Reviews from

in the past


Прикольная игра про котика, где ты должен умирать спациально чтобы получать новые абилки. У тебя есть 9 жизней после чего ты отправляешься в хаб локацию. (если играешь не на изи сложности) Ты обыччный кот, у которого одно хп, который может только дэшить через всё что хочет и может тебя убить, а тут всё хочет тебя убить. После каждой смерти ты получаешь рандомную абилки (двойной прыжок, атака, защитный скиллы и т.д) на последней (или какой-то из девяти жизней, я так и не понял) жизни ты превраешься в антропоморфного кота, который сохраняет все полученные до этого скиллы, и получает свою атаку плюс нормальную полоску хп, на то она и последняя. Единственное что не понравилось, это то что игра вроде как позицианирует себя как метроидвания, но это вообще не так, т.к ты получаешь скиллы только после смерти, и то рандомно, да и собирать тут нечего кроме кристаллов которые показывают сюжетные флешбеки. В остальном тебе нужно просто в хабе найти портал в локацию, и пройти локацию до босса и так 4 раза. Прошёл игру за 3 часа.

I've completed my first playthrough and don't feel like I will continue playing it. Umbraclaw is a very unique game that tells the story of a cat that died for unknown reasons and has the desire (希望) to return to its owner in the real world. The gameplay is simple but has a lot of unique gimmicks, like its principal gameplay element, the アニマルスキル, where every time the player dies, the cat revives with a new skill based on other animals that helps him in his trajectory.
However, at the same time it is a cool gimmick and very unique, I really don't like to be forced to play with some abilities every time I die. For some of them, it is just boring (like the lion) or gets in the way of the player (like being forced to spend energy), and even with the skills that are very useful, you'll feel like you're cheating or the game is having pity on you.
Even so, it was a good game, and I may give it another try after some time.

Fun at the start but the game loses stream on the second time around. With mid to bad levels and the RNG of the gain powers systems can make some fights harder than they need to be. Still, the game looks nice, good soundtrack, and the cat is both cool and cute.

UmbraRAW.

I've only completed one playthrough (and got the best ending) so far but I think that's enough for now to write a review. Umbraclaw is an extremely unique platformer, to the point where at times it feels like it fits into some brand new genre. You explore levels that range from sprawling mazes to linear obstacle courses, doing your best to avoid death. But dying is a sort of reward too, as it gives you additional abilities to make future survival easier. BUT, die too much and Kuon loses her cat-manity, gaining a humanoid form and turning the game into something much more action-focused. You're able to revert back to feline form (on the base difficulty, at least), but the second half of the game makes this process very costly, so you are often forced to choose what form you want to take. By themselves, these forms have their own pros and cons -- some bosses I found easier in feline form and others were a cakewalk in humanoid form. This sort of game design tightrope is unprecedented, at least from the games I've played, and creates some extremely compelling decision making.

This is only compounded further by the fact that the story will shift depending on various factors, including what form Kuon has taken by the end of the game. Regarding the story, I think it's pretty solid, mainly excelling in atmosphere and providing a host of interesting characters along the way. I really like that Locke is a Gunvolt reference while also being his own unique character with a lot of personality. I played with Japanese voices but I hear good things about the English cast as well. I will say, the ending I got wasn't super sastisfying--it was very short and didn't do anything too interesting--but it sounds like the bad endings are the ones that do more creative stuff with the concept, so I'll withhold judgement a little more for that.

The last thing I'll mention is the gorgeous presentation. A lot of people liken this art style to Okami's but Umbraclaw goes for a sort of paper-craft aesthetic that is wholly different from anything else I've played. The music from III hits hard as always, though I did find it disappointing that all the levels essentially share the same two music tracks.

Overall I'm really glad Inti is experimenting with new IP, because a game like this has never really been done before, and I'm very glad it exists now.