Reviews from

in the past


Sky clears in everything
Lloyd so dry as a protagonist

I love Crossbell, it's my home.

This is like if the Sky games had absolutely none of the issues they had so it was pretty good yeah

I know Crossbell better than my own city

i want to bear lloyds children


This is superior to the sky trilogy in every possible way.

My Favorite start/set-up from any trails arc, the build up for Ao is top notch.

The Soundtrack is Fire and we have Randy !

This review contains spoilers

Starting of the new arc in Crossbell this game might take place place in a smaller country than Trails in the sky did in Liberl. It is much more easier to get to really know everything and everyone in this small City state. With the political tension between the two major superpowers, driving a lot of high ranking individuals in this country to become corrupt and the challenges which the SSS face thru out the game. They quickly become a very likable cast
Once again just like in Trails in the sky. The world building in this arc is just as fantastic as the one before.

Easily the best 'set-up' game in Trails.

Thanks Geofront. Will absolutely triple dip once the official PC and Switch versions come out.

Great game. Played with the geofront translation.

After replaying it, I noticed how well like wine this game ages up, especially its final stretch, that managed to surprised me. The cast of characters is the definition of solid.

This game is amazing but also Tio uuuoohhhhhhhhhhh

The start of the Trails series's Crossbell Arc, it establishes a different feel than Sky while still succeeding in it's own right. The cast is smaller but still excellent, and a large amount of emphasis is placed on the setting, to great effect.

Randy Orlando and Lloyd Bannings are in it there’s no way it can be bad

Skipped sky to play this one 👍
worth it!

Great game, love the start of a new arc, the characters were great and the story was slow paced until the last chapters where it got really good, amazing game overall

"Okay but what if sky had none of the issues and also Lloyd Bannings, the greatest character in trails"
-Toshihiro Kondo, minutes before creating the first trails game you can say is unconditionally good

Lloyd Bannings is really just the best, huh?

Trails from Zero is feels like a breath of fresh air for me after playing through all the Liberl games. The Liberl games are by no means bad but the Crossbell duology is something I never thought this series needed, judging from how good it's already been 3 games in, now 4. Crossbell is a city with so much life and a more modernized feel to it as opposed to Liberl, plus it even makes it's predecessor Sky 3rd better regarding the mysteries it brings up. Also the cast is my favorite in the series so far, and I hope they only get better in the next Crossbell game.

A new arc in the Trails series starring a new cast of characters in the city-state of Crossbell. Lloyd and the SSS had big shoes to fill after the Sky trilogy and they did an admirable job. Crossbell is a great location and a lot new mysteries begin.

Very slow paced but 2nd half are pretty much my favorite part of all game. Also has probably the best final chapter of trails

Managed to get something in my eye right at the end, not sure what it could've been.

Good shit right here.

the 1st half of the best arc in the best series of all time

-Written on June 29, 2020-

The first thing that really caught my attention is the setting, Crossbell City. It's very rare in a JRPG to go for a modern urban setting since most of them are either based on fantasy or sci-fi (sometimes both). Considering I grew up in a big city for pretty much all of my life, the atmosphere felt very familiar, almost like home in real life. You have shops everywhere, entertainment places, run-down places, gangs, shady alleyways, political landscapes, apartments, something close like a Chinatown, etc. For better or for worse, Crossbell managed to capture the real feeling of a city, and naturally, I was drawn in. It isn't super-duper huge like say, Los Santos, but for a Trails game, it's pretty huge. In fact, I think Crossbell City is just as big as all of the major cities in Liberl combined in the Sky games. Not to mention areas become more rural once you step out of the city and I suppose that is very true here as well. So I appreciate it.

Trails is known for its massive NPCs dialogue writing, so I won't spend too much time here, since it's more of a trait for the series overall. However, I think Zero has the most care put into the NPC interaction. At times, talking to everyone in Crossbell State, including the non-city areas can get draining and exhausting at times due to the sheer size, the number of NPCs (especially in Chapter 3) how much you have access to it at all times. However, I can safely say it's worth talking to everyone in the end. You get plenty of conversations between the four main characters by talking to the NPCs that you won't hear anywhere else, whatever you are doing a main or side quest. Sometimes it just fleshes out little details for the characters, other times its additional story writing. With the way the characters respond to the citizens of Crossbell, it just feels more believable and realistic. Almost if they're real people talking back to the NPCs, rather just listening to everyone all of the time like cardboard. Not even the Sky and Cold Steel games are this responsive to the NPCs, so I was really impressed by this, considering Trails is already on the top of their game with the NPC writing.

Speaking of the characters, you have the four main characters, Lloyd, Elie, Tio, and Randy that forms the Special Support Section (or SSS for short). They're a division in the Crossbell Police Department to get close to the citizens and address their needs in the wake of universal distrust (hence the amount of NPC interaction compared to the other games). I have to say, the characters are easily my favorite part of the game since it did a lot of the heavy lifting. It usually takes me a while to really like anyone in this series but I loved all four of them before I was even halfway done with the game. I just overall enjoy their chemistry and how they quickly mold in with each other. Each character also has a pretty different background that plays a part in their personality and their development later on in the game. They just an enjoyable bunch of people in the end. That not to mention the supporting cast of people the SSS get to meet over the course of the game and overall, they're pretty solid as well. I don't think there is an outright bad character (save for the villans) overall in the game as far as more major characters. I can easily dive deeper into the characters and talk about them one by one but I rather not make this essay overly long.

Zero is honestly one of the best JRPGs I have played as far as setting and character writing, in fact, it's a little bit too good. Because of the amount of text with the NPCs and just how long the cutscenes are. Zero felt like a visual novel first and a JRPG second like 70% of the time. The lack of dungeons compared to your average JRPG does not help either on top of some side quests that don't even require any combat. The dialogue to gameplay balance is rather pretty off. Especially if you take your time to talk to the NPCs. While I do appreciate all of the extra writing efforts and it's a huge part of why I love these characters, at the same time, I went into Zero no Kiseki to play a game, not to read a novel, so it's a bit off-putting. It's a shame as well since Zero no Kiseki has many gameplay improvements from the Sky series such as counters, team rushes, combo crafts (which I only have seen in Zero/Ao so far in the series).

The story itself is the most questionable part of the game. Without saying much, it's basically the SSS intervening in mafia activities with many connections with political figures. While it does dive into this faster and the story structure in Zero is far less repetitive compared to Sky and Cold Steel, it just... a whole lot of nothing really happens for a while. Zero is a very, very slow burn and nothing very intense doesn't have until near the end of the game. It also may seem like a lot of things is unrelated to each other at first. However, everything pays off in the end and the game suddenly gets far darker and twisted. As well as a lot of the story threads get connected. The last 15% of the game is pretty amazing and carries the first 85% of the game's slow-burn very hard. I'm not sure if this is a fine way to tell a story since Zero has pacing problems regardless of how good its final moments are though. Also, I do not like how the true main villain of the game is basically a repeat of the main villain of the Sky games but even more twisted and evil. The game even clearly pointed that out and I thought it was a bit unoriginal. Not to mention, the execution doesn't hit as hard. Despite all of this, this gives the SSS a lot of fortitude and it plays as a strong strength for the character writing. Sadly I can't go into details without spoiling but it's great.

What really hits home for me about Zero is its messages about justice, the corruption inside the police and the political world, power balance, citizen mistrust, and seeking reform. Despite starting Zero before the current protests and riots etc. It couldn't be perfect timing since at least here in the USA. We are currently struggling with these same issues with police corruption and misuse of power. Zero also clearly points out that even those that work in the police can't do much about the corruption unless there is major reform from multiple organizations. Zero also hit home in a very personal way about relying on your friends during your strongest hardships and not going through your problems alone or trying to resolve everything by yourself. I tend to do both quite a lot. So it's rather assuring for the game to tell me I'm not alone and I do have people that want to stand by me.

Zero isn't a perfect game at all due to its iffy story pacing and dialogue/gameplay balance. In fact, Zero isn't even my favorite Trails game. but Zero is probably going to be one of the games that personally means a lot to me. I love the cast so much, they're some of my favorites in the series, the city is very relatable to me and the messages hit home, especially now during these hard times both personally and the world around me. I say despite its problems, I am glad I played this game.


Another great Trails game, it had a lot to live up to following the Liberl trilogy and it didn't disappoint. The world building is better than ever, with Crossbell already being my favorite location in the series, the cast is fleshed out really well for a first game and there's a lot of engaging mysteries and stellar moments that both set up the future of the series and tie up loose ends perfectly.
Some things could've been better, while the many improvements in combat are welcomed, the new system to run away from battles is baffling and made field traversal so much worse than sky, especially in more complicated dungeons with a good amount of backtracking. The final dungeon suffered especially from this, as it didn't have many things that made it stood out, was very long and the enemies respawning constantly got on my nerves. Some of the characters, especially the antagonists, didn't get the time they needed or actually just didn't have much to them, which is a shame but the lore we got kind of made up for it.
I'm falling in love with this series more and more as it does so many things right, and hope it keeps surpassing my expectations and delivering great experiences like this one.

The gameplay is way better than the sky games but the story isnt as good as FC. It's missing the sense of adventure that game had, moves MUCH slower, and a lot of the story beats kinda feel like rehashes of Sky. I already felt kinda burned out on Crossbell City by the 2nd chapter and found myself really missing the structure of going from city to city, exploring new areas and meeting new people. There are a handful of really great moments though, and the game plays its small scale to its strengths by allowing you to get very close to the main party and the city's inhabitants. It's also probably due to the lower amount of overworld maps that the dungeons have MUCH better design and feel like proper JRPG dungeons for the first time in the series, but sadly there aren't very many of them.

The combat is fantastic but it is an absolute shame how little it's used. The dialogue:gameplay ratio is WHACK compared to the Sky games, and theres a lot of time spent where nothing is really happening. For reference of how much time is spent out of combat this time around, in my FC playthrough (50 hours) I fought 720 battles, and in Zero (70 hours) I fought 690 battles. Like always, exploring and talking to every npc, keeping up with their stories and getting to know them is a blast and one of my favorite parts of these games, but it was made a good bit more tedious now that they're all centered in one big city.

Despite my grievances, I still had a lot of fun playing it and never really felt bored despite feeling underwhelmed sometimes. The best part of this game is the main cast, Lloyd, Randy, and Tio. There's also some boring girl that follows them around but we don't have to talk about her. Supporting cast doesn't really live up to Sky's (Grace is far less fun than Nial and Dorothy for example), but there are some really fun characters like Ilya and Lechter. Excited for Azure and hope it has better pacing/more interesting things happening.

(Btw this would prolly be a 7.5 rather than a 7 but ya know 5 star rating system)

ACAB (Anime Cops are Bracers)

two gay guys strive to rid of the corruption in their city and adopt a child along the way