Reviews from

in the past


At first it seems very much like a God of War clone: edgy, shallow, flashy, and fluid. I felt strongly playing those first God of War games recently that the best way to play them is to put the difficulty on easy to keep the experience as frictionless as possible, and the same is true here.

As I kept playing, though, I noticed there was more. Fully fledged dungeons with a puzzle box design, complete with key items that grant you new abilities that recontextualize the dungeon? Yes, this is a Zelda-inspired design, and it goes much further than I expected.

Does it do what Zelda does as well as Zelda? No, not even close. The dungeons don't feel less than fully-fledged, but the level design and atmosphere can't approach the king of this style. It is an admirable effort, though, with plenty of interesting puzzles, and the fact it can make me recall Zelda so strongly is a sign of careful consideration on the part of the designers.

The music is quite generic and forgettable.

First half it's really good, enemies are varied and the hardest difficulty is not that hard, somewhere along the middle seems like there are too many systems, weapons, mechanics and not all of them are used that much, last dungeon does seem to have too much puzzles for it's own good. I think the game falls at the end but overall I did have a good time.

É brincadeira o quão injustiçado esse jogo é.

I didnt think this would be used as a coping mechanism but it was and I thank it for being there

The Seventh Seal was NOT broken...

Obsessed with this being a mishmash of traditional 3D Zelda and God of War and completely failing at capturing what made both franchises special. Still a fun time though, and its short runtime absolutely saves it.