Sinceramente eu não tenho palavras para descrever o quão incrível é esse jogo, entretanto eu irei tentar. O game tem a proposta de ser muito divertido e satisfatório com um grau de dificuldade um pouco elevada, mas ainda assim ele consegue superar isso e acaba sendo uma das experiências mais magnificas que podemos ter jogando. Ele consegue ser em todos os aspectos técnicos, indo da música até a direção de arte.
Todos deveriam pelo menos dar uma chance a essa obra de arte
Todos deveriam pelo menos dar uma chance a essa obra de arte
Mano, que jogo legal. Que jogo LEGAL…
A mecânica e core loop se encaixa com a história, ambientação e estilo do jogo…
Tudo é encaixadinbo e funciona muito bem, além da história intrigante e que chama atenção.
Verdade seja dita, a história em si se perde em momentos específicos e deixa algumas duvidas e sentimento de pontas soltas, mas é compensado pela gameplay habilidosa e bem polida
Ele diverte e é isso que importa.
Thia is videogame (mãos para o alto)
A mecânica e core loop se encaixa com a história, ambientação e estilo do jogo…
Tudo é encaixadinbo e funciona muito bem, além da história intrigante e que chama atenção.
Verdade seja dita, a história em si se perde em momentos específicos e deixa algumas duvidas e sentimento de pontas soltas, mas é compensado pela gameplay habilidosa e bem polida
Ele diverte e é isso que importa.
Thia is videogame (mãos para o alto)
This game is absolutely oozing with its style and visuals. I personally loved the gameplay, since trying dozens of times to get the absolutely perfect run and then replaying it afterwards to see all your moves was amazing. The story caught me off guard as well. While it did feel a little convoluted, it clicked a decent amount by the end and the dialogue tree as well as the characters made me enjoy the story quite a lot more than what I was expecting.
It's 2D-sidescroller Hotline Miami. I think this didn't click for me because the enemies actions are almost impossible to predict without first seeing them (i.e. dying). I like to at least feel like there is a possibility of first-time success, however unlikely. Movement and combat were very fluid and overall the game is stylish, it just didn't work for me.
man does this game feel so good to play. it took a while for all the mechanics to totally click for me, but once they did this thing started singing. but, i hate to say it, i don't think the narrative stuff works very well here. it started to feel pretty bloated after a while. it doesn't help that the gameplay feels so good, and all i wanted to do was jump straight to the next level.
some more thoughts: i keep thinking about this one after completion. mainly, i really like this game's approach to difficulty. the demanding speed and perfect planning really gels with the compact level design and generous checkpointing. it avoids the "long run back to the boss" staple that is always my biggest pet peeve in From Soft games. Elden Ring quickly became my favorite of theirs since it (mostly) lets you get straight back into the boss fight.
some more thoughts: i keep thinking about this one after completion. mainly, i really like this game's approach to difficulty. the demanding speed and perfect planning really gels with the compact level design and generous checkpointing. it avoids the "long run back to the boss" staple that is always my biggest pet peeve in From Soft games. Elden Ring quickly became my favorite of theirs since it (mostly) lets you get straight back into the boss fight.