Reviews from

in the past


Definitely a must-play for PS1 Survivor Horror fans, it absolutely nails that vibe. I’m not one of those yet, so some of the bullshit it put me through almost made me quit, but I persevered to see things through.

I’m very much into the Gothic Horror style, and my fear of dolls does make me interested even more; however, I didn’t find it very scary. It’s more aesthetically horror than it is a horror experience.

It did frustrate me, feeling almost stereotypically survival horror; enemies move more freely than you (which is remedied by their usually slower movement, however the inherent clunk of the tank controls, that for some reason are limited to the analog stick so no d-pad, makes it difficult still), after you get hit they do it again before you get a chance to move, often stunlocking to death, and there is some troll enemy placements to make you you stay on your toes.

I was a fan of the design of the enemies and their variety, with the art direction being very coherent. Unlike the usual SuH, killing them rewards you with currency, which is actually quite good and adds depth to the decision of committing to the kill or just maneuvering around them.

Anyway, didn’t blow me away anything, but the unique idea with good execution gets points in my book. If only it didn’t made me lose progress due to bugs multiple times.

Alisa is a gem amongst PSX style indie horror. A rough gem, but a beautiful one nonetheless. A solid horror game with a colorful cast (except the main character), a wonderfully weird setting, a wide variety of enemies, some solid puzzles, and intense boss fights. The combat is what you would expect for a slow paced, PSX inspired horror game. The enemies tend to be slow yet frightful, with the occasional unexpected curveball of speedy or ranged enemies that keeps you on your toes. Combat can be difficult from time to time, but after experimenting you can breeze through every interaction. The worst, persistent enemy of this game is the atrocious amount of disorienting camera angles. Hey game dev, I PROMISE you do not need 4 different camera angles for a small room with 1 door, 1 enemy, and 1 item. The camera shifts are very unexpected and just work against you. You would be 2/3 across the screen and the whole camera will flip and make you turn around right back into the enemy you are running from. The worst is when you happen to be on the corner of when 3 or 4 camera changes happen. This has been my 1 and only major frustration with the game. I can forgive enemies stunlocking me to death, that's what I get for getting caught, but the game its self working against is just rude.

A major plus for the game is replayability. By design you can't get everything in one run, so you enter NG+ with what you have unlocked to try and get the other items and different endings.

I think this game is fantastic and would love to see more from the developer, just uh...... ease up on the camera angles please.

It's pretty much a Resident Evil/Silent Hill clone and even has the PS1 graphics. Melee combat is pretty good though and killing enemies is more encouraged than trying to avoid them. The camera angle switching is really annoying though and caused me more deaths than necessary.