Reviews from

in the past


this is like so much better than pokemon

imaginate pokemon si los pokemon fueran mas feos. todo lo demas es igual osea un juego aburridisimo

better than any pokemon game made in the past 10 years

Posiblemente el mejor juego de colección de criaturas y batallar con ellas del estilo Pokemon que ha salido desde Heartgold y Soulsiver. Modo de combate refrescante comparado a los de la saga de Nintendo, historia realmente interesante y accesible para todos los públicos y personajes profundos, en todo le da bastantes vueltas a la mayoría de juegos de Pokemon que se han lanzado desde la 4ta generación.

Si te gusta este género, este título es muy recomendable. Y, en menor medida, también lo es el Nexomon: Extinction, que no llega al nivel de este Temtem pero si está por encima, también, de los últimos títulos de la saga nintendera.

En el día que escribo esta review ni siquiera está terminado y estoy con muchas ganas de ver como acaba siendo Temtem con la 1.0 y posteriores actualizaciones. Un juego y saga con muchísimo futuro.


please note I haven't played past the first dojo yet and this game is not complete yet. I do intend to return to this game soon and I hope this game surprises me in some interesting ways. anyways anyone telling you this game is better than Pokemon is lying to you

I've always resisted the idea of a Pokemon MMO in fear that it'd just be.... kind of bad. admittedly, this game both confirms and deconfirms these fears

it feels very much like a poor man's Pokemon in so many aspects. the creatures outside of stars like Pigepic are horrendously bland, and the game occasionally has mechanics and concepts that even Dragon Quest and Pokemon considered old hat 10 years ago or are needlessly more complicated than they have to be. Pokemon could occasionally get hokey at times but at least in those cases it was genuine - Temtem feels irony poisoned as it shamelessly copies Pokemon's story beats

I can't say I hate it though - I signed up for a monster collecting game, and I sure as hell love monster collecting games of all kinds. and I absolutely do appreciate that I can simply play single-player in a way if I really wanted to... I just kind of wish this game had a stronger identity than "poor man's Pokemon but, like, make it an MMO", because if it broke away from the formula it's shamelessly copying I feel it could be great. even if I still have to sit through some incredibly bland monster designs

I thought it was going to be an improvement on the Pokemon formula. Instead they just Pokemon through the find/replace tool.

The game is not yet complete, so its difficult to give a proper review, but I really enjoy Temtem! the world is beautiful, and the battles are quite fun. One issue I do have would be the difficulty when playing solo. Temtem looks light-hearted and casual, but it WILL force you to think strategically. One wrong move can cost you a whole battle if you're not careful!

Overall, I've played up to the end of what is available at the moment, and I'm a big fan of what there is so far. Here's to hoping things only get better in the future!

Le he metido más de 350 horas a un early acces. What a time to be alive.

A Game Freak le daría vergüenza lo que hacen con Pokémon si a Game Freak le importara lo más mínimo lo que hacen con Pokémon.

Un 10 de manual cuando el juego esté completo.

no inicio tava bem empolgado pra jogar esse jogo e durei bastante, mas chega um momento que fica simplesmente chato e não tem como continuar se divertindo

The game is not complete so no review yet

This game is similar to Pokemon, better battle system and difficulty but it has some major issues with the tone of the game that hold it back from being better than an actual Pokemon game. The mmo elements are not great either, the best use of it was the mental gym puzzle that was so difficult we had a bunch of people complaining about it and trying to follow each other and failing for about 30 minutes lol, it was actually a pretty great time. But the side quests were pretty bad, and although there was chat, nobody really used it other than to advertise trades. We aren't in the glory days of mmos anymore sadly. It's a decent single player game though, you can easily ignore the multiplayer aspect for the most of the part.

Microtransactions, Premium Currencies, Battlepasses, and a $45 price tag. My dude, you were competing with both free games (i.e rom hacks) and brand loyalty. You never stood a chance. 4/10.

for context, ive been playing temtem since the official public beta launch in 2020, and i really loved it back then. ive felt very comfortable keeping my rating for it a 5/5 for a very long time. the passion these devs have for this game can be felt oozing out of every design, every city, every temtem, very rarely do i find a pokemon-like that feels so well crafted and lovingly produced. the battle mechanics are easy to understand but hard to master, just like pokemon itself. so why did i drop the rating by 2 stars?

simply put, i just am not pleased with how temtem handled its launch. the game now has a battle pass, called the tamer pass, which lasts for roughly 3 months and it's awful. there's a regular free version of it with less rewards and a paid version with rewards for every level that you can only buy using the game's new in-game currency, novas. and, you guessed it, novas can only be bought using real money. oh, sure, you can get novas from leveling up the tamer pass, and maybe you'll EVENTUALLY get enough to buy the premium pass. the devs have stated that the premium pass will be free in the following seasons if you have already bought it prior to the beginning of said new season... but only if you actually finish the tamer pass. and that's where the big problem comes in, leveling up the tamer pass is agonizingly slow. you need 3,300 exp to level up once, and the game offers paltry sums of exp for certain tasks. defeating a wild tem gives you 6 exp, catching one gives you 10. you get exp for doing the daily mail run, usually less than 30, iirc, for doing the 4/5 AND 5/5 koish for the week, which together give a handsome amount, but that's still only once a week. there's still several activities like doing lair raids and dojo rematches that give tamer pass exp, but the main thing the devs want you to do are the weekly activities. and that's the huge problem, you don't get weekly activities until after beating the main campaign. now, granted, the devs have said themselves that the campaign was meant to played nonstop with little to no breaks in-between story missions, but im sorry. that's just not acceptable, like at all. i can meet the devs on their level with a lot of things. the best way to get pansuns early on in the games lifespan was to do freetem, which fed into the loop of catching temtem with ideal stats and breeding them into perfect tems, and releasing all the ones you don't need. i can accept that part of the game since it's fairly open ended at to how it can be approached and, although it can be a bit obtuse and weird, it's how they want you to play the game. they meet with the player halfway, and vice versa, in these regards.
so having the fucking gall to just lock the most effective way to level up the tamer pass behind the story's ending and trying to force players to rush it is just shitty. it demonstrates a lack of understanding what made the game's mechanics so interesting and engaging in the long run, and shows that the developers don't respect your time or patience. this isn't even mentioning that temtem is a really hard game, one that you'll most likely need to grind for on several occasions, be that for levels or TVs (this game's equivalent to EVs.)

i say all of this out of love and respect for the game, because i really do think it's great and engaging, but the tamer's pass has left a real sour taste in my mouth, and makes me feel as though the devs don't actually care about their playerbase, despite what they've shown in the past.

Temtem is a game that has some very good aspects but does not focus enough on them and instead spreads itself too thin trying to be something its not.

The battle system in this game and the tems themselves are very interesting, no battle is a cakewalk but rarely do they ever feel too difficult. This is helped a lot by an excellent level curve and islands being broken up by type to help players learn the new type matchups if coming from other games like Pokemon. The game is also visually pleasing with its simple but effective art style and 3d world.

Unfortunately temtem also tries to be an MMO and this is where it starts to fall apart for me. Firstly I am not a fan of MMOs to begin with so perhaps I am a bit biased but it really does feel like temtem has the worst aspects of MMOs, being poor/uninteresting side quests and overly wordy dialogue, without any of the benefits of a true MMO. The single player campaign also goes on far too long, it took me 50 hours to beat, a monster catching game does not need to be that long imo.

I am interested to see what this team can do next with a bit more focus and clarity on their project and goal. There are no plans to add more temtems/story updates to the game, which is not very MMO like but there is plenty of post game content at the moment for people who are enjoying the game.

Good if you're like me and lack the nostalgia for pokemon but want a pokemon game with a crunchier version of those systems. The creatures are cute too, which is important.

Clearly a lot of passion went into this, but that didn't make a very good product. It's trying to be "Pokemon as an MMO" or "Harder Pokemon" but it ends up just being "Worse Pokemon". I think it should have taken inspiration from more places, because the Pokemon inspiration was so direct that it inevitably couldn't live up to it.

release really put me off
also ?

Could have been great if only the development team didn't take ages to release any meaningful update.

Um jogo no estilo do Pokémon finalmente feito bem, muita diversão, principalmente com a possibilidade de co-op online, uma pena que a dificuldade é um tanto quanto complicada, muito tempo de grinding para passar de um simples ginasio

This game has a serious protentional. I love that every battle is a double battle like Pokemon Colosseum/XD. I can't wait for this game to be complete.

this was a bigger let down then actual pokemon games

Not one design looks good. This kind of a game gets carried by the monster designs and the soul just isn't there. The story isn't there either, i didn't get engaged at all. It's some weird mix between generic and edgy that can't find a coherent middle ground.
The pacing is also bad and the game likes to assault you with some weird history lessons and deep lore that's out of place in a game like this.
It's just generally not fun to play. It's not enough to imitate the core of a successful series, you have to make sure the separate elements are up to par too.

Its a game that has all of the worst part of mmos without being an mmo. So idk take that as you will.


This is what happens when you build all the hype for your game around the hate for another game. It'll be a fad.

congrats on the 1.0 release, temtem! somehow the game is even worse than when it started!

It's actually really fun but ran into 2 hiccups I didn't expect:

First, there's the fact that despite me not playing Pokemon with any real fanaticism, I found it's hard to replace my love of the dumb creatures. Some of these are quite cute, but just can't cut it.

Even stranger still though is my second knock - this game is hard, and I like challenging games, but something in my brain is hardwired to want Pokemon and Pokemon adjacent games to offer little challenge. I like them because they're a relaxing time. The challenge makes my brain need to work a lot and honestly I think I'd rather play an smt or persona game if I wanted challenging turn-based combat.

I realize both these problems are hugely subjective but it really kept the game from "clicking" for me.

pokemon but the gamme is focused around double battles