It's a very charming game - I just love every animation Luigi has - but it's let down by too much backtracking and the lack of a properly intuitive control system. You can either have weird tank control aiming on the second stick, which doesn't gel with camera relative movement on the left stick, or Smash TV style camera absolute aiming on the right stick that requires inconsistent gyro controls for the vertical axis. The latter worked better for me, but still didn't feel right.
i found the game really fucking clunky a lot of the time
moving from area to area is such a slog
cuz luigi's getting frieghtened by anything that fucking moves
felt this especially hard during the mechanic ghost bossfight when everytime you knock him out you have to get out of the pool ring then luigi does a little animation
and then he moves without the slightest of urgency
if this game had a run button it would be so much better
the bossfights themselves are fun if not really really simple cuz of the rudimentery combat but it improves on Dark Moon by giving all the bosses unique designs
the level design is really good tho i enjoyed exploring most levels especially Twisted Suites
moving from area to area is such a slog
cuz luigi's getting frieghtened by anything that fucking moves
felt this especially hard during the mechanic ghost bossfight when everytime you knock him out you have to get out of the pool ring then luigi does a little animation
and then he moves without the slightest of urgency
if this game had a run button it would be so much better
the bossfights themselves are fun if not really really simple cuz of the rudimentery combat but it improves on Dark Moon by giving all the bosses unique designs
the level design is really good tho i enjoyed exploring most levels especially Twisted Suites