Reviews from

in the past


Highly customizable tactical turn-based game where you defend against the alien invasion. You're gunna miss that 99% shot and you're gunna like it.

I know this is a great game but whenever I play it I just end up wanting to play Xcom 2 instead

we will be in touch commander

While this game does tend to drag on when you have to move six guys across a level, I find that at its best, the gameplay can be quite engaging and even exciting.

However, the real highlight of the game is not in the gameplay, but in the ludo narrative harmony. You see, many games expect you to care about the main character, but very few pull it off as well as this game — I have had people with 50+ kills die because of my recklessness, and their squad members had to carry the torch. By the end, all but one of my long-time soldiers had perished, solidifying the surviving one as an absolute badass in my mind (this was helped by the fact that she could deal 30 damage in a single turn with her shotgun). Overall, assuming you don't savescum, this game weaves its themes of empathy and valuing individual lives into its gameplay rather well, and I grew more attached to the assault-class operative 'Loco' than I did to anyone in Divinity: Original Sin 2. Just for managing to create a real connection between me and the characters within the game, I have to give XCOM: Enemy Unkown four stars. Maybe if it did a bit more to explore the themes I noticed in gameplay, ans if it was a bit less tedious, the ranking would be higher. Maybe XCOM 2 does it better...?


40 hours in, only have 1 psychic trooper and I don't feel like grinding for anymore. May pickup in the future, may (probably) will start Xcom2 sooner than that. Still a great game.

It's an alright tactics game. While the gameplay loop is fun and engaging most of the time, its permadeath system ends up causing a nasty positive feedback loop in which the player spirals into a doomed descent, as veteran units get replaced by rookies, while the enemies keep getting stronger. As such, I recommend it only to hardcore audiences, as more casual ones will either frustrate themselves greatly or rely a lot on save-scumming to get by.

Recordad, un 75% de acierto significa un 100% de fallo.

XCOM was a popular turned-based strategy game back in the ’90s and everyone was surprised how well this game turned out. Enemy Unknown keeps the series vibe and atmosphere while updated to today’s standards. Enemy Unknown is one of this year’s best strategy games, but there is one reason why most people will never complete this game: It is too damn hard. Not the fun and challenging type of hard, but the kind that makes it impossible to move on no matter how well equipped your soldiers are.

The game does a very good job introducing new things to you as you move on. The UI is very simple and uncomplicated but pretty deep. You get to see a cut-a-way of a military base and you can click on each department. Research is where everything starts. By gathering all intact materials from missions you can research new things like weapons, armor, satellites and various other things. Engineering is where it is all made and upgrading as well as keeping track of other buildings. Workshops, Laboratories, generators, hangars, all these things determine how fast you can upgrade and how you become more powerful. The barracks are where you can equip your squad’s loadout, upgrade soldiers, hire new ones, etc. Finally, there is the situation room and the command center. Here you can advance the days until you run into missions, trade alien parts on the black market, and view how in distress the world is. It is all very simple and almost revolutionary design because most strategy games are Excel sheet based and are pretty complicated and hard to navigate.


Once you assign things to engineer and research you can advance the days until you run into something such as a UFO sighting. When this happens you scramble your jets and depending on how good the equipment you gave them is they’ll take it down. Most of the time you will run into abduction scenarios where you eliminate all hostiles or have to rescue someone. When this happens you get a choice as to what country to help. Each one gives you a reward such as money, scientists, engineers, or other items. Usually, you pick the one that’s in distress the most because if you don’t they will remove themselves from the XCOM operation, and if they all withdraw it’s game over. Once you go into battle this is where you see how hard this game gets.

Each soldier gets two moves. The area around them is blue which means that’s one move, and yellow means it takes both moves to get there. Performing an action takes one move, and that is usually shooting alien scum. All soldiers start out as regulars with assault rifles until after their first mission and they rank up. The class is chosen randomly which I really hate because you can be stuck with 5 snipers and just one assault guy. When you are ready to shoot you will see how accurate your shot is. Once all turns are taken it’s the alien’s turn. This back and forth is normal for strategy games, but the objectives you are given, or the difficulty of aliens, is absurd and completely unfair. You will shoot down some small grays, get through a few thin men. Maybe you will lose 2 or 3 guys in the process, then four freaking Mutons will show up and wipe the rest of you out in one turn. Or don’t forget the damn spider things that can turn your squad mate into a zombie in one hit. This gets frustrating because every mission is like this. I rarely got through any unless it was on an easy difficulty mission.


This would be ok if it were during main missions and you could go back and grind a bit to get better equipment, but you have to do that with EVERY single mission. You fail almost more than you succeed, such as losing so many soldiers. Once a soldier dies they are dead forever and won’t come back. Once you lose a fully ranked soldier you have to start from scratch again with a new guy. Completely unfair in a game this difficult. Most missions you will be lucky if you get out with 2 or 3 guys, but you are probably thinking that’s because I suck at the game. I would restart and try all different strategies and nothing would work. The whole point of the game is to take cover and NEVER be out in the open. Once you advance and are just standing there you’re dead. The fog of war doesn’t help when you run around the map trying to figure out where all the enemies are. Forget rescue mission where you have to save a certain amount. Saving 5/25 people is a lot harder than it sounds. All 20 will die before you get to your third guy. This game is just a nightmare and not in a fun way.

That doesn’t make the game bad though. There are a lot of great research projects that make a huge impact on everything you do. You have to decide carefully about what you want or you’re screwed. You get a very limited amount of money every month and you have to stretch it. I found this a bit unfair as well because there’s no compromise. Even if just one element was easier it could make this game more tolerable. As it has I had this game for over a month and barely got 25% through the game before I gave up. Spending 45 minutes on a mission and then dying at the end is just ridiculous. Reloading quick saves doesn’t always work either because you realize you forgot to equip someone with a medkit, or you need to be more accurate on certain missions and forgot to equip scopes. This game is just a pain.


The production values are at least nice with great looking aliens and some decent voice acting, but overall this game requires extreme patience more than skill or brainpower. The game is well done with intense battles, but maps repeat often, the camera is screwy where it zooms out of buildings, and the graphics are a bit underwhelming. The main thing is the extreme difficulty which practically ruins the game. I have never played such a hard strategy game before, but there’s someone out there who will like this.

I liked Enemy Within more but this is still a great game and the foundation for the next two Xcom games.

Je sens que le jeu a un réel potentiel, mais vraiment pas fan du gameplay.
Je pourrais y retourner si on me forcait un peu haha

One time, I customized a character to look like a boy I liked in school.
He was killed in the 3rd turn on the very first mission.

Rewards slow and boring play too much, which XCOM 2 fixes.

you've surprised the enemy? guess they get a free turn to take cover and get out of your radius

my first proper RTS experience (no thanks to Halo Wars), was havin a complete blast when i wasn’t stressing the fuck out. they had me blastin away the G Man from half life over and over haha what da hell?
having permadeath on with my team of guys with silly names and various hats is the closest i’ll ever get to having dead war buddies REMEMEBR THE FALLEN etc etc

I played a lot of this game to have never beaten it.

Me lo he gozado bastante la verdad

great RNG salt inducing game, very repayable and customizable

Perfect and frustratingly consequential.

I refused to not play on ironman with a high difficulty and this game kicked my ass for it. Other than that, it's an alright tactics game that I had fun with. It's somewhat eclipsed by better games like it.

Not a fan of tactic games, but XCOM earns it's merits somehow. Still couldn't like it though

Its a pretty bad sign when the gameplay evolves over the course of a playthrough to become less fun, the game has a great soundscape though.

You can play as an alien that just wipes out the team in vs mode


A really polished and well put together game that's just too damn hard. The difficulty makes combat tense and scary, and there's a lot of difficult decisions to make in the heat of things. You get attached to your soldiers, cheer when they kill and mourn when they are killed. This all is great on paper, but because of how hard it is I never progressed much, just treaded water in the early game. The upgrade system, while cool, didn't give me what I needed to push back the alien invasion. Too bad.

The weirdest decision in XCOM is having the ironman mode not being optional, but strongly unadvised for the first try. Don’t listen, put it on. It’s not about difficulty, choose easy if you want to, it is about not losing sense. About thinking how rigged are the odds of failing an 80% shot and how right was your call on a lucky 50/50. Really, permanent deaths are not that much of a deal compared to how vital it is to feel that there is only one chance at a moment, to live with your decisions and getting to see when there is no going back, that most of them weren’t neither right nor wrong, just multiple ways of uncertainty.

It also reinforces a defense approach because risks cannot be rewinded until turned into hits. Obviously, the defensive focus sounds bad because usually the defensive stance in games means the worst part, not here though. Don’t venture into the dark, don’t stay uncovered, we are not in this fight to conquer but to defend. It isn’t cowardice to take advantage of the infinite turns, the courage is assumed upon stepping into the battle, it’s about wit. A small step at a time, no turn is bad as long as the final consequence can be explained in that you took care. Let the aliens come, let them retreat, take advantage of whatever they do, split the team to cover all the angles, together in spirit but not clogged with fear.

What’s the worst that can happen? You can’t make it and get the bad ending? As long as you fought with all you had every single time, who can call that as a loss?

Why does a soldier with a shotgun only have a 12% chance of hitting a massive space mutant hiding behind a tiny Charlie Brown Christmas tree 3 feet away?