Reviews from

in the past


An enjoyable sequel that improves on the first game in several ways but still comes out feeling a bit lacking in comparison. The gameplay in general is more polished with far less opportunities for frustrating deaths, you get a nice new hammer to play around with, and levels are more expansive with a wider variety of obstacles. While combat feels more developed than the original game, it still remains fairly simple and repetitive and there's far too much of it. I still had a good time but I definitely prefer the simple nature of the first game.

Army of Zin shifts the core gameplay focus of the original game being platforming with hack n' slash elements to now being a straight up action game with light and heavy combos, launchers, air combos, dodge rolls, different weapons, a combo counter (with flavor text!) and even a Devil Trigger-like super state.

It's also significantly different than Ghosts to Glory. GtG was all about extremely heavy punishment for death but that's now not the case. Now, abilities are no longer items you find and can lose, but permanent upgrades to purchase. Continuing from a game over now doesn't require you to have enough death coins to pay the grim reaper. The tricky platforming, while still around, has taken a bit of a backseat to the combat. Several levels are straight up enemy gauntlets now.

The result, while still feeling like Maximo, feels much less like the Ghosts n' Goblins series it's supposed to be a part of. With watered down difficulty and a shortened length, it's still a very fun game, but Ghosts to Glory is much more rewarding to complete and replay.