Reviews from

in the past


Didn't really connect with this one sadly. Once again the audiovisuals impeccably match Siactro's intent (this time a mid-90s CG look that honestly felt most in company with 32-bit GBA games), but the platforming never got challenging enough to be interesting until the last couple of stages. Macbat 64 was also a cakewalk but that at least was designed around exploring the areas; I'm not asking for Jump King levels of vertical platforming but there's just not enough substance with what few gimmicks the game offers.