Reviews from

in the past


This review contains spoilers

Kinda pissed that it locked me out of a Legion's loyalty mission and I did start to feel a bit burned out at points because I started this right after ME1, but I can still tell this is a great game.

Lots of embarrassing and dumb writing choices, but the volume and density of bespoke storytelling is still pretty dazzling. There's just something immediate and intimate about how BioWare block dialogue scenes in this game. These characters are just Too Big on-screen and the overall effect is so stylish it demands your attention. For what's ultimately a really rudimentary third-person shooter, the rock-paper-scissors elements of the combat are just engaging enough to carry the thing.

Continuing with my replay of the Mass Effect series comes everyone's favorite -- Mass Effect 2. It's been many years since I played it, so I was a bit surprised of the notable differences between it and the first title, both in how the game is structured and played. I was expecting to greatly prefer ME2, but I actually found the two about equal. I really prefer Mass Effect's more traditional RPG stat system and its heat-based weapons, versus ME2's approach to upgrades and limited ammunition. Mass Effect 2 I felt was much more character focused than the first title, with most of the "mandatory" missions being the recruitment and then loyalty missions for each character. It's a bit of a different story dynamic than I was expecting, but I grew to really enjoy this approach. I didn't do enough of the optional ME1 missions back in the day to really appreciate who they were setting Cerberus to be, and while I understand Shepard's reasoning for working with them better now, I do think they whitewashed them a bit in this -- they were injecting acid into POWs in the first game just to see what would happen after all. They could've followed the same basic story beats as the first Mass Effect, but instead they took their characters and story to a place that is less expected, but it paid off greatly for them in the end. Also I'll say it, I liked the Mako in ME1 and missed it.


Gameplay - 8
Story - 10
Graphics - 8
Soundtrack - 10
Level Design - 9
World Building - 10
Character Development - 10
Immersion - 10
Longevity - 10
Innovation - 10

Overall - 9.5

A once per year playthrough for me, along with the rest of the trilogy. One of the best pieces of science-fiction media of all time. Long live Commander Shepard and the crew of the SSV Normandy!

I only played so I can get a feel of what the mass effect games are like, and it was actually really fun. Characters that actually feel real, an MC that's a cornball but likable, and solid gunplay with upgrades that feel fun. Combine this all with a story that is actually intriguing, and you got a good ass game on your hands.

Apesar de gostar muito de ME2, eu tenho sentimentos mistos sobre o rumo que tomaram após o primeiro.

Mass Effect 1 sempre me ressoou aos grandes Sci-Fi, como Duna, com temáticas complexas e pensadas fora do convencional, até em sua apresentação visual, com uma ambientação muito mais séria (não que seus sucessores não sejam), uma cinematografia que mostrava o quão grande eram estes constructos alienígenas e como tudo apenas soava e aparentava tão épico quanto de fato eram, mas aqui, tudo foi muito reduzido, com uma filosofia de imagem diferente do original, que não me foi tão positivo quanto o meu contato com o primeiro.

Apesar do nitpick, ME2 segue uma estrutura de narrativa muito melhor que o primeiro, dessa vez focando mais em seu elenco de personagens do que o Plot em si, tanto que a principal mecânica do jogo é o seu esquadrão, tudo gira em torno disto, o principal foco é conhecer seus companheiros, estreitar relações e lidar com os problemas que essas mesmas relações conflituosas geram.

Por ser um sistema muito bem desenhado (arrisco dizer ser tão bom quanto o Nemesis), todo o jogo se beneficia disto, com as missões principais tendo um ritmo muito melhor e individualmente mais interessante, pois cada uma contem arcos de histórias com começo-meio-fim, que podem ter diferentes resultados ou que o jogador consiga influenciar em como elas se desenrolam, de forma menor ou maior e, esse impacto de suas relações são levados até o fim, com o desfecho de personagens mudando de acordo sua afinidade com eles.

Em conclusão, eu gostaria que tivesse se mantido na filosofia de criação do primeiro jogo, mas ME2 também é incrível a sua maneira.