Charming, memorable, and well designed, Luigis Mansion 3 is a return to form for the series. Fusing the character of 1 with the tighter level based design and mechanics of Dark Moon, I was really impressed with the way this game had me hooked. Every level is a perfect sit down session, with each clocking in at about 45 minutes to an hour and a half.
All of the gooigi stuff is really charming and fun, and I would easily play this game again with a friend. Glad to see this series is back on track.
All of the gooigi stuff is really charming and fun, and I would easily play this game again with a friend. Glad to see this series is back on track.
Graficamente incredibile , bellissimo da esplorare e molto scenico. Sembra di giocare un cartone animato ... ed è questo il problema. Il titolo non è dei veloci. La componente arcade che la serie si portava appresso viene troncata da una scelta di Level Design più lenta e scenica che scorrevole e tecnica. Il Multiplayer ha fatto passi da gigante , ma avrei da ridire sulle porte che si possono aprire con 4 giocatori sulla stessa pedana.
This is my second time playing through this game. When I completed it back in 2019, I was more than done with it. The pace, the back tracking, that darn cat, all left me feeling fed up and pleased it was over, by the time I finished the game. It even took me a few attempts at the final boss, just because I was trying to rush it and get it over and done with.
It's something that's stuck with me since, and just starting the game up this time around felt like a chore. But I wanted to play a spooky game as it's that time of year. I enjoyed the opening hour or so, and I stuck with it. And something strange happened. I didn't stop enjoying it. Even the annoying back tracking bits were fun. I guess because I knew what was coming, it wasn't as frustrating this time around. I recall getting to the ancient Egyptian themed area the first time and being ready for the game to end.
When I got there this time around, I was so into it I didn't want it to end. Maybe I was just playing it to complete it back then, rather than enjoy the game. There's quite a few of the later stages that I really liked this time around, that I remember having really soured on before.
Even the goofy shit like Luigi absolutely shiting it whenever he sees something move or hears a noise, had me grinning like a fool, all the way to the end. Hoovering up stuff, collecting money, and ghosts, is a lot of fun. I had a great time, and glad I re-evaluated this, because up until last week when I started playing it again, I would not have recommended it. Now I'm quite the opposite. If you love all the silly bits, the toads, the almost self parody of Mario as well, you'll probably have a great time. Like some games, the forced back tracking and detours often feel unwelcome (Gears of War 4 springs to mind, one of the worst offenders), but if you didn't have these little diversions, the game would probably be an hour or two shorter. But given how much I enjoyed it this time around, I'm glad it was there. Its not to be rushed, it's to be savoured. I'm looking all the more forward to the remaster of 2 after playing this. It would be great if the first game got given the same treatment as well. The Nintendo GameCube remasters have all been brilliant so far.
That said, I do own them all on their original formats, but that would mean having to go to a different room. I'll wait...
It's something that's stuck with me since, and just starting the game up this time around felt like a chore. But I wanted to play a spooky game as it's that time of year. I enjoyed the opening hour or so, and I stuck with it. And something strange happened. I didn't stop enjoying it. Even the annoying back tracking bits were fun. I guess because I knew what was coming, it wasn't as frustrating this time around. I recall getting to the ancient Egyptian themed area the first time and being ready for the game to end.
When I got there this time around, I was so into it I didn't want it to end. Maybe I was just playing it to complete it back then, rather than enjoy the game. There's quite a few of the later stages that I really liked this time around, that I remember having really soured on before.
Even the goofy shit like Luigi absolutely shiting it whenever he sees something move or hears a noise, had me grinning like a fool, all the way to the end. Hoovering up stuff, collecting money, and ghosts, is a lot of fun. I had a great time, and glad I re-evaluated this, because up until last week when I started playing it again, I would not have recommended it. Now I'm quite the opposite. If you love all the silly bits, the toads, the almost self parody of Mario as well, you'll probably have a great time. Like some games, the forced back tracking and detours often feel unwelcome (Gears of War 4 springs to mind, one of the worst offenders), but if you didn't have these little diversions, the game would probably be an hour or two shorter. But given how much I enjoyed it this time around, I'm glad it was there. Its not to be rushed, it's to be savoured. I'm looking all the more forward to the remaster of 2 after playing this. It would be great if the first game got given the same treatment as well. The Nintendo GameCube remasters have all been brilliant so far.
That said, I do own them all on their original formats, but that would mean having to go to a different room. I'll wait...
Fait à deux, vraiment trop fun, le jeu à deux est vraiment super bien fait, on ne joue pas le même perso mais on est jamais mis de côté, on à chacun nos spécialités ce qui fait que l'on doit vraiment coopérer, marre des jeux ou le joueur 2 est inutile :/ après c'est mon premier et unique Luigi's Mansion donc je ne peux pas comparer (et oui j'ai vidé lentièreté du sable, évidement)
I’m not necessarily a skillful gamer, but I felt this game was challenging enough without being unplayable for me. I generally just play indie games. LM3 felt like a huge step up. It was beautiful and throwing the ghosts around was extremely satisfying. There were a few parts that I felt a co op player was necessary, but I may just really suck.
I'm about to say some mean things about a game that I feel is still very good, but I can't help but feel disappointed because I expected something different.
A lot of complaints about the second game point to the mission structure, and while here you don't have a mission select menu I feel like each floor feels even more segmented as a mission and disconnected from the whole. With the second game there was still a sense of discovery at the new areas you got to explore in each mission, and a progression that felt connected. In this game you barely get to feel any sense of exploration as each floor plays mostly as a linear mission to the boss and you don't experience anything else in that space again, just taking the elevator to the next set of rooms (Don't even try to bring up the Polterkitty).
Also in the pursuit of a bigger, more complex game Luigi's moveset is expanded with too many similar possibilities. Let's suppose there is an object you need to break or open, you'll have five moves that could potentially be the solution:
1 - Interact directly with it with the X button
2 - Use the Poltergust to vacuum it and open
3 - Use the Suction Shot and pull it open
4 - Use the Burst and send an air wave to break it
5 - Throw something bigger/harder at it to break
Sometimes puzzles need one of these specific moves and nothing else works, some trial and error ends up happening and you can get somewhat stuck for things that just lack a visual clarity in what it requires.
I feel both prior games achieve better results being simpler games, but it is hard to be a big budget game and not just be bigger to justify the price or even it's existence. Luigi's Mansion 3 is a gorgeous game, it has many unique bosses and many environments to see, but if I ever decide to replay any games in the series, I'll certainly favor the first two.
A lot of complaints about the second game point to the mission structure, and while here you don't have a mission select menu I feel like each floor feels even more segmented as a mission and disconnected from the whole. With the second game there was still a sense of discovery at the new areas you got to explore in each mission, and a progression that felt connected. In this game you barely get to feel any sense of exploration as each floor plays mostly as a linear mission to the boss and you don't experience anything else in that space again, just taking the elevator to the next set of rooms (Don't even try to bring up the Polterkitty).
Also in the pursuit of a bigger, more complex game Luigi's moveset is expanded with too many similar possibilities. Let's suppose there is an object you need to break or open, you'll have five moves that could potentially be the solution:
1 - Interact directly with it with the X button
2 - Use the Poltergust to vacuum it and open
3 - Use the Suction Shot and pull it open
4 - Use the Burst and send an air wave to break it
5 - Throw something bigger/harder at it to break
Sometimes puzzles need one of these specific moves and nothing else works, some trial and error ends up happening and you can get somewhat stuck for things that just lack a visual clarity in what it requires.
I feel both prior games achieve better results being simpler games, but it is hard to be a big budget game and not just be bigger to justify the price or even it's existence. Luigi's Mansion 3 is a gorgeous game, it has many unique bosses and many environments to see, but if I ever decide to replay any games in the series, I'll certainly favor the first two.
There’s something about the style of Luigi’s Mansion 3 that just makes it look wonderful. The animation is very….animated and the clean style makes it seems like a Pixar animated film more than a video game. Luigi’s mumbles, screams and occasional words (occasional if you don’t press the “Mario?” button) all add to the lovely feel of the game.
You play as Luigi as you explore a haunted hotel trying to save Peach, Mario and some Toads. Using your trusty Vaccuum cleaner and its various settings to catch ghosts and save puzzles.
At first the controls were very fiddly, but once you realise you can use the shoulder buttons instead of the face buttons, you’ll be able to move, aim and use one of the poltergust’s features at the same time. The difficulty of the game is also very fair, there’s a bit of challenge in just completing the main story, but there’s a lot more challenge if you want to find everything.
You play as Luigi as you explore a haunted hotel trying to save Peach, Mario and some Toads. Using your trusty Vaccuum cleaner and its various settings to catch ghosts and save puzzles.
At first the controls were very fiddly, but once you realise you can use the shoulder buttons instead of the face buttons, you’ll be able to move, aim and use one of the poltergust’s features at the same time. The difficulty of the game is also very fair, there’s a bit of challenge in just completing the main story, but there’s a lot more challenge if you want to find everything.