Reviews from

in the past


It's like they actually made a playable comic book

Good but not great game. Very fun! I figured out the plot twist the second it was foreshadowed so the story isn't particularly great but it's a fun ride.

Finally a superhero made for cool kids

Second Son was one of my favourite games ever when I was a teen. Finally played through the original game and it was pretty fun, if not a little repetitive since it is an early open world game. But I enjoyed it. It just barely didn't overstay its welcome. I did accidentally play the whole thing on Hard mode so it did get me cussing around a bit, but I felt a great sense of satisfaction when I found that out and the Hard mode trophy popped at the end. Also what was it with ps3 games all having an unlocked framerate, but being consistently choppy as hell? This game could really use a port of some sort. Regardless, I am looking forward to playing the sequel next to see where that cliffhanger picks up from.


The story is kinda meh,and the art direction is bland,very early ps3,but the gameplay is damn fun.

Man this was a rough one loved the combat but the story side quest and final boss were lacking hard hoping the sequel improves on all of that

Felt like a mishmash of other games, but not as good as any of them. A bit repetitive. Boss fight was hard!

this feels like a game jesse pinkman would have

7/10

The best thing about this game is the combat and how Cole and his enemies exist in the environment around them (as opposed to how it is in Spider-Man PS4 or Uncharted or something). Everything else ranges from great (the cutscene art) to okay (like most of it). It's got a neat atmosphere too, even if its quite grey

One of the few games where you can become so powerful you kill the framerate just by running around.

Solid enough open-world super hero fun, but also a very flawed game that has aged incredibly poorly. The story is good, with karma choices that feel like they have a distinct effect on the world, and the moment-to-moment gameplay is very fun, with an enjoyable kit of super powers and parkour abilities that make platforming and combat a blast throughout. However, it suffers from an incredibly dull and colorless in-game art style, generally uninteresting side content, some very cumbersome to navigate areas such as the prison in the Warren, and copious amounts of the 7th-generation's specialty: terrible frame rates. Not amazing, but still worth a play.

Also, the fact that the 350 (!!!!!) Blast Shards scattered all across this big-ass game can only be found by clicking in the left stick (which is the most cumbersome button to map to this ability) to ping your mini map just so you can see the little blue dot that indicates its location for five seconds makes the process of collecting all of them absolutely miserable.

P.S.: Silent Melody is a banger.

I knew it was developed by Sucker Punch going in, but about half way through it totally clicked that this is the same developers as the Sly sequels. Maybe the game impressed me enough early on with its fun movement and unlockable not-so-super-hero skillset that I was ignoring the fact the side content was so repetitive, the story was so dull. I swear to god there is a mission in Sly 2 where you have to destroy/stop multiple busses just like there is in Infamous and I feel exactly the same about both missions - you do one bus and think, okay! that was fine. Then the game says ‘there are three more, by the way’. This is about as lazy as mission design gets, surely?

The story only gets interesting in the final cutscene when it ventures into territory that spoils the entire thing to write here. The characters are mostly unexplored and stereotypical. The music is serviceable but never given the chance to shine. The visuals are okay, but the performance is occasionally really poor.

The moment to moment gameplay is what makes you stick around; Even though Cole is very floaty, the climbing feels authentic thanks to so much of the architecture being accessible. The combat feels fast (as fast as you can spam R1) and the game feeds you with fun new abilities right until the very end of the fairly short story.

Infamous marks a pretty tame start to a currently dormant franchise that doesn’t do enough interesting to warrant a franchise being born out of this. Sucker Punch definitely make good games, but I’ve still never played a genuinely great game of theirs.

I actually enjoyed this back then, I had fun with the custom stuff too.