Reviews from

in the past


Uma proposta interessante até. Não é lá um jogo de luta muito profundo, mas é como se fosse um Virtua Fighter clássico com o Sonic. A temática é legal, mas por ser um jogo originalmente de Arcade é meio curto. Porém o que quebra mesmo é o desbalanceamento dos personagens, que fica bem evidente quando você tenta jogar com alguém que não seja o Sonic. Maneirinho, passo o pano por ser uma idéia que dificilmente veríamos hoje.

I actually really like this game. It's just a fun arcade fighting game. I think people just want it to be something it isn't.

Played on sonic gems collection. what the hell even is this

Outro que joguei na infância, uma coleção de Sonic que tinha no PS2. Bons tempos.
Atualmente o tema do meu 3DS é desse jogo.

REVENGE OF DR. ROBOTONIC

The ACTUAL best 3D Sonic game in terms of visuals, I'm not even kidding around here. All would be right with the world and SEGA would be ruling supreme over all game companies if we got an action-adventure Sonic game with these graphics. Nintendo would have fallen, Sony would have begged to join SEGA in its quest for world domination, Microsoft would've stayed far away from the console business, trembling in fear and shame when stepping under the shadow of Sonic's gargantuan hold over the gaming industry.

... Okay, hyperbole aside, I just love the way this game looks. The 3D models, the super stretchy animations, the designs for characters like Bark, Bean and Honey; it's timeless in its charm and appeal.

Of course it's not a very polished fighting game, but it's a decent enough slapfest. I even tried to apply some of my Tekken knowledge for some mixed results.
Sounds great too, both in terms of music and sound effects. I could FEEL the pain behind some of these punches and stomps.


I'm split on this game. Has pretty split pros and cons. I enjoyed it and can see myself having fun with it for a short while with friends, but it has enough mechanical problems that it would get tiring quickly.
Pros
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- At least solo, the game is simple enough to have fun with. Can do decently with either blind mashing or trying to exercise serious play .
- GCN release has infinite continues, which help fix some of the cons.
- The art style is really nice. It isn't outstanding, but I enjoy the renderings of the characters and I think it translates the classic designs well to 3D.

Cons
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- This is an arcade fighter from the 90s, so expect HEAVY balancing issues. Some move strings which are way too strong, moves that can completely bypass shield with no consistency, etc.
- To add to the above, gotta have the classic boss character who is absurdly broken. Can take out half your health with an unblockable, infinite range attack that is also an approach tool. Many other faults.
- Controls feel inconsistent, especially with moves that require simultaneous button presses. Even with a dedicated button for hitting 2 or 3 others at once, often can feel like it just doesn't work.

Mesma opinião do Sonic R. Ideia legal, trilha sonora até que boa, visual/gráficos legais pra época e bem estilosos. No entanto curto de mais, apesar dos personagens terem uma gameplay bem única uns dos outros (com ressalva em alguns golpes que os personagens tem de maneira igual).

Those fighting viper dev’s sure know what’s up

Thank you RGG for putting this stylishly appealing squash-and-stretch oddity in Like A Dragon Gaiden so now I can confirm that this was indeed imperfectly fun for what it is (will never revisit!) and that Kiryu canonically played Sonic The Fighters. Seriously tho, I actually wished this was the presentation the franchise stuck with or took inspiration from nowadays, besides a reference in the IDW comics.