Reviews from

in the past


It's like a Kenji Eno game but not as good, though I have to say how much I enjoyed crawling through this game's subterranean environment. The layers under the Tokyo subway system, built by the imperial army taken up by dwellers and cultists and monsters. That PS1 draw distance and those shifting textures; eerie, atmospheric, and just a pleasure to uncover.

The rest of the game? A lot of wasted opportunities. You spend a lot of it avoiding monsters in pursuit, but they all just look like goofy crash test dummies. I don't feel like it would have taken much paired with the environments to make this a frightening experience, but somehow they sidestepped that. The adventure game and puzzle aspects are on the rigid and easy side. I understand there are different character interactions and means of progressing, but the ones I encountered weren't compelling enough to make me wonder about the alternatives.

But I have to give the game credit for getting as abstract as it does. The later stages are in these dark, colourful, cyber-spiritual landscapes that really worked for me. The characters and narrative at that point were too far gone for me to understand or care about, but it held my attention to the end with its variety of bizarre spaces.

Hard to call this a good game on a functional or genre basis, but walking around weird, moody places is worth something to me.