Reviews from

in the past


It was fun at the beginning but started becoming more and more of a chore given how long the runs are.
The cool moves gimmick becomes boring quite quickly too.

I love deckbuilding roguelikes. I'm the guy with the deckbuilding roguelike shaped neck. I'm the dog with a napkin wrapped around their neck ordering more deckbuilding roguelikes. I'm the angry birds rolling two deckbuilding roguelikes on my dice. I'm Lebron screaming when asked about deckbuilding roguelikes. And I finally figured why I don't like this game.

It took me unlocking the grappler deck to realise this game tries to be two types of games at once, but performs neither at equal quality to others of it's genre. If you're looking for 2D roguelike grid-based and turn-based strategy combat just play Into the Breach. If you're looking for a deckbuilding roguelike with unfocused deck archetypes and occasional non-combat encounters just play Slay the Spire. This game doesn't just try to have both cakes, but then it tries to eat them both at the same time and ends up passed out on the floor still holding both forks.

I appreciate the attempt, really. Movement cards being so valuable adds an interesting twist to the game, the gun mechanic is very interesting despite it's dlc paywall, the vibe and setting is surpringly well done, and the animations and camera movements are locked down to a science. However a list of redeemable qualities simply obfuscate the underlying problem, this game contains the problems in design of both games it emulates and thus suffers in quality of the good elements from both games. I'm sure there's a way you could make it work that doesn't leave your game as just... 'eh', but you won't find that construction in this game