Reviews from

in the past


a great sequel to origins, the game looks even prettier then before and all the levels are extremely solid. the controls are even tighter than before and it feels extremely buttery smooth to just dash through all the levels. i do feel it's a smidge weaker than origins just because i like how the levels were structured more in origins and i like how all the levels were connected in that game aswell. origins also has a lot of nostalgic value for me soooo...

This is the best 2D platformer not made by Nintendo.

A game so good it includes the game before it

Goofy Silly Baby game for when me and my siblings were Goofy Silly Babies.


The single best 2D-platformer on the market. Sometimes there are gimmicks that are kind of annoying, as they were made for the Wii U, but they're so negligible compared to just how polished the game is.

ALMOST captured the essence of the original. Added this to my list of games to replay in 2023. UPDATE: Replaying it in 2024 and man is this a love letter to the Rayman trilogy. Gem of a game.

the little stupid wizard guys were absolutely the best :) so many fond memories of playing with my friends

Real mfs remember playing as Murphy on the Wii U gamepad

One of the best Rayman games is back with an amazing sequel.

For the most part, Rayman Legends does what Origins did but improves on a lot of aspects. The UbiArt engines still kicks incredibly hard, and leads to an artstyle a bit less cartoony compared to Origins, but still distinct and good on the eye, able to combines the energy of a carton network show with incredibly oniric environments.

The platforming, combat and movement are still incredibly solid, ableto combine the goofiness and chaos of the always funny multyplayer sections, with the precision and streaminess of platforming and speedrunning challenges.

The worlds and levels, even if less cohesive compared to origins, are still creative and able to offer always new set pieces and gimmicks and never bores you. Especially the music themed courses are now standouts in the platforming genre, and I wish the game featured a lot more of these.
If you miss the creativi of Origins levels... don't worry, a LOT of the best from that game have literally been ported here. THat is actually incredible.

Just like in Origins, I kinda wish the game had a poper story that would have connected the game to more classic titles of the series. It's nice to see Murphy back, but sometimes I miss the quirkier character featured in Rayman 2 and 3.

Other nitpicks may include the kinda forgettable and boring bosses (especially the final boss, that is a big letdown in my opinion) and Murphy sections that have been clearly designed with the Wii U gamepad in mind and don't really feel memorable in other ports of the game.

But aside from these minor flaws... yeah it's a banger. An amazing platformer that I wish Ubisoft will have used as the base for other amazing titles in this series

too fucked up that it’s been over 10 years since our last proper (and great!) rayman game. this still holds up! simple and fun platforming, gorgeous art direction, weird lil freaks abound. good shit!

che belli i livelli musicali, non ho capito che problemi abbia tino per averlo platinato

fav desde os 10. puro suco da minha infancia

In this house we believe in Castle Rock supremacy

Simplesmente o melhor jogo de plataforma que já joguei, perfeito desde da jogabilidade até a maravilhosa trilha, marco muito a minha vida

adoro esse jogo em todos os aspectos, época em que a ubisoft fazia os jogos com amor, trilha sonora empolgante, as fases de corrida tem as melhores músicas. Sobre a gameplay, os controles são muito bons e o level design colabora muito nisso, os elementos do jogo vão sendo adicionado gradualmente o que dá uma sensação de progressão muito boa pro jogo.

Terminei a campanha principal, fiz algumas missões de corrida e todas as fases musicais (pra mim essas são o charme do jogo). Recomendo

Solamente recuerdo que jugué bastante pero ya

Unquestionably my favorite 2D platformer of all time and the gold standard I will hold the genre to forever. Each time I play this is better than the last, but now that I have a much better understanding of game design and mechanics it’s even crazier to appreciate.

The controls of this game, just like its predecessor, are perfect. It’s so easy to get into a flow state and feels so good to seamlessly weave between different speeds depending on the situation. The invasion levels and devilishly addicting Challenges mode only further encourage you to master controlling your momentum in this game, and so you do, and the entire playthrough experience turns into this incredible wave of motion that’s impossible to put down. It’s enrapturing.

The level design is the best I’ve ever seen from the genre and I don’t say that lightly. It’s been years since I last played and I still remembered every single one of these vividly. They start simple enough but still provide you with fantastic opportunities to get a good flow going, while also tempting your curiosity in a very natural way with very well placed Teensies. But as the game evolves, the levels become more and more involved, stages become so chaotic here with the amount of stuff happening on screen, and clearly the designers knew how fun it is to go fast in this game because there are so many sections where you’re made to gun it through an obstacle course at top speed, it’s always exhilarating.

The evolution of level themes is also pretty outstanding, it’s a far cry from the more generic level themes of most platformers. It starts with relatively simple yet still unique feeling medieval forests and fantastical swamps before catapulting you into a wildly over the top celebration of Mexican culture, an underwater high-tech spy operation, and a trip through Olympus that eventually takes you into the depths of hell. It’s fascinating to let the game take you on a ride, and that’s ignoring how memorable all of the individual levels are!

Enough people have gushed about how incredible The Mysterious Floating Island is, but that same level design philosophy of guiding you through the world in an interesting and wordless way is present from the first level all the way through the final world. It is mildly annoying that the devs opted for a Mario 64-esque painting level select screen as opposed to a more connected world map, but it’s hard to care too much when the level design itself connects each area better than a dotted line on a map ever could.

All of this without even mentioning the music levels, the fact that a large chunk of stages from Origins are unlockable in game, and the genuinely absurd final optional world that has some of the craziest levels in the history of games as a medium… yeah it’s peak

Pretty much just the better version of Origins (Even including every level from that game) and probably the best Rayman game to date. Feels smooth as butter to play and features a new and still charming hand-drawn art style. The musical levels at the end of each world are an absolute stroke of genius.

and then rayman forgot about this franchise and put rayman into brawlhalla hell. the end

This is quite a magical platformer which makes it all the more annoying that it's been 11 years and they haven't made another one of these but they have made about 17 rubbish Assassin's Creed games.

More beautiful platforming.
More beautiful music.
More beautiful art.

jogo era massa, joguei com meus amigos e primos há mais de 7 anos atrás

tudo nesse jogo é perfeito vtnc


Ubisoft should just do platform games

esse foi o jogo que me fez gsotar de jogos de verdade, a julia de sla 8 anos amava esse aqui

My favorite Rayman game and one of the most underrated 2D platformers I've played

Masterpiece! ubisoft good times...