This definitely feels a bit tangential, but I'll admit to being an easy mark for the type of extended, self-contained dungeon crawl on offer here. Nonetheless, more environmental variation would have gone a long way to making this more engaging - a little more glowing ocean of lyrium and a little less generic dwarven tunnel would have suited my fancy.
Also, I have no clue what to make of the story implications here. The narrative beats work fine in isolation, but the lore ramifications for the larger Dragon Age mythos are frankly massive in a way that feels completely out of whack with what this is - a mostly extraneous, four hour long side story. But, oh well - if the history of the series is any indicator, we'll probably learn more in Dragon Age 6.
Also, I have no clue what to make of the story implications here. The narrative beats work fine in isolation, but the lore ramifications for the larger Dragon Age mythos are frankly massive in a way that feels completely out of whack with what this is - a mostly extraneous, four hour long side story. But, oh well - if the history of the series is any indicator, we'll probably learn more in Dragon Age 6.
A straightforward dungeon crawling expansion that is only really worthwhile as an excuse to spend more time with combat.
+ fairly challenging fights rewarding unique gear
+ intense spelunking atmosphere
- monotonous environments with few memorable points of interest
- dull storyline that just tapers off
+ fairly challenging fights rewarding unique gear
+ intense spelunking atmosphere
- monotonous environments with few memorable points of interest
- dull storyline that just tapers off
I’m a big proponent of the idea that Dragon Age should be much more linear than Inquisition was. I think 2 maybe overstepped on that but Origins was the perfect mix between open and engaging without stuffing in 20 hours of grinding inconsequential side quests between story beats. However, I just can’t say this was very intriguing. Mostly, I was doing it to get to Trespasser.