Solid version of 'Tetris' on 3DS, while the loss of online features might hurt it today, they were a good inclusion for the time. The tuning of the game itself is pretty much perfect, presentation is solid, and it has a decent suite of modes. Marathon is rendered a bit redundant since clearing level 15 isn't the highest demand the game could ask of you, but it does unlock the standard endless mode one is after. Sprint and Ultra feel like the expected timed modes you find in any 'Tetris' game worth its salt and they're alright if a bit unimaginative. Battle and Battle Ultimate kinda suck though, the TetriBot is pathetic and doesn't hold up much of a fight at all, you're much better off doing some local play with friends for that sort of experience. The challenge modes are neat though and certainly worth ones time. Overall its fine, not as interesting as something like 'Puyo Puyo Tetris' or 'Tetris Effect' but I prefer the presentation quite a bit more over something like 'Tetris: Axis', but I suspect that title is more feature packed and therefor considered the ideal 3DS 'Tetris' release.
The version of Tetris that had technical issues is fine on the Vita. It is, in fact, Tetris. There's an almost dreamlike, ephemeral soundtrack that fills me with more silent dread than anything else, an online component that's pretty much dead but can at least be played with bots, and a control scheme that uses both of the analog sticks.
...the control scheme isn't very good! Multiple times while using the D-Pad, my finger's slipped to the left analog stick, which is right below it, and accidentally caused a block to hard-drop, or to move in funny ways. But even engaging with the control scheme as intended is all sorts of awkward. It honestly feels like you're playing one of those old-school FPS games on the PS2 or something where you end up changing your controls immediately because the default control scheme uses the right stick to strafe and not the left. I'm assuming this has something to do with the Vita's tiny thumbsticks, but they could have at least taken that into consideration???
Either way, it's just more Tetris. I don't know where they went "wrong" with this one; you'd have to ask my sister about that. All I know is, it's given me a lot more reason to use my Vita than I already have.
...the control scheme isn't very good! Multiple times while using the D-Pad, my finger's slipped to the left analog stick, which is right below it, and accidentally caused a block to hard-drop, or to move in funny ways. But even engaging with the control scheme as intended is all sorts of awkward. It honestly feels like you're playing one of those old-school FPS games on the PS2 or something where you end up changing your controls immediately because the default control scheme uses the right stick to strafe and not the left. I'm assuming this has something to do with the Vita's tiny thumbsticks, but they could have at least taken that into consideration???
Either way, it's just more Tetris. I don't know where they went "wrong" with this one; you'd have to ask my sister about that. All I know is, it's given me a lot more reason to use my Vita than I already have.
I was a bit worried when i saw this was developed by Ubisoft, but its actually a great port. it has download play, great multiplayer, and the visual style makes me almost prefer it over Tetris Axis. even the online mode is more streamlined though no one plays it online anymore. Its the best Tetris game on 3DS at least.