Charming, memorable, and well designed, Luigis Mansion 3 is a return to form for the series. Fusing the character of 1 with the tighter level based design and mechanics of Dark Moon, I was really impressed with the way this game had me hooked. Every level is a perfect sit down session, with each clocking in at about 45 minutes to an hour and a half.
All of the gooigi stuff is really charming and fun, and I would easily play this game again with a friend. Glad to see this series is back on track.
All of the gooigi stuff is really charming and fun, and I would easily play this game again with a friend. Glad to see this series is back on track.
Many parts of this game were delightful. Luigis little sounds, the music, a lot of the puzzles, the level design, all pretty great.
The bad parts were that there were SEVERAL parts of this game where it doesnt tell you at fucking all what youre supposed to do, like gives no hint subtle or otherwise, and its fucking infuriating.
Also theres a pirate ship and a full fuckin bay in this hotel? There are like under 20 bedrooms. i dunno man.
I liked it. It’d probably be fun to play again in a few years. But fuck about like half those boss battles
The bad parts were that there were SEVERAL parts of this game where it doesnt tell you at fucking all what youre supposed to do, like gives no hint subtle or otherwise, and its fucking infuriating.
Also theres a pirate ship and a full fuckin bay in this hotel? There are like under 20 bedrooms. i dunno man.
I liked it. It’d probably be fun to play again in a few years. But fuck about like half those boss battles
I'm about to say some mean things about a game that I feel is still very good, but I can't help but feel disappointed because I expected something different.
A lot of complaints about the second game point to the mission structure, and while here you don't have a mission select menu I feel like each floor feels even more segmented as a mission and disconnected from the whole. With the second game there was still a sense of discovery at the new areas you got to explore in each mission, and a progression that felt connected. In this game you barely get to feel any sense of exploration as each floor plays mostly as a linear mission to the boss and you don't experience anything else in that space again, just taking the elevator to the next set of rooms (Don't even try to bring up the Polterkitty).
Also in the pursuit of a bigger, more complex game Luigi's moveset is expanded with too many similar possibilities. Let's suppose there is an object you need to break or open, you'll have five moves that could potentially be the solution:
1 - Interact directly with it with the X button
2 - Use the Poltergust to vacuum it and open
3 - Use the Suction Shot and pull it open
4 - Use the Burst and send an air wave to break it
5 - Throw something bigger/harder at it to break
Sometimes puzzles need one of these specific moves and nothing else works, some trial and error ends up happening and you can get somewhat stuck for things that just lack a visual clarity in what it requires.
I feel both prior games achieve better results being simpler games, but it is hard to be a big budget game and not just be bigger to justify the price or even it's existence. Luigi's Mansion 3 is a gorgeous game, it has many unique bosses and many environments to see, but if I ever decide to replay any games in the series, I'll certainly favor the first two.
A lot of complaints about the second game point to the mission structure, and while here you don't have a mission select menu I feel like each floor feels even more segmented as a mission and disconnected from the whole. With the second game there was still a sense of discovery at the new areas you got to explore in each mission, and a progression that felt connected. In this game you barely get to feel any sense of exploration as each floor plays mostly as a linear mission to the boss and you don't experience anything else in that space again, just taking the elevator to the next set of rooms (Don't even try to bring up the Polterkitty).
Also in the pursuit of a bigger, more complex game Luigi's moveset is expanded with too many similar possibilities. Let's suppose there is an object you need to break or open, you'll have five moves that could potentially be the solution:
1 - Interact directly with it with the X button
2 - Use the Poltergust to vacuum it and open
3 - Use the Suction Shot and pull it open
4 - Use the Burst and send an air wave to break it
5 - Throw something bigger/harder at it to break
Sometimes puzzles need one of these specific moves and nothing else works, some trial and error ends up happening and you can get somewhat stuck for things that just lack a visual clarity in what it requires.
I feel both prior games achieve better results being simpler games, but it is hard to be a big budget game and not just be bigger to justify the price or even it's existence. Luigi's Mansion 3 is a gorgeous game, it has many unique bosses and many environments to see, but if I ever decide to replay any games in the series, I'll certainly favor the first two.
Fait à deux, vraiment trop fun, le jeu à deux est vraiment super bien fait, on ne joue pas le même perso mais on est jamais mis de côté, on à chacun nos spécialités ce qui fait que l'on doit vraiment coopérer, marre des jeux ou le joueur 2 est inutile :/ après c'est mon premier et unique Luigi's Mansion donc je ne peux pas comparer (et oui j'ai vidé lentièreté du sable, évidement)
First time playing a Luigi’s Mansion game, and I really enjoyed my time.
Great environments to explore, so much personality, and a lot of fun just sucking everything up.
There are a few structural issues, like with how Polterkitty really messes with the flow, and some of the bosses are honestly just bad (especially the final boss), but they weren’t bad enough to take away from the experience.
Great environments to explore, so much personality, and a lot of fun just sucking everything up.
There are a few structural issues, like with how Polterkitty really messes with the flow, and some of the bosses are honestly just bad (especially the final boss), but they weren’t bad enough to take away from the experience.
kind of short, but one of the best coop experiences, also very funny, with references to movies, previous games, even the Mario Bros games (yeah, would be obvious in this game, but is always nice), very funny, and if you want to master it you're gonna have a very good time, I finish it in 17 hours with my not-so-into-games brother, so it was very pleasant