Madre de dios, que desastre... Los menús asquerosos, la tienda forzadísima, y eso sin entrar en el juego en sí. Las cinemáticas son una vergüenza, indefendibles para un juego de este calibre. Te cuelan vídeos a 480p cada dos por tres con trescientos cortes solo para introducirte otro tutorial o tienda de m**rda. Y cuando crees que ya ha pasado lo peor ves el sistema de misiones, los consumibles, LOS SOBRES... Y abres uno y te ponen un vídeo de UN MINUTO para enseñarte que hace una de las cartitas que te han tocado jiji. Me he sentido ofendido y atacado personalmente. No lo vuelvo a tocar ni con un palo.
A super fun fighting game that feels super visceral with a lot of impact. It's a very elegantly designed and beautiful game and, despite me being a novice as far as fighting games go, I managed to string together combos and got a lot out of it. I felt satisfied and exhausted after wins and a little raw after losses. Overall, it's just a super stylish and flashy fighting game that hits super hard. I liked Sabrewulf the best
A power heavy, combo heavy fighter that really rewards chaning combos together unlike any other game in its genre. And since the game is 9 years old and completley finished updating, you can see a lot of love and care that was piled onto the title over the years. Definitely pick it up on steam, it's a solid fighting game that still has an equally solid playerbase.
Way ahead of its time for when it released. If you read into the development history, Microsoft had a team that was so insanely passionate and dedicated to what they were making that it far surpassed fighting game stans and it was shat on upon launch which turned a lot of people off. It was secretly a great game, and over time and updates, it grew increasingly insane and powerful.
It's so powerful, it barely runs on the Xbox One's it was distributed on originally. It's a title that was crafted for Project Scorpio. The only thing bogging this game down was the dependence on DLC to continue content.
It's so powerful, it barely runs on the Xbox One's it was distributed on originally. It's a title that was crafted for Project Scorpio. The only thing bogging this game down was the dependence on DLC to continue content.
I've played fighting games casually, but I never got deep into one until playing KI 2013. The care that's taken to teach players the fundamentals of fighting games, the easiness of making big splashy combos, and the roster diversity were eye-opening. KI changed how I look at the entire fighting genre and made a fan out of someone who had previously sworn it off.