Reviews from

in the past


Sempre me venderam esse jogo como se fosse um tipo de "Dishonored antes de Dishonored" e tal, pelo gameplay criativo que a Arkane inclusive é conhecida por imprimir nos seus jogos.

E bom... meio que é verdade mesmo isso. É um dos jogos com o gameplay mais satisfatório que eu joguei nos últimos tempos, sendo extremamente simples e ao mesmo tempo sendo prazeroso pela diversidade de coisas que se pode fazer. É evidente que é um tanto quanto janky, sendo um jogo de 2006, mas justamente pensando que é um jogo dessa época, ele parece mesmo algo bem avançado e uma boa dose de prévia do que a gente veria em Dishonored.

A história é extremamente bobona, digo, não é ruim mas não é cativante e nem exatamente empolgante - é como se você estivesse numa mesa de RPG onde o teu mestre está apenas pensando em te jogar nas batalhas de diversos modos, mas sem se preocupar com a lore da coisa de verdade.

Apesar de ter adorado a experiência, o que me impede de recomendar esse jogo é ser tão velho que precisa de uma certa paciência e alguns conhecimentos arcanos para fazer ele rodar de um modo minimamente razoavel. Fiz tudo o que poderia ser feito (e que eu localizei em tutoriais) para deixar ele estável, e mesmo assim ele congelava e fechava em diversos momentos. Uma pena. Esse jogo merece um remaster digno.

It's rare that a game with decently complex first person melee combat comes around, and Dark Messiah has always been one that's brought up over the years. I can't say that I'm disappointed, but I was expecting a little more based on how much praise people give it.
For starters, the melee never fully feels right. Partially because you need to hover your crosshair over an enemy to actually land the hit. This means your sword can look like it should've hit, but will instead miss your target. Even Skyrim's infamous combat manages to get the upper hand here, but what it doesn't have is the sheer volume of environmental interactions.
Dark Messiah is at its absolute best when you're presented an area filled to the brim with rickety platforms you can break to topple large crates and barrels on foes, weird and out of place spike traps to kick them into, and large pits for them to fall off. The game feels scrappy and awkward and that's the fun part. The kick is a universal combat move that almost never gets old, as it allows for a variety of interactions with the enemies and environment.
This is then thrown into the gutter for a series of mediocre and dull combat encounters in enclosed caves against hordes of spiders that will inflict poison the instant they touch you. This is where the other combat styles come into play. Archery is slow and not very fun or powerful, but magic has a variety of spells with interesting and varied uses. The one that compliments melee playstyles the most is the ice, as you can freeze the ground for an easy instant kill. after an enemy slips and falls.

I'd talk about the narrative but I didn't really care. The voice in your head is so obviously evil that I won't even bother putting a spoiler tag on this review. Your goal is to stop an evil necromancer from destroying the world or something, so you go and get a series of mcguffins in a temple. Really the story is just a vehicle for the gameplay, and that's fine.
The game is definitely worth the price of admission on a sale but you're going to have to set up a few things before it stops crashing constantly. Once you do that you've got a somewhat janky but overall fun time. I wouldn't put it above Zeno Clash in terms of its fp melee system, but the environment really pushes it over the edge.

Horniest game I've ever played.

I've heard many positive things about this game, especially its combat. I played this game for 4 hours, and, to be honest, did not enjoy it. Although the combat has many things going for it, such as the multitude of ways to kill your enemies, it feels extremely clunky. The weapons and magic are inefficient, at least at the beginning of the game. In the end, you just end up using a sword and kicking people. The movement of your character feels extremely immobile, which reduces your character's defense to parrying with your sword or shield.
Another problem is that npcs are very inconsistent. Some of the enemies just get up after being stabbed to death, which is supposed to be the finishing mechanic.
The story of the game is almost nonexistent. It's there only to move you from location A to location B, but even this is executed rather badly. The dialogues sound like they were written by a horny teenager.
Idk, this game just feels like several other games that have many things going for them, that have original ideas, but end up being a raw product that is appreciated only by a bunch of devoted fans.
Grade: 3.5/10

Hey you remember that time Might & Magic (grid-based party RPG game) did a spinoff that wasn't the tactics game and it was like, outrageously good and then they just didn't touch it again

What the fuck was that all about

This review contains spoilers

Jank Messiah of Kick and Magic.

Okay, no, but the animations are clunky and the environment is too detailed for it. The story is generic at best, and the endings are absolute garbage (so it's really an immersive sim!).

Heard about its combat system, and it doesn't disappoint. Even in 2024 it's still very solid and innovative.
The graphics and the story aged a bit though.