combat, so it doesn’t feel like it’s necessarily missing anything by not having it, but I feel like it could have really filled a gap in the very simple run and jump gameplay. Just tweak the enemies a bit, and let the players unlock some new moves or combos throughout the game, and I feel like it would have added a lot to the game.
The closest you get to combat are the boss fights which are quite lackluster. None of them are bad, but they’re not great. They’re just fine. They don’t really outstay their welcome, at least.
Probably my biggest issue with this game is the lack of fast travel, which is gated until the very end of the game. This game has so many great QoL features that I’m utterly stumped as to why they thought this was a good idea. It’s not like you can really sequence break in this game, even if you trekked all the way back to where you wanted to go on foot. I almost certainly would’ve 100% it if it had fast travel, but once I beat it I didn’t really feel like going back and getting everything, as I much rather would do it before I beat the game. I’d like to sometime in the future, at least, but man I would have liked to have that along the way.

All in all, I found this game fun. It fell considerably short of what I feel it could have been, though. This game has a fantastic framework, built by very talented developers who clearly have a lot of passion for what they’re doing. I just wish it was a bit more out there with its ideas. I’m optimistic that this game will one day get a sequel, as I feel like they could make something splendid if the team listened to feedback and improved on this game’s shortcomings. I’d still recommend it though, especially if you, or someone you play this with, is new to metroidvanias.

Pleasant enough little platformer, with a simple enough story and inclusion of the Fab Four. Loses marks for not including Daisy and Pluto and for the difficulty spike essentially going from easy free flowing platformer to a sit and wait festival while the enemies move in a nice enough line for you miss. Not tempted right now to 100% it but might revisit it at some point to complete it as I think it’s easy enough to pick up and play.

The way I was begging on my hands and knees and frothing at the mouth for one of the pieces of collectible memorabilia to be Mickey’s keyblade

I need Kingdom Hearts content like Tetsuya Nomura needs zippers

So far a bit stiff for a platformer but the art and cut scenes are very enjoyable

Got this for the two kids to play with us, but it's a bit too soon for my Daughter, my bad on that one. Will come back to it for sure, as it seems neat.

Jogo extremamente fácil. Claramente feito para crianças aprenderem a jogar plataforma, entendo que não sou o publico alvo. Joguei COOP com uma amiga e sinceramente, deu sono na gente kkkkk. Jogue se tiver um filhinho ou sobrinho para introduzi-lo. A arte do logo é linda e tem cutscnes bem legais. Me diverti mais vendo os filminhos que jogando mesmo.