This review contains spoilers
Shows how easily incredible 2D zelda games can be with a few modern adjustments, mainly, interactive maps and no loading zones between squares in the map. It's exactly those 2 things that hold the previous games back to me, because the separation of zones in the overworld makes it so much harder for players to remember and familiarize themselves with the map. The possibility of putting stamps on the map to remember which spots you have to come back to makes it siginificantly more straightforward than ever before. I was heavily surprised to see how easy (and also the fact that it's obligatory) the trade quest is in this game compared to the ones in the Oracle games. Honestly everything about it works so well that I feel that if Link to the Past, the Oracle games and even maybe Minish Cap were given remakes, with those two specific add-ons, they would shoot way up the list for me and I think a lot of people.
It makes the world so wonderful and breezy to navigate through with so many memorable characters and moments sparkled into it and I could write for hours about all the minuscule details I love about the world so much. Sale the Crocodile who loves canned food, his brother the painter in the Animal Village, the Moonfish, the little Imp who allows you to hold more bombs, arrows and magic powder but thinks he's cursing you to have carry more junk, the ghost who is panicking because they're lost and ask you to take them to their house and of course, the wonderful Marin whose scenes where she tries to confess her love to Link really broke my heart. It seems so obviously simple and cliche to make a "it was all a dream" ending, but I'm impressed at how beautiful they manage to make it. Especially as you grow closer to the end and the nature of the island, grows increasingly obvious, so the end manages to so softly break your heart. Hasn't happened in a while, but I fell in love with the game so much that I finished and almost 100%'d it in 3 days, which is very rare for me and just speaks to how wonderful it was. As much as I'd love to have a new Zelda game every couple years, this remake is so good that I'd love it if they'd remake all the earlier 2d games with this team.
Ridiculously great.
It makes the world so wonderful and breezy to navigate through with so many memorable characters and moments sparkled into it and I could write for hours about all the minuscule details I love about the world so much. Sale the Crocodile who loves canned food, his brother the painter in the Animal Village, the Moonfish, the little Imp who allows you to hold more bombs, arrows and magic powder but thinks he's cursing you to have carry more junk, the ghost who is panicking because they're lost and ask you to take them to their house and of course, the wonderful Marin whose scenes where she tries to confess her love to Link really broke my heart. It seems so obviously simple and cliche to make a "it was all a dream" ending, but I'm impressed at how beautiful they manage to make it. Especially as you grow closer to the end and the nature of the island, grows increasingly obvious, so the end manages to so softly break your heart. Hasn't happened in a while, but I fell in love with the game so much that I finished and almost 100%'d it in 3 days, which is very rare for me and just speaks to how wonderful it was. As much as I'd love to have a new Zelda game every couple years, this remake is so good that I'd love it if they'd remake all the earlier 2d games with this team.
Ridiculously great.
First 2D Zelda game, overall very enjoyable from start to finish. The puzzles are interesting, Zelda game so soundtracks goes hard, I'm glad that the writing is kinda basic and I didn't really connect with any character (except a lil bit for Marin and I fucking hate the Trendy Game shopkeeper) or else the ending would broke me, I really like the Metroid-ish type of progression here although sometime it can get confusing (the old man on the phone was so clutch for me). The bosses are definitely not too hard but finding a way to damage them is pretty tricky (especially the last one).
Really short too so wouldn't hurt giving it a go if you are looking for some simple feel good fun gameplay.
Really short too so wouldn't hurt giving it a go if you are looking for some simple feel good fun gameplay.
Visually very appealing. Gameplay-wise, confusing, frustrating, incoherent and many times tedious or boring. This game makes the most mundane and simple tasks too tedious or confusing to follow. Without a guide or tons of memorization, this game becomes a pain, specially when it comes tu the dungeons. Most quests were hard to follow and many times I didn't know how to continue playing. Boss attacks are many times quite confusing. For instance, at a certain point in the game, you unlock a fire rod, they teach you to use it to melt frozen things yet in the next boss arena you are forced to use it defeat a fire slime. Other than that, if you don't pay much attention to its flaws its a nice game.