One of those sequels that thinks bigger = better. Grow Home didn't need the average ubisoft style open world formula. The first game was a journey from point A to B with open ended exploration on the way. This is the typical Find 1/25 of the exact same mission type on your map to cross it off your list type gameplay. It's ok but not as engaging, tightly designed, or unique as the first one. It's like ubisoft shocked themselves when they put out a decent game for once so they tried to make a mid version of it to compensate.
Just a lil robot wearing silly costumes and floating around a planet, ain't life great! Well I suppose life would be better if MOM wasn't in pieces, but then we wouldn't have the premise for the game.
Seriously though, Grow Up is a fun, medium sized open world platformer that has a lot of creativity when it comes to its world building and sense of exploration. The controls and movement feel appropriate for a little robot in space, though, as a result, they aren't quite precise enough for me to get fully hooked and locked in to 100% everything. My only real complaint is having to grow the star plants, it's a great concept but in practice it's their too unwieldy and platforming on the plant itself is too rough for it to be fun when it can't quite reach your intended target and then you have to turn around and find the next growth spot to try again (and probably again and again and again.)
Seriously though, Grow Up is a fun, medium sized open world platformer that has a lot of creativity when it comes to its world building and sense of exploration. The controls and movement feel appropriate for a little robot in space, though, as a result, they aren't quite precise enough for me to get fully hooked and locked in to 100% everything. My only real complaint is having to grow the star plants, it's a great concept but in practice it's their too unwieldy and platforming on the plant itself is too rough for it to be fun when it can't quite reach your intended target and then you have to turn around and find the next growth spot to try again (and probably again and again and again.)
Very chill platformer. Your meant to struggle climbing around and gathering parts. As you progress you get more movement tech but it still involves mostly climbing which is pretty unique for me. Honestly my biggest take away is how peaceful the game can feel yet still be such a massive world. I hope we get a sequel.
if MOM and BUD really played tic-tac-toe 12,046 times or whatever the number was, theres no way BUD wouldnt get a single win. tic-tac-toe is not a particularly skill-dependent game, so unless BUD was actively sabotaging himself 12,046 times it is impossible that he would not blunder his way into at least a few wins. its called Infinite Monkey Theorem, MOM, look it up. anyway this game controls like shit